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Scotty

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Everything posted by Scotty

  1. Please note that the table was just my notes, I'll streamline it asap. Initiates can become shaman if done independently from the cult if the cult doesn't have cult shaman.
  2. This is to do with the actual wording in the publications. Not forbidden, means there is nothing in the the text not forbidding sorcerers. Yes means that the text actually states there is sorcery in the cult (such as spell lists), but that there are not cult sorcerers.
  3. I've updated my reference list and published it here as RQG Cults allowing Sorcerers or Shaman. Yes, in some of them. Others will be in the upcoming Cults of RuneQuest books.
  4. Correct, if engaged. Basically you are not skilled enough to do it.
  5. Adventurers may join a second cult, provided the cults are compatible (see Membership in Multiple Cults, page 375). Yes Yes, but usually two is a maximum. There's one example in our publications: GM Screen Pack, Sora Goodseller, Priestess of Issaries, Initiate of Yelmalio, page 28
  6. Yes Yes, the situation is temporarily unresolved. Per RQG, 144: Tie: A tie (where both participants achieve the same type of success) means the situation is temporarily unresolved. Note that temporarily unresolved, doesn't mean not resolved or won't be resolved. It just might take a bit longer. There are corrections in the Q&A. The RQ Line Editor Jason Durall says: In situations such as this in my games, I often choose that the lowest roll wins (nearest to 01).
  7. In a copy of Missing Lands annotated by Greg, after the original 1998 publication, Benestros is written in Pencil on the map on page 68, here it is added to the AAA
  8. It's not there, it's been missed out. I've gone back to the original edits when we were doing the Guide, then traced back to the Missing Lands, Stafford library book. That contains the same entry. That comes from the unfinished Pamaltela book (of which there are two different versions, 1987 & 1988...) that didn't go in to the Glorantha boxed set. The 1988 has a map that has the location of Lath Eskan! X marks the spot in the AAA If you find any more entries that have missing info, please let me know and I will add to the Guide Q&A page
  9. Spit, glue, tongue. Can’t spit and tongue in the same round. I wouldn’t have them close unless adventurers do. With six legs, I’d let them attack with two at a time, and spit or tongue. Some GMs might like to have them attack with three legs if backed into a corner or desperate situation. You may find the Krarshtkid entry in the Bestiary Q&A helpful: ---- Krarshtkids (page 102) Multiple attacks Do you have any advice for the multiple attacks of Krashtkids? After reading Weapons on page 8, look at the creature and decide what works best for your table: Weapons, page 8 Many creatures can attack more than once in a round: if so, unless specified otherwise, the creature uses both attacks at once, instead of working under the guidelines for two-weapon combat shown in the Combat chapter of the RuneQuest: Roleplaying in Glorantha rulebook. Quote Krarshtkids have a paralytic bite, can spit an immobilizing weblike substance called pratzim, strike out at a distance with their whip-like acid tongue, and even tear flesh and bone with their digging claws. Krarshtkids, page 102 Spit, glue, tongue. Can’t spit and tongue in the same round. I wouldn’t have them close unless adventurers do. With six legs, I’d let them attack with two at a time, and spit or tongue. Some GMs might like to have them attack with three legs if backed into a corner or desperate situation. ---- Tongue and Spit ranges What are the ranges for the Krarshtkid Tongue and Spit? We suggest 3-5m for the tongue. It is not a thrown weapon (as it has to retract). Treat Spit as a thrown rock. -----
  10. Please keep to the topic (the demographics of the Great Winter), or start a new one.
  11. Good questions! Correct, from our product pages: Buy now and get a coupon for the printed version later! So you want to purchase the physical version, but really want to get your hands on so you don't have to wait. We have you covered! If you purchase a PDF we will send you a discount coupon just before the physical book goes on sale to offset the PDF purchase price you have already paid. Correct. There are no physical copies available from Drivethru. We ship to France from our Polish warehouse. All of our products ship to Europe, unless the EU flag is missing from the product page (may not be in the warehouse). Older products are often POD only, direct from our product page, not Drivethru). This is the page for Rivers of London, the flags show warehouse availability: Drivethru has our older RQ2 publications as POD, as well as Community Content PODs where available. Yes, the Basic Roleplaying: Universal Game Engine will ship to the EU Drivethru adds you name to the bottom of each page and the order number, we don't. Thank you Yes. You just download it or copy it to the device you want it on. There is no DRM. Thanks for the questions. These often help other people too.
  12. The half hit points, only applies to back slung shields against missiles.
  13. and of course under the Heavy Infantry Unit Weapons: 2H Weapon (pick type). Yelmalio cultists may use pike and shield. Remember, all of the long write-ups state that Yelmalions don't use swords
  14. It's not a core secret, it's training. It's part of the Yelmalio Heavy Infantry occupation (page 71), and in the cult section (page 308) The Yelmalio cult teaches its initiates how to use a shield in conjunction with the Pike skill. This is a special exception to the rule that a shield cannot be used with a two-handed weapon. It's the same rules. Reading Cults of Prax Classic page 114: Not only can the character not use the shield for parrying, but the spear is too constrained by the shield hanging on the maneuvering arm to be used for parries either. I think most people interpreted this (my self included) as no parrying. Nothing has changed, except it's not a skill, it's part of training. This is not the slung shield rule, and you still can't parry with a slung shield.
  15. No. This is the Yelmalio Two-Handed-Spear-with-Shield Style not the phalanx rules, the style can be used in phalanx formations. Phalanx: one-handed weapon, shield on arm. Those behind with long weapons may use two-handed ones. Yelmalio Two-Handed-Spear-with-Shield Style: two-handed weapon, shield slung from shoulder and attached to arm It will be in the Yelmalio cult write-up, it's basically the same as the Sun County, Cult Compendium or Cults of Prax versions.
  16. You cannot parry with your weapon (constrained by the shield) or shield (hung from the shoulder and fastened to the left arm). The shield protects against blows to the left arm, chest and abdomen. Note that it's not a separate skill and an exception to the cannot use a shield with a two-handed weapon rule.
  17. Do you have a source for this? I ask as I never come across this and I've no copy of it. FYI, Appendix E of The Fortunate Succession is here: https://wellofdaliath.chaosium.com/home/catalogue/publishers/greg-stafford/stafford-library/fortunate-succession-the/dara-happan-sacred-alphabet/
  18. Yes, it only replaces weapon damage.
  19. No. No No, the Fireblade replaces the weapon damage. Per the Firelade Q&A. You either have the sword's special abilities or the fireblade spell. Not both.
  20. There’s no English version. I bought the French PDF and use the built in translation of my computer. Works well.
  21. Please remember: If you want to complain about Jeff's notes, please take it elsewhere. Before posting, please pay attention to the tone of your posts, this is a public forum. Rudeness will not be tolerated.
  22. Pleas As the announcement above, July. Please note that we don't do pre orders per:
  23. Yes. The best place to start is on our website, with the Most Anticipated RPG of 2023, from there you will have plenty to read! You may also have seen some retails announcing pre-orders with the cover: https://www.blackfire.eu/en-gb/pendragon-starter-set-en-96504
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