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Nicochan

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Everything posted by Nicochan

  1. Bonus question about the red book magic: does it contain any new spells compared to the core book?
  2. Mythology Prosopaedia Lightbringers Earth Goddesses I'm guessing the last 2 are a "zoom in" on the respective cults, but what about the first 2? It would require a fair amount of money in order to get them all, so I'm trying to choose only a couple of them..
  3. What of the characters find a lost weapon/armor/item with a spirit inside it, binder still alive somewhere else in the world: does the spirit count towards the binder's limit or the character's?
  4. Is a spirit inhabiting a weapon automatically subjugated to the will of the wielder? Does he have to attune to the weapon/spirit? Does that spirit count towards the limit of the bounded spirits a character can have?
  5. This is awesome! I also bought the Treasures of Glorantha pdf but there are not "common" magic weapons, aka something more powerful than a base weapon, but not too rare or broken
  6. In order to give a more pragmatical idea to players, is there a canonic equivalence in sounds, grammatical rules, lexicon, etc.. like: Sartarite = ancient greek Lunar = Latin Troll = an african click language Tarshite = ancient french (d'oc) Ofc these are totally random, as an example
  7. But the spirit needs to pass its POWx5 and act in its own SR as far as I know.
  8. I'm trying to create some useful, circumstantial weapons. For example, a weapon associated with the Foundchild and the Death rune that can "mark" the target, giving bonuses to the other party members, or to the next blow. Or a weapon that hosts an animal spirit and thus imitates some of the special attacks of some of the animals in the bestiary. I also read somewhere that many GMs/narrators usually create weapons that have a permanent version of a spirit magic (e.g. a Sword with permanent Bladesharp 1)
  9. I need inspiration for my exotic merchants. My players and I like loot and special weapons, armors and artifacts. I own the Weapons & Equipment manual but there's not much in it
  10. To my understanding, Trolls came to the Surface World in order to escape the light of Yelm when he was killed (Lesser Darkness). To my understanding, Hell and the Underworld are almost the same thing, or one is a part of the other. To my understanding, there are many ways to reach the Underworld or Hell: various Heroquests, some hidden stairs, cracks in the earth, etc.. 1st question: why do Trolls stay in the Surface world? Don't they want/desire to go back in their Underworld? 2nd question: is the identification Hell=Underworld just a human (or even Orlanthi) semplification? I mean, if trolls are from there, I suppose their Hell is somewhere else..
  11. Can't find the spoilers function from mobile. But don't worry everything you've read is completely different, the adventure itself takes a very very different approach and does not even touch the characters and locations I wrote about
  12. I'm running your Black Spear adventure but I've decided to change it a lot from
  13. I honestly can't find the source right now but it's in my notes. I probably found it somewhere within the Sourcebook, the Guide, the old Sun County book, or the old Pavis & Rubble book, cause these are my sources for what I'm researching
  14. We know about Belvani and his Sun Dragon heresy. We know he worked as an ambassador during the Lunar occupation of Prax. We know he is a Nysalor Illuminate. Does this mean he follows the Lunar Way? Is he a fan of Chaos? Does he "play" with both Chaos and Dragons? Does he simply not "care" and just uses all the options available?
  15. Hijacking the topic to ask one thing about Spirit Combat: If a creature does not have a Spirit Combat skill (e.g. a Giant Praying Mantis), can it roll anything at all to defend? If not, does it automatically fail or critically fail? EDIT: bonus question. Do creatures that lack INT automatically pass or automatically fail concentration checks and INTxN checks?
  16. What does a common Dragon Pass initiate know (the things that commoners usually know even before becoming adventurers or Heroquesters) and think (the stereotypes, the perception, the reception, the acceptance or rejection) about: Mostali? Aldryami? Dragonewt? Uz?
  17. So we can see in the sky both the Blue and the Red Moon?
  18. I'm a bit confused. I think I read somewhere in the Sourcebook that there was a Blue Moon in the sky and it fell. But online I find some mentioning of a White Moon too..
  19. Dragon Pass and maybe South Peloria mainly? From cration/Green Age up to the birth of Time and then First, Second, Third Age? I could do it by myself but it takes quite some time since sources are scattered even owning the Sourcebook
  20. I'm going to start a long term campaing involving the "awakening" of Gbaji's pieces in Dragon Pass. Since our Shaman apprentice is going to become a Shaman as the prologue of the campaign, I would like to find a way to interlace his "awakening" ritual with Gbaji's fist piece awakening. In order to do this I'd like some insight on how Chaos interacts with spirits and the Spirit World: this will be my input to create "my glorantha" in this regards, functionally to the campaing i have in mind.
  21. ok so I'll just stick to the table!
  22. Thanks a lot! Do you happen to know what's the interpretation of page 200: "Parrying a Critical Hit Though the target’s armor does not subtract any damage from a critical hit, a successful parry from a weapon or shield blocks the amount of damage it normally would. However, a weapon that parries a critical hit takes twice the damage it would take normally. If the attacking weapon is a long-hafted weapon or an impaling weapon, the parrying weapon takes no damage. A shield that parries a critical hit receives twice as much damage as normal, and any unabsorbed damage strikes the parrying adventurer." I underlined the sentence that casts a doubt: does this mean that impaling/long-hafted weapons don't do twice the damage to the parrying weapon when they strike a critical, and they just do the regular damage? Or does it mean that impaling/long-hafted NEVER damage the parrying weapon/shield?
  23. Hello there! I stumbled across some doubts regarding critical damage. Starting from page 203, the rule book explains how impaling, slashing and crushing damage works when special successes are rolled: Impaling - double the weapon's damage and possibly impale with all the consequences (not always making the attacker happy). Slashing - double the weapon's damage and possibly make the target unconscious for 1d6 rounds. Crushing - add the maximum rollable bonus damage to the normal damage. When looking for the Critical success, I only find it for Impaling weapons (maximize the roll of the special success) and at the end of the section it says that regardless of the weapon type, "A critical hit ignores the effects of armor or any other protection" (page 206). Ok, fine! I only have a minor doubt about this: a) Do Critical hits ignore spells protections too? Or only armor protection? Shields still block damage I think, since on page 200 it says that "Though the target’s armor does not subtract any damage from a critical hit, a successful parry from a weapon or shield blocks the amount of damage it normally would. However, a weapon that parries a critical hit takes twice the damage it would take normally. If the attacking weapon is a long-hafted weapon or an impaling weapon, the parrying weapon takes no damage. A shield that parries a critical hit receives twice as much damage as normal, and any unabsorbed damage strikes the parrying adventurer". b) And my major doubt: on page 206, "A critical hit [...] usually does maximum impaling, slashing, or crushing damage (depending on weapon type), as described above." Does this mean that slashing and crushing weapons do maximize the damage like impaling weapons do? As I said, there's no trace of this in pages 203 to 206 though..so that's where my doubts come from. Thanks a lot!
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