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Nakraal

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  • RPG Biography
    Veteran DM mostly in Birthright & Hyborian settings
  • Current games
    Birthright based around Diemed, hopefully Masks
  • Location
    Greece
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  1. I do not own the new 7th edition version of Masks so I don't have access to this adventure nor do I know how Mythos-heavy it is. I can use some one shots I created in the past or write something new. I must note that this isn't my regular group. One of the players is very experienced, in the hobby for 25+ years. I only had the opportunity to play with him in a ravenloft campaign where we both were players, and he is one of the finest roleplayers I have encountered so far. The second player is new to RPGs, I had him as a player in a short campaign, he is very active and dedicated. The third one is a buddy of mine, never played CoC before, but he is infatuated with the work of HP Lovecraft. He was the one that started the whole thing asking me to start a Call of Cthulhu campaign. Despite that, and that I specifically pointed out that the game is investigation based he was fixed to create a non investigative char (an underground brawler/boxer).
  2. I made one attempt to run Masks before a couple of years, but it didn't go past New York; Now I am to start Masks, online, with 3 players, all seasoned roleplayers but with limited experience with CoC. Reading around for tips running Masks the one that pops up most of the time is the "run prequel adventures solely to introduce Jackson Elias and have the party bond with him" What worries me is that should I have a prequel adventure, just to introduce and have the PCs bond with Elias, this would mean that the PCs will start the NY chapter kind of seasoned with the occult and the Mythos. My feeling is that its best that the characters are green as far as Mythos is concerned when they start in New York. On the other hand the prequel adventure could be non-Mythos related. It could have to do with some random non-Mythos cult-conspiracy. It could even be totally irrelevant with the occult (I gave some thought on the PCs and Elias being war buddies and the prequel being simply set in the butchery of Verdun). But in that case such an adventure will be totally out of the Call of Cthulhu sphere. Is it so much worth it to spent a couple of sessions in that manner? In my last two (non-CoC) campaigns instead of having the players write up their backgrounds I ask them a general outline of what they want to play and then I create a questionnaire with 15-20 multiple choice questions about their past (eg "You decide to go to a voyage to a far away land, you decide to go to a) place 1 b) place 2" etc), with each decision they make granting them something and at the same time forming their past. My initial thought is to use something and have Elias being a part the most crucial decisions in the questionnaire. TL;DR Is it worth it to have an entire adventure just for introducing Elias Jackson? Won't it be a problem if the PCs start the NY chapter as seasoned investigators vaguely aware of the Mythos?
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