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davidthegnome

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  • RPG Biography
    I have been playing RPGs since the late '80s. I have played many different games over that time. I also have published RPG products on the DMsGuild under MOGC (Mount Ogden Gaming Company).
  • Current games
    Dungeons and Dragons, Call of Cthulhu, Savage Worlds, Star Wars (FF), RuneQuest
  • Location
    Ogden, UT
  • Blurb
    David is the founder of Mount Ogden Gaming Company. He oversees the production of all the companies Adventurers League content as well as the Khyber Khronicles. He works with authors, convention organizers, and others to offer high-quality gaming experiences. David is passionate about finding and cultivating new talent and loves to help people mark "publishing an adventure" off their bucket list!

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  1. I am in a group of people who run games at five or more conventions each year. We started with only D&D Adventurers League, but now we run Call of Cthulhu, Conan, Esper Genisis, Savage Worlds, Star Wars, and more. For 2019, we will be doing 8 cons. We will start running RuneQuest this coming year. I think what Sean_RDP has said is already pretty good. I never had the chance to play in Living Greyhawk, but I do write adventures for the Adventurers League's Convention Created Content program. CCC's are written to support specific conventions. They have some oversight from the AL admins, who mostly look for egregious changes to the setting or major characters, make sure any magic item is within their guidelines, and a couple other things. The quality of the adventure, its editing, arts, and maps, etc are the responsibility of the folks creating the adventure and the admins don't have much to do with that part unless there is some kind of offensive content. These adventures are required to be posted to the DMsGuild within 6 months of their premiere. I think 6 adventures a year is probably fine. As the OP goes on, folks that play RQ often can rely on the backlog to fill the gap. D&D does have their multiple epic adventures. To expand on that a little; They are up to two or more a year now for those. Conventions or events can request the epics, they aren't available for sale on the DMsGuild like the rest of the adventures. Of course, RuneQuest and Call of Cthulhu are different beasts from D&D. D&D has a much more limited skill list, so probably someone in a party is going to have any required skill. On top of that, because it's a d20 system, even a group with a low score in a skill is going to probably have at least one person roll high enough. That can happen in BRP too, but the chances are a bit lower. I think this could be helped with a character creation guidance that maybe suggests a handful of skills that players should consider taking. Speaking of characters. IMO, pregens are absolutely vital for convention play. Trying to explain all of the options along with some kind of basic history or cultural primer is just too much in the time limits. Players need to be able to just jump in and go. If you want them to learn about Glorantha, that needs to be shown to them in play (not just read at them, they don't care, seriously). Anyway, just my 2 cents.
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