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  1. Glorantha: HQG or RQ Classic?

    Is the RQC bestiary section plain text numbers/statistics with no creature art?
  2. Glorantha: HQG or RQ Classic?

    I'm going to wait for the updated HQG pdf as the errata is quite extensive and in some cases directly impacts the rules. Being new to HQG I can't take the chance I'd be able to work through it all. Thanks all.
  3. Glorantha: HQG or RQ Classic?

    Thank you for the advice Psullie - much appreciated
  4. Glorantha: HQG or RQ Classic?

    The only pdf I own is HQG
  5. Glorantha: HQG or RQ Classic?

    These https://basicroleplaying.org/topic/4649-crowd-source-editing-heroquest-glorantha/?tab=comments#comment-71306 https://basicroleplaying.org/topic/4642-heroquest-glorantha-typospellingediting-error-list/ I just don't want to end up fighting with the system in an attempt to GM it for the group
  6. Glorantha: HQG or RQ Classic?

    What's wrong with RQ Classic? It looks a solid system. I haven't bought it yet but my finger's on the trigger so to speak. Also, I've been looking through the errata and it seems quite extensive with errors that directly affect play.
  7. Glorantha: HQG or RQ Classic?

    But, haven't' certain things already changed since hte quickstart was released?
  8. Runequest Quickstart

    Ah right. In that case I think I'll for for RQ Classic
  9. Runequest Quickstart

    Is this the quickstart for the upcoming RQ7? https://www.chaosium.com/runequest-quickstart/
  10. Glorantha: HQG or RQ Classic?

    Thanks Steve There was a time not long ago I'd have been disappointed that RQ7 might be bundled with Glorantha, but that's changed and I'm quite looking forward to it. Perhaps it makes sense to go with RQC and then dovetail into RQ7.
  11. Glorantha: HQG or RQ Classic?

    Thank you very much for that in depth reply Joerg. At first blush, it looks like RQC is my best bet. As an aside, do we know if RQ7 is going to include Glorantha as a default setting?
  12. Glorantha: HQG or RQ Classic?

    I would like to get into Glorantha and I have two choices: HQG or RQ2 Classic which has just been released. Both games look interesting but I have some reservations I'd like to ramble on about. RQ2C I really like RQ but not sure what's in RQC. I dislike systems where you have one skill (for example) 'Melee' and that covers everything from 2 Handed Greatswords to a fist punch. I love hit locations but found the healing/damage rules in Mythras too fiddly. As it goes, I dropped Mythras because I found combat required too much bookkeeping. I also dislike the Resistance Tables but I can live with that. I like a character to have lots of improvement before they reach a ceiling (it aides longer campaigns, which is something I always look for in an rpg). HQG I like narrative systems but there are errors in HQG so I'm worried it might not make sense to me. I'm also not entirely happy with the way HQG automatically raises difficulties every four sessions and how the pass/fail system is a rule for the GM to fudge things in order to maintain pacing and drama. I mean, I understand it, and I can see how it makes sense storywise but I can't help shake the feeling it's a bit heavy-handed and diminishes the effect of a character's attribute/skill ratings. Lastly, I love feudal settings. I think there's a lot of roleplaying possibilities when you have a feudalistic system in place. There's a social pecking order and you'd better know yours. Am I right in thinking Glorantha doesn't have a setting where a feudal system is in place? I understand Glorantha is based on myths and that they colour most everything a character does, but are there settings where a feudal society is in place? Any advice?
  13. Errata

    Ok thank you
  14. Errata

    I bought HQG and was watching a Youtube review that said there were a few mistakes in the rules. Has an errata list been compiled? Thank you
  15. Magic Worlds Questions

    I want something akin to 'Feats' for my MW campaign (I'm the GM); it's an area I think d100 games could really benefit from. To that end I've found this game: Sabre It has something like 200 'Talents' in it and I'm slowly converting them over to Magic World. One thing though, what does Magic World use for an 'Acrobatics' skill?