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RandomNumber

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Everything posted by RandomNumber

  1. Thank you. I'm running the Adventure of the Sword this weekend and came here looking for an answer to this question. On the offchance, did I read the scenario right that there will only be 2 combat rounds in the tournament (as they are in the Valorous Posture and there is only one Battle turn) ? So, the chances of capturing even a single knight whilst using rebated weapons are slim at best.
  2. Agreed. I've played TOR2e from Free League. The system has been designed with the setting in mind and does a very good job of it. It's also a beautiful product. If I wanted to play/run in Middle Earth I would go no further than this. I wouldn't use the TOR2e system elsewhere in the same way I would no longer use the RQG system for anything other than Glorantha. Fortunately, the gravitational pull of RQG/Glorantha is pretty strong.
  3. Agree with that. RQG and Glorantha are tightly coupled now which makes both sing but does make RQG less portable. That's fine. Mythras is a lovely system too and has a lot to like mechanically - I've played it in Babylon, Nostoi and Thennla. More recently as I have been rediscovering Glorantha and RQG, I've pretty much found that most of the types of story I might want to discover or explore with another RPG (Conan, TOR, Symbaroum) I can do with RQG in Glorantha anyway. I'd still like to experiment with some other systems to see how they run and feel but the impetus to do so is less than it was.
  4. Thanks, OK sounds like they're working on it. No dramas. Thanks for the link to the updated map - that's what I was after.
  5. Hi there, Is there an ETA on updated PDFs on the Chaosium website please? I downloaded them today but they don't appear to have the corrections that were acknowledged some months ago. For example, the Corrections PDF states: but the current PDF shows otherwise... Thanks
  6. Yes, we noticed that. For example, Uz have a bit more of a glass jaw compared to RQ3 when HP were the average of SIZ and CON. We prefer the RQG approach.
  7. Thanks @jajagappa @soltakss and @David Scott - that’s very helpful and certainly gives me what I need.
  8. Colymar. They live in a really interesting little corner of the Colymar tribal lands. Their rivals, the Richberry clan of the Locaem are to the south and the Balmyr (Wildcat clan, I think) are to their East, on the slops of Wild Mountain. I'm not sure what the "Salmon Men" area on the map represents as distinct from the Enjossi - Hsunchen maybe?
  9. Hi there, I'm writing a small scenario involving the Enjossi clan. Apart from Orlanth, Ernalda and the usual suspects, is there anything know about whom they would worship for their salmon? We know that Enjossi himself conducted a heroquest to return salmon to the Stream. Perhaps it could be a spirit cult. Or is there a god of the Stream (or Kjartan's Lake)? YGMV of course but any insights the cognoscenti can provide would be greatly appreciated. Thanks,
  10. When writing reports and papers at work, we often find by the end of the process that we're reading what we think is on the page instead of what is really is there. Typically we get someone who knows the subject, but has not seen the report, to do a read through of the final draft. This flushes out a surprising number of typos and inconsistencies.
  11. Hopefully someone from Chaosium will cauterize this and tell us what was intended. Or perhaps it's a case of Your Metal May Vary given the colours "described are often metaphysical and not actual"
  12. Which I guess illustrates why those two campaigns are classics - they catered to both styles. With Borderlands one could follow the scenario path and ignore the random encounters, or use them to create distraction, context and sideplots. Heady days!
  13. If my hazy memory is to be trusted, my group had much fun with random encounters as they travelled around the Grantlands on Duke Raus' business and later when exploring Balazar and the Elder Wilds. The adventures wrote themselves.
  14. I have to disagree. I understand the importance of the heroquesting rules in realising the creative vision of Glorantha. Even so, I couldn't care less about them. My group has enjoyed playing RQ on and off for 40 years (with a long break for marriages, kids and mortgages in the middle) and the need has never arisen. Should it come up we'll handwave something. Of course, I'll buy the supplement when it comes out and I hope we'll find it opens up some whole new vista of RPG experience for us. I doubt it will but it will surely be a lovely product, an interesting read and may help me enrich the RQG games I do run.
  15. <Takes off rose-tinted spectacles and goes to check the Winter 1982 Chaosium Catalogue> Good lord, you're right. It's not just an absence of information, it is full of fake news and misdirection. Where is my boxed set of maps and Dorastor supplement!
  16. LOL. That's for sure. 😁 It does seem like we feel like we need a lot more to get going these days. I ran RQ2 for years with no more than my GW RQ2 rulebook, CoP and the glorious campaign sets as they dropped in the heady days of the early 80s'. We surely weren't used to being swaddled with material - no RPG (even AD&D) provided that back then. These days perhaps we stare longingly at other richly supported games and feel like that is the baseline, minimum viable proposition without which an RPG is non-viable. I don't agree, but if that's the view of the 'market', then there's useful information in that. I do have some sympathy with the OP - without being a fan, it is indeed hard to know whether RQG is a game worth investing in insofar as having a view of how it will be supported. You really have to scour forums and interviews for info. Why should anyone who is not "one of us" have to do that? We simply increase the chance that they might just pass on by, which seems such a shame. I love this game and want others to share the joy of doling out criticals to the left legs of my foes. I haven't checked but I'd wager the Chaosium in the late 70s/early 80's was a somewhat better than the Chaosium now of giving its customers some sense of what's going on and what to expect (MoLAD and Heroquest excepted...).
  17. Not at all actually. I intend no reference to the separate RPG or boardgame. My reference was to the rules for Heroquesting as an extension of RQG. An earlier poster in this thread suggested that there might be publications that have scenarios for regular RQG and heroquesting together and what a great thing that would be. My observation was that a scenario book that requires the purchaser to have both the RQG rules and (I assumed) the RQG heroquesting rules book will have a smaller target market than one that requires the purchaser to have only the RQG rules. No more, no less than that. Someone then pointed out that the heroquest rules will be a chapter in the GM book. Which was in turn clarified by @Steve referring to a post showing that heroquest rules were at one point intended to be a standalone publication and a chapter in the GM's book. Either way, my original point remains, albeit it was a very small one - the more prerequisites there are to make full use of a product, the smaller the addressable market for the product. The swing factor will likely be many of the people in this forum, like myself, who will buy all Chaosium's RQG output anyway because we have huge admiration for the love and care Chaosium are showing for Glorantha and RQ.
  18. Yes, I was referring to the HQ rules expansion for use within RQG, not the other games that have also borne that title. I was also referring to the HQ rules for use with RQG. My misunderstanding was that they are currently intended to be a chapter of another supplement, namely the GM Book. I had thought they were to be a publication in their own right. I stand corrected, thank you.
  19. I think the observation that a scenario book might appeal only to GM's (or lonely RQG fans) is well made. I can't much see the sense of producing mixed scenario books that require the RQG rules and the HQ expansion unless you're confident that the HQ rules expansion has penetrated the player base sufficiently well that the set of RQG GM's who are not also HQ GMs is small. Otherwise such a book has material that is perhaps interesting but otherwise redundant to an RQG GM - it appeals only to the set of GMs of RQG who also are also GM's of HQ. Plus, die-hard fans like you and me are going to buy it anyway. It seems like a 'guns or butter' trade-off - work to broaden the player base, or work to deepen the product specialisation. No doubt in my mind the Starter Set was an excellent proposition and well executed. Perhaps it's the right time to pivot to a rules specialisation within RQG. Whether the level of interest in HQ is genuinely that high in the addressable market or whether it's Gloranthaphile self-talk, who knows. Hence my assertion that it's not essential (to the success of the RQG line). Is it important to the legacy of Greg Stafford and Glorantha - absolutely. I'll take all the RQG products from Chaosium I can get. In the meantime, the JC sustains me perfectly well.
  20. My group isn’t that much interested in Heroquesting, so I’ll freely concede my own biases are at play in assessing how popular it might be. Even so, the target market seems to be people who are interested in RQG and also in Heroquesting. I’ll buy it because I’ve been a die-hard Chaosium fan for over 40 years and I want to support the company in its endeavours.
  21. I'm not that convinced that the HQ rules are essential - it's a niche product for a niche game. Whilst I'm sure it is spiritually important I would be surprised if it is expected to sell more than a scenario book like Smoking Ruins or Pegasus Plateau. All credit to Chasoium that they are holding true to what they consider important than what will sell the most. They do seem unnecessarily obscure with what's in the works. I get that there's no upside in promising dates that can't be hit (the stated first quarter 2022 release of Cults pdf's being a miss) but some sort of indication of what is in the pipeline and the stage it is at (a la Mongoose https://www.mongoosepublishing.com/pages/releaseschedule) wouldn't go amiss even if dates aren't shared. I'm pretty sure I listened to a 2019 podcast interview with Robin Laws talking about his Pavis rewrite... So... I'm pretty sympathetic to the Chaosium crew - they will give us great products when they are ready. They have put their heads on the block and I'm in the cheap seats. The excellent JC products really take the sting out of the tail - there is a steady stream of RQG content, much of it very good indeed. That is a huge difference from 1982 - the game feels well supported, even if it is a community effort.
  22. Thanks - I shall buy this. I’m running Ruins on Roll20 at the moment (thank you @Psullie) and my group are really enjoying it. As one said, “It’s like going to the Big Rubble without having to go to the Big Rubble”. The separate PDF of stat-blocks is a god-send and the VTT maps are very good. Thoroughly recommend the scenario and am looking forward to the follow-up.
  23. I'm curious why Chaosium appears to be silent on the Fantasy Grounds VTT as it seems to be the most advanced (or most public!). Perhaps I missed the memo. From the Twitter posts the implementation looks to be quite thorough but I'm not clear whether it's "official" or a fan version, like the Roll20 RQG character sheet.
  24. I couldn’t read much of this thread - it seems like it’s way too easy to overthink this whole topic and the framing is one that surely isn’t available to the inhabitants of Glorantha. Does anyone choose which terrestrial religion to follow based on such “rational” analysis? My group just play the gods that seem fun and interesting and although we are long-time RQ players we are far from being Gloranthan scholars. It wasn’t until these threads started up that I discovered Yelmalio is allegedly not such a great cult (whatever that means). We don’t check the spell lists… Yelmalio is awesome and evokes the feel of the Sun Dome and his community so well. Our campaigns tend to be pretty low level (we like the scrappy, young adventurer vibe of RQ2) - perhaps the differences only become apparent at the higher echelons of runic achievement. We’ll carry on doing what we’ve been doing. Unless I’ve misunderstood, what strikes me about this thread is the gap between the way RQG’s creators envision it and the way some of its most ardent players/supporters run it. YGMV indeed!
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