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drablak

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Everything posted by drablak

  1. FWIW @7Tigers, the PDF I got when I recently purchased RQG seems to have all those changes included. You might try to re-download yours and see.
  2. Nudge nudge How did it go @Narl ?
  3. Hey @Humakti, I'm from Montréal too! Bonjour
  4. Don't worry, I won't! It's one of the reasons I like to start with a play-test. The other reason being that it gives them a chance to understand how things work before making decisions on their character when rolling them up. But making sure they get that combat is deadly is on the list for sure!
  5. Yep that makes sense. As someone who's sometimes a GM and sometimes a player, I am totally interested in background and so I have a tendency to go too much into it at first (as does the other GM in our group), but it's much more efficient to introduce things without the players noticing too much! Thanks for all the advice and encouragement, I'm taking notes!
  6. Thanks for the advice! I think your advice to let players settle in their characters before planning too much of the campaign is spot on, I will do so And it works for me as a GM as well, since I have to get a feel for the strength of the opposition the players face. I'll keep the Grazelander advice in mind as well. Thanks!
  7. Did you introduce Glorantha at all before, aside from the excerpt from Broken Tower? Thanks for the pamphlets, those will help! And my players will like the 20-page folder, no worries there! And I'll look into Passage/Lock as well, thanks!
  8. Thanks for the advice. Good catch on the different pregens. I was also thinking of offering them to keep the pregens or roll, interesting that half of yours went either way. Your advice on adjusting the difficulty level is great too. It's one of the things I find hard coming to a level-less system, so thanks!
  9. Greetings, I'm new to RuneQuest and to Glorantha. I looking to run a campaign of RQG. I have the core book (physical and PDF) and the PDF of the bestiary, the GM's Screen pack and the Sourcebook (with Defending Apple Lane, Cattle Raid, and The Dragon of Thunder Hill), as well as the Quickstart PDF (with the Broken Tower) and Snake Pipe Hollow, To Kill a Monster, and Return to Griffin Mountain. My plan is to run a playtest scenario with pre-gens with my group, so they get a feel for the rules and the setting, then make them roll adventurers and start a campaign. I like to start with modules so I get a feeling for the rules set and the setting, then I usually prefer running things of my own creation (although I'm more than happy to run modules if they're available and fit my players' tastes). So, I'm looking for any advice you can have, both in terms of what adventures to run and anything that can help running the game. In terms of adventures, there are many options made specially for RQG, but I'm guessing it's not too hard to adapt older material to the new system (with the advice at the end of the core rulebook). Right now I'm thinking of running Broken Tower as the playtest, then start with Defending Apple Lane and run these three adventures as a starting point for the campaign.
  10. Sadly I can't play this weekend, but I'll do it next weekend (hopefully). I did buy RQG in honour of Greg. I've played other BRP-related games over the years and RQ3 once or twice, but I had never been the GM, and, more importantly, never played in Glorantha. When RQG came out in June I was very tempted by it (I've had the Quickstart since it was available on a special day), but didn't make my mind up at the time. When he passed I told myself I would give it a go in his memory. I'm very pleased I did! Happy trails in the spirit world Greg!
  11. Thanks! I didn't know that before reading your post.
  12. Personally I think that RQ is aiming to be what bronze-age people believed to be true, not realist. A flat-earth is the first clue
  13. Thanks I will try that. It works with Adobe Acrobat for some reason so I'm good, but I'll give what you suggest a try. Thanks!
  14. Hard to choose something in particular like that, but I'll take a look with that in mind and get back to you. I really like how the art is consistent throughout the book and portraits well the feeling of the setting. I like how colourful it is, and how it makes the setting come to life. It makes you want to learn more about Glorantha. I do have minor quibbles, mostly about the maps, but overall I'm very happy!
  15. I'm running the latest version of the system (Mojave 10.14.1).
  16. Ok, I've been reading the PDF since I ordered the book 8 days ago, and I just got the book delivered. I knew it was a gorgeous book from the PDF, but really, I'm just blown away actually holding this in my hands. I've accumulated a lot of game materials in the past 35 years, but this is clearly the most gorgeous book in my collection. Well done Chaosium! It's a fitting tribute to Greg Stafford. Thank you.
  17. I re-downloaded the files and made sure I had the latest version of PDF Expert (Version 2.4.13 (584)).
  18. No no, don't apologize! It's a good thing that I can reflect on these things beforehand instead of having them come up in play and having to make up something on the spot. It's always those edge cases that make the life of a GM difficult. RQG is a great system and it's quite simple at its core, but there is a lot to take in, especially in one bite! The devil is in the details, of course...
  19. I'm on a Mac, I tried with PDF Expert and Preview. All the other PDF were fine, the only problems in viewing that I had were that the map of Apple Lane didn't show up (at all), and the background of the artisan character sheet didn't show (but the skills, etc, did). And for printing, everywhere there's a fancy border in the GM screen or the GM Reference, there would be a black square.
  20. As someone new to RQ, this thread seems to confuse me more than help me! The order of SoI and the dual nature of SR are a bit confusing to a newcomer. I guess it'll make more sense after a couple of sessions of actual gameplay, but every time I think I've figured it out someone adds an example that adds complexities I hadn't thought of. Can people change their SoI? In the example above, if the NPC declared first that he was shooting at PC1, and then the PC1 states that he moves to cover, can the NPC change his declaration to "oh well, if he moves to cover I'll try to move to *there* and try shooting from that place"? If you can't "adjust" your SoI from what the others states, then the order in which these are declared matters a lot. How do you decide who goes first? From my first reading of the SoI (p.192 in RQG) I imagined it was more a "free form" affair.
  21. I guess it works both ways though. PC1 can decide to move to cover in phase 2 before Y can shoot, and then Y would have the option of shooting at medium range (with cover), or move towards PC1 to get a better shot or engage in melee.
  22. Really interesting to read. Useful to me as I'm planning on starting a campaign soon, so please continue as yours evolves! Thanks!
  23. I had to install Adobe Acrobat Reader to be able to print anything (or even see the map of Apple Lane). My other PDF viewers/editors do weird things, like print black boxes.
  24. How does phase 2 (movement of non-engaged characters phase) come into all this? Does SR 1 starts only in phase 3? Totally new to RQ, trying to wrap my mind around this.
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