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drablak last won the day on November 16 2018

drablak had the most liked content!

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About drablak

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    Senior Member


  • RPG Biography
    Started playing RPGs in 1983 with AD&D (after a few years of war-games). Have been playing RPGs weekly since then. Have played too many games to list.
  • Current games
    Castles&Crusades as a player, RQG and CoC soon as a GM
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    Husband, father, physicist, developer, gamer

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  1. Is this (quoted above) a result of that (quoted below), and apply only in cases where both start unengaged?
  2. I'm curious by that statement, are you playing Pulp Cthulhu?
  3. I had the same reaction when viewing those two games. I understand the limitations they were made with (the time zone difference, and the very popular Twitch people involved), but what I was looking for from the designers is a example of the RAW. Sure it's exposure for the game, it's all good, but if you have time only for two games, one from each designers, then perhaps make sure you show the rules as they're actually written. I mean some 5 hours of RQG without a single reference to SR seems like a wasted opportunity. It wouldn't be a problem if those were two online games out of 4-5, but they only made those two.
  4. Nice! Can't wait. I mean really! Can we get a peak at the back with the teaser and all?
  5. drablak

    RQ vs D&D

    No, it's really called Hackmaster (https://www.kenzerco.com/hackmaster/)
  6. drablak

    RQ vs D&D

    I don't mind the resistance table at all, fwiw. It's easily converted in a formulae that I can do in my head without a problem. But (one example) I don't see (yet) a pattern in the attack & parry table that I can get in my head. Another thing I have trouble with is the SR. They're not impulses I'm told, yet they sure feel like they are. And phase 2. Etc.
  7. As someone totally new to CoC, there is a lot of material to draw from to keep you busy for a while! But, *coughs*, yes! Chaosium should reprint things and someone should start a thread on what to reprint first!
  8. drablak

    RQ vs D&D

    I agree totally that more complex isn't a bad thing. For example I've played Hackmaster, and had no problem with it, and if there's a complex system it's Hackmaster! I've also played many games systems over the years (including Harnmaster that someone else mentioned in this thread). The system I played the most all these years is AD&D, which most agree was the most complex version of D&D. RQG seems like a great system and I see a lot of people are passionate about it. I just can't wrap my head around it at the moment.
  9. drablak

    RQ vs D&D

    There are GM screens for D&D too, you probably know that? What's your point then? Simple math: yes, and D&D has simple math as well. Add a few numbers, roll over. All the modifiers are easy to remember. Compare that to a skill above 100% vs an opponent, reduce both by the above 100% skill, recompute the critical/special success, etc. It's not that the math is hard, it's that you pretend it's easier than adding a few modifiers. Compare with spell books? Really? What's complicated with spell books? Have you seen the magic systems in RQG? Frankly I rarely look up at a table in D&D while playing the game. Let's agree to disagree.
  10. drablak

    RQ vs D&D

    You need the attack & parry table (page 199) or the dodge table (p.200) and the ability results table (p. 143), then there's the hit location table, and is it an impale btw? And then there's a damage summary table (on the GM screen, or read a few pages in the core book), the resistance table, the skill above 100%, the strike ranks, etc.
  11. I've compiled a PDF with the current Q&A. I'll update it with additional Q&A as needed.
  12. Version 1.1.0


    I've compile the current Q&A on the Myskatonic University: The Restricted Collection boardgame in a PDF. I'll update it as questions and answers are added.
  13. I'm talking about the map in the core rule book page 105 in particular.
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