I discovered RQ when I tired of AD&D and saved up my pocket money to buy GW's RQ2 in 1980. My friends and I played RQ through Balazar and the Elder Wilds, Pavis and the Borderlands up to and through the AH RQ3 period and the wonderful RQ Renaissance of the early 90's - Sun County, Strangers in Prax, Dorastor. I went to Convulsion several times, met Greg and even landed up with a copy of Sandy Petersen's campaign notes from the Convulsion auction in 1994 (?). Great memories.
Then I guess life got in the way. I moved to Australia in 2005 and all my RQ stuff has sat in boxes in the loft for at least 15 years; I haven't played a game of RQ in at least 20. Keeping track of RQ and Glorantha became tiresome as it branched in so many different directions. Every now and again I would buy an RQ or Glorantha product mostly as a homage to my teens. I would leaf through the product and then consign it to the back of a cupboard.
With the COVID19 lockdown in hand, I pulled out my copy of latest RQ Rules on a whim and gave it a good read. The years have fallen away and I'm a teenager again! The production quality is magnificent and the rules and the setting have been honoured admirably. I realise too that I now have potentially captive players - two children the age I was when I first lifted the lid on RQ2 and rejoiced at the lack of character classes and alignments.
So... there's real no point or question to this post. I simply felt moved to offer my thanks to those who kept the spirit of RQ and Glorantha alive during a fallow period and have engineered such a magnificent rebirth.