Nicochan
-
Posts
28 -
Joined
-
Last visited
Content Type
Forums
Blogs
Gallery
Downloads
Profiles
Events
Posts posted by Nicochan
-
-
Thanks a lot!
- 1
-
Mythology
Prosopaedia
Lightbringers
Earth Goddesses
I'm guessing the last 2 are a "zoom in" on the respective cults, but what about the first 2?
It would require a fair amount of money in order to get them all, so I'm trying to choose only a couple of them..
- 2
-
5 hours ago, JustAnotherVingan said:
- Spirits are bound by the life force of the binder. If the binder dies the spirit is freed.
- Spirits bound into objects count towards the character's limit on bound spirits.
What of the characters find a lost weapon/armor/item with a spirit inside it, binder still alive somewhere else in the world: does the spirit count towards the binder's limit or the character's?
-
27 minutes ago, JustAnotherVingan said:
You can make a better matrix than +1 too.
Not everyone can summon and bind a spirit and there is a limit to the number of bound spirits a character can have.
Is a spirit inhabiting a weapon automatically subjugated to the will of the wielder? Does he have to attune to the weapon/spirit? Does that spirit count towards the limit of the bounded spirits a character can have?
-
4 minutes ago, David Scott said:
You may also enjoy Plunder (RQ2 but fully compatible). Contents from Plunder, More Plunder & others here.
There's also the Plunder competition on this site that has four pages of items.
This is awesome! I also bought the Treasures of Glorantha pdf but there are not "common" magic weapons, aka something more powerful than a base weapon, but not too rare or broken
-
In order to give a more pragmatical idea to players, is there a canonic equivalence in sounds, grammatical rules, lexicon, etc.. like:
Sartarite = ancient greek
Lunar = Latin
Troll = an african click language
Tarshite = ancient french (d'oc)
Ofc these are totally random, as an example
- 1
-
20 minutes ago, Godlearner said:
Well, there is little need for that since you can just bind a spirit with a Bladesharp spell.
But the spirit needs to pass its POWx5 and act in its own SR as far as I know.
- 1
-
24 minutes ago, Godlearner said:
How powerful do you want them? We added a number in the Holiday Dorastor series.
I'm trying to create some useful, circumstantial weapons.
For example, a weapon associated with the Foundchild and the Death rune that can "mark" the target, giving bonuses to the other party members, or to the next blow.
Or a weapon that hosts an animal spirit and thus imitates some of the special attacks of some of the animals in the bestiary.
I also read somewhere that many GMs/narrators usually create weapons that have a permanent version of a spirit magic (e.g. a Sword with permanent Bladesharp 1)
-
I need inspiration for my exotic merchants.
My players and I like loot and special weapons, armors and artifacts.
I own the Weapons & Equipment manual but there's not much in it
-
To my understanding, Trolls came to the Surface World in order to escape the light of Yelm when he was killed (Lesser Darkness).
To my understanding, Hell and the Underworld are almost the same thing, or one is a part of the other.
To my understanding, there are many ways to reach the Underworld or Hell: various Heroquests, some hidden stairs, cracks in the earth, etc..
1st question: why do Trolls stay in the Surface world? Don't they want/desire to go back in their Underworld?
2nd question: is the identification Hell=Underworld just a human (or even Orlanthi) semplification? I mean, if trolls are from there, I suppose their Hell is somewhere else..
-
1 minute ago, Scotty said:
I've added the spoiler button to the phone and tablet editor. (Sensible as 1/4 of visits are from phones, 3/4 desktop and tiny fractions tablets & games consoles).
Thanks!
-
5 minutes ago, Bill the barbarian said:
Just a quick reminder for Nicochan and others who post here on BRP Central.
SPOILERSThey tend to ruin things and really offer no reward. I may wish to play this one day or buy it and run it for others but you seem to have given away a lot of plot points here. Not having read it critically, I might be wrong and if so I do apologize. But if I am correct, I had thought I had been reading a topic devoted to illumination in general and an individual I had not heard of before in specific. Alas, now I could be walking away with far more details then I want about a module an author has spent much time crafting (making it surprising and fresh, crafting surprises to keep me and others on pins and needles ) that I am thinking of purchasing with me limited hard earned cash.Had I read your post I might not want to buy it. I might say, what is the point. I will buy one that is without spoilers. Hmm. Does you no harm, but assuming the module is good...It would harm me, and would serially harm the author if I did not buy it for reasons he had nothing to do with.
I respectfully ask Nicochan and others to be respectful and use the eye above.. and shown once again, below... using the fifth icon from the left, to hide your comments.
Cheers
Can't find the spoilers function from mobile. But don't worry everything you've read is completely different, the adventure itself takes a very very different approach and does not even touch the characters and locations I wrote about
- 1
-
1 hour ago, Nick Brooke said:
Belvani will use the Lunars to gain power, for as long as that’s an option. He’ll use the Sun Dragon cult to gain power, for as long as that’s an option. He’ll even use Argrath to gain power, for as long as that’s an option. (I wrote a book about that last bit, tbh).
He knows that the best outcome for Sun County is to have him as its Count: that’s the greatest possible good, and anything he does to ensure his personal survival and his rise to power (whether allying with the Lunars before First Moonbroth, championing their plans to marry Yelmalio to the Red Goddess, adroitly pivoting to become a key component of the puritan regime that seizes power under Count Solanthos, or backstabbing the Lunars at Second Moonbroth) is inherently justified.
He’s intelligent, perceptive, well-informed and morally flexible. He’s seen the good life in the Empire, and is shocked at how impoverished, parochial and petty his homeland appears in comparison. He knows he’s the only man who can change that…
A very dangerous man. I enjoyed working on his motivations a lot.
I'm running your Black Spear adventure but I've decided to change it a lot from
Spoilerthe Vega encounter onward.
I want Belvani to be less a negative character and actually give my players the choice of backing him if they are willing to accept an open-minded approach. It's an option, they can still help Vega if they like orthodoxy more (or if they dislike Dragons, or suck an eclectic/dangerous approach)..
After talking to Vega they'll be able to rescue an injured (by Vega's men) and captured (by a nearby troll clan) Windwhisper, and a Rurik Runespear that was forced to run and hide in the hunted ruins of the Old Temple during Vega's attack. In my Glorantha Rurik is a very valuable and trustworthy ally of Belvani, and Windwhisper is the Sun Dragon priest that taught Belvani a lot of its secrets.
They'll learn from them (or just one of them if the events are going to unfold in a different way) what's Belvani's ideology and plan: in my Glorantha he's worried about Chaos and Lunars, that's why he wants to ally with the Nomads, with Argrath, and use every powerful aspect of Yelm/Yelmalio/Solar Pantheon against the common enemy. Ofc, it's risky (draconic powers and magic + he kinda betrayed Argrath's friendship by drugging him and using him) but on the other end of the spectrum we have Vega who just cares about her little county, and doesn't care about the bigger picture and doesn't even consider to make allies.
Ofc everything I said is framed in a bigger story my players are playing: someone among the Lunars is trying to put together Gbaji by retrieving (even through many trained commandos of Broos) all its pieces that are scattered in the Middle World (he was destroyed in pieces by Arkat)
- 2
-
Just now, David Scott said:
What's the source for this?
I honestly can't find the source right now but it's in my notes. I probably found it somewhere within the Sourcebook, the Guide, the old Sun County book, or the old Pavis & Rubble book, cause these are my sources for what I'm researching
-
We know about Belvani and his Sun Dragon heresy.
We know he worked as an ambassador during the Lunar occupation of Prax.
We know he is a Nysalor Illuminate.
Does this mean he follows the Lunar Way? Is he a fan of Chaos? Does he "play" with both Chaos and Dragons? Does he simply not "care" and just uses all the options available?
- 1
-
Hijacking the topic to ask one thing about Spirit Combat:
If a creature does not have a Spirit Combat skill (e.g. a Giant Praying Mantis), can it roll anything at all to defend? If not, does it automatically fail or critically fail?
EDIT: bonus question. Do creatures that lack INT automatically pass or automatically fail concentration checks and INTxN checks?
-
What does a common Dragon Pass initiate know (the things that commoners usually know even before becoming adventurers or Heroquesters) and think (the stereotypes, the perception, the reception, the acceptance or rejection) about:
Mostali?
Aldryami?
Dragonewt?
Uz?
- 1
- 1
-
12 minutes ago, David Scott said:
There are current ones, ancient ones and that which is yet to come:
Current ones:
- Annilla the Blue Moon
- Sedenya the Red Goddess
That which is yet to come: The White Moon
You might also find Moon Names by Greg Stafford helpful
So we can see in the sky both the Blue and the Red Moon?
-
I'm a bit confused. I think I read somewhere in the Sourcebook that there was a Blue Moon in the sky and it fell. But online I find some mentioning of a White Moon too..
- 1
-
Dragon Pass and maybe South Peloria mainly?
From cration/Green Age up to the birth of Time and then First, Second, Third Age?
I could do it by myself but it takes quite some time since sources are scattered even owning the Sourcebook
- 1
-
I'm going to start a long term campaing involving the "awakening" of Gbaji's pieces in Dragon Pass.
Since our Shaman apprentice is going to become a Shaman as the prologue of the campaign, I would like to find a way to interlace his "awakening" ritual with Gbaji's fist piece awakening. In order to do this I'd like some insight on how Chaos interacts with spirits and the Spirit World: this will be my input to create "my glorantha" in this regards, functionally to the campaing i have in mind.
- 1
- 1
-
ok so I'll just stick to the table!
- 1
-
Thanks a lot! Do you happen to know what's the interpretation of page 200:
"Parrying a Critical Hit Though the target’s armor does not subtract any damage from a critical hit, a successful parry from a weapon or shield blocks the amount of damage it normally would. However, a weapon that parries a critical hit takes twice the damage it would take normally. If the attacking weapon is a long-hafted weapon or an impaling weapon, the parrying weapon takes no damage. A shield that parries a critical hit receives twice as much damage as normal, and any unabsorbed damage strikes the parrying adventurer."
I underlined the sentence that casts a doubt: does this mean that impaling/long-hafted weapons don't do twice the damage to the parrying weapon when they strike a critical, and they just do the regular damage? Or does it mean that impaling/long-hafted NEVER damage the parrying weapon/shield?
-
Hello there!
I stumbled across some doubts regarding critical damage.
Starting from page 203, the rule book explains how impaling, slashing and crushing damage works when special successes are rolled:
- Impaling - double the weapon's damage and possibly impale with all the consequences (not always making the attacker happy).
- Slashing - double the weapon's damage and possibly make the target unconscious for 1d6 rounds.
- Crushing - add the maximum rollable bonus damage to the normal damage.
When looking for the Critical success, I only find it for Impaling weapons (maximize the roll of the special success) and at the end of the section it says that regardless of the weapon type, "A critical hit ignores the effects of armor or any other protection" (page 206). Ok, fine! I only have a minor doubt about this:
a) Do Critical hits ignore spells protections too? Or only armor protection? Shields still block damage I think, since on page 200 it says that "Though the target’s armor does not subtract any damage from a critical hit, a successful parry from a weapon or shield blocks the amount of damage it normally would. However, a weapon that parries a critical hit takes twice the damage it would take normally. If the attacking weapon is a long-hafted weapon or an impaling weapon, the parrying weapon takes no damage. A shield that parries a critical hit receives twice as much damage as normal, and any unabsorbed damage strikes the parrying adventurer".
b) And my major doubt: on page 206, "A critical hit [...] usually does maximum impaling, slashing, or crushing damage (depending on weapon type), as described above." Does this mean that slashing and crushing weapons do maximize the damage like impaling weapons do? As I said, there's no trace of this in pages 203 to 206 though..so that's where my doubts come from.
Thanks a lot!
A bit lost with all these new amazing setting books..
in RuneQuest
Posted
Bonus question about the red book magic: does it contain any new spells compared to the core book?