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Scotty

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Everything posted by Scotty

  1. Hi and welcome. I highly recommend our Starter Set that contains the solo adventure Alone against the Flames, Our Solo Adventures are: Alone against the Flames (Starter Set or Free PDF) Alone Against the Tide Alone Against the Frost Alone Against the Dark Alone Against the Static For you and your wife (for 2 people, a keeper and player): Does Love Forgive - Two One-to-One Scenarios for Call of Cthulhu Hope that helps
  2. Not in this version of the software. However if you are using Chrome you can force it on any site: chrome://flags/#enable-force-dark See here for others: https://www.idownloadblog.com/2023/03/28/how-to-force-dark-mode-on-websites/
  3. The author should be able to help @tooley1chris.
  4. It's no longer hosted on this site. It was removed as it contained copyright images.
  5. If your FLGS is a participant in Bits & Mortar, you can get a download code from the shop. Otherwise direct them to https://www.bits-and-mortar.com and they can sign up there. The https://www.bits-and-mortar.com website gives you all the info you need if you are a shop, customer or publisher. There's even a directory to find participating stores. Hopefully they are or will become participants.
  6. Index Delete Golad 152 Add Golod 94, 152
  7. See 2.9 Wolfbrothers in the Q&A
  8. I ran this earlier this year, and didn't make any changes, my players loved it. See what the players do, have fun.
  9. I would have them come from Tardishi’s grove in Colymar lands. Have them placed in a Colymar clan and do the family events from the perspective of their “adopted” family. This is a fantasy RPG so of course a few elves will adventure with humans. Don’t get stuck trying to make it fit perfectly. Every five years have them have to report back on the human’s activities. Have fun.
  10. Building on what @Nick Brooke said, RQG 64 says of occupations: The gamemaster and players are encouraged to modify these occupations to fit their purposes. You could build a Sandheart Specials occupation (based on warrior) and give it a list of relevant occupational income skills (RQG 423), keeping the base income and notes the same.
  11. The easiest way to look at this, is does the spell act as armor, absorbing damage? If so, it's ignored, if not, it's not. As usual specific spells may overrule this. Shield - ignored by crits Protection - ignored by crits Ward Against weapons - does not act as armor, unaffected by crits Dampen Damage - does not act as armor, unaffected by crits Stabilize Iron - special effect, armor is unaffected by criticals. Note that even if the armor still effects, the maximum special damage will very likely overwhelm it. As always, GMs are free to run the game as wish and ignore the rules.
  12. A Waha shaman's allied spirit is embodied in their riding animal and is in continual mind-to-mind communication with the priest. They can use each other’s magical abilities, including spell knowledge, magic points, and Rune points. While the Fetch provides POW and magic points to the shaman. The fetch shares the shaman’s INT, knowing what the shaman knows, and can act and react just as can the shaman. So the allied spirit and fetch can't talk to each other (one is corporate and the discorporate, so spirit speech doesn't work). They can't use each others abilities.
  13. You'll have to wait until it's published, but Wilmskirk I names the districts and has numbers: https://wellofdaliath.chaosium.com/wilmskirk-1/
  14. Note that Second sight specifically says you can use it to target spells in the dark, It's 3 magic points and has a range of 10 metres. Soul Sight is costs a Rune point, but has a range of 160m Pierce Veil takes the usual two+ turns to cast and doesn't work in the dark. I've never had a player cast one of these to target a spell (cost and time are usually prohibited), but your games may differ. Only Sunspear can cause collateral damage as it has a radius. But neither Thunderbolt or Lightning do, the spell descriptions are for a single target.
  15. Great questions. There are no specific rules covering this (there's no spell fumble table). Generally line of sight is assumed, if not using miniatures. If you are using them, the GM will adjudicated if the spell target is clearly visible. Yes, but if you can't see the target, you may not be able to focus on it. Most GMs is would not allow an adventurer to cast disruption across a room full of people to hit someone on the other side, except for MGF (Maximum Game Fun - RQG page 6). As above. You need to be able to identify the target would be my only requirement at the table: Player: My adventurer casts sever spirit at at Bob. GM: Where's Bob Player: He's in that battle over there GM: I suggest you move in so you can clearly see him or you can't cast the spell. Player: But I know he's in there even though I can't see him clearly and it's within the 160m range of the spell. GM: Please move closer... No chance of hitting anyone else, except if the GM invokes MGF. Note that some spells like Sunspear, do have an area effect (1m radium from the target), so take care with that one. As before, as long as you can see them, there's no problem.
  16. I have answered here in the Rules Q&A:
  17. Png thread now here https://basicroleplaying.org/topic/20324-help-with-transparent-pngs/
  18. https://www.chaosium.com/uncounted-worlds/
  19. Chaosium sells the PDFs of these: CHA2001-PDF https://www.chaosium.com/all-the-worlds-monsters-1-pdf/ This is a scan of the 1979 printing. CHA2002-PDF https://www.chaosium.com/all-the-worlds-monsters-2-pdf/ This is a scan of the 1980 printing. CHA2003-PDF https://www.chaosium.com/all-the-worlds-monsters-3-pdf/ This is a scan of the 1980 printing.
  20. I'd suggest that the reason that Humakt is Hostile to Zorak Zoran is that they can and do make undead... Create Revenant, Create Skeleton, Create Zombie, do make Zorak Zoran look like a corrupted Death cult in the eyes of Humakti.
  21. RQG is very straightforward on this: Once alive creatures (body and soul/spirit) that continue to act once dead (body, but no soul/spirit). They have no POW, but do have magic points. They are usually maintained in this state by some kind of magic. Jolanti are not undead as they were never alive and are artificial constructs. They too have no POW, but do have magic points.
  22. Or just have a cool artefact like the Goldenblood.
  23. Yes, it will illuminate the area in front of the shield. Lantern is directional, so on front of a shield is ideal. Light cast on the tip of an upright spear will illuminate all around. It's part of the Founder of the Cult's, subcult Monrough. Pious Yelmalians will want to join this subcult, Those who know this spell always will wear a brass arm ring with the Fire Rune inlaid in gold to mark that they know the spell (as Cults of Prax Classic 55). Note that specialist spells are cheaper as they are usually discounted for initiates or free. I also missed that Yelmalio initiates get Light at half price too, so: 15L vs 25L.
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