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SJB

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Everything posted by SJB

  1. Bought on a whim without realising the BRP Central connection. Well worth the price of entry - Suburban Commandos indeed. Great to come across someone making BRUGE material rather than handwringing over the SAN rules, etc.
  2. SJB

    PULP?

    I’ve posted some Pulp adaptations for Mythras: Stock characters https://the180fantasyproject.wordpress.com/2022/11/13/mythras-pulp/ Firearms https://the180fantasyproject.wordpress.com/2022/11/16/mythras-pulp-guns/ Explosives https://the180fantasyproject.wordpress.com/2022/11/20/big-pulp-explosions/ Aeroplanes https://the180fantasyproject.wordpress.com/2022/11/18/mythras-air-pageant-of-1930/ Scenario https://the180fantasyproject.wordpress.com/2023/01/13/the-devil-in-nyc/
  3. SJB

    PULP?

    There is a pulp d100 derivative entitled Gentlemen vs Demons. It uses the CoC 7e 1-100 characteristics.
  4. Thanks. Found it. Great image.
  5. Does anyone happen to know when and where Entarios the Supporter, the Ernalda priestess at Greenstone, first saw the light of day? I first came across her in the Hero Wars supplement Barbarian Adventures published in 2001 but I wonder if she goes back to the 1970s.
  6. I think the BGB is a product of a particular time and place (a good one, I should say). Any replacement would, I suspect, be very different in concept, perhaps based on CoC 7e.
  7. Personally, I would be interested in reading a version of what you said.
  8. Milites is modest fan supplement for anyone who fancies hacking Pendragon, and specifically the Paladin variant, so that the core text is the Nibelungenlied and the action takes places in the historical 11th century.Milites N3.pdf
  9. Perceforest for Mythras has an excellent system for domain development. So too has Crusaders of the Amber Coast for BRP although that is out-of-print. The Riskland Campaign in RQ3 Dorastor has a domain system that is less medieval than the first two mentioned.
  10. Real paladins in honour-based societies had a pretty good grip on its limitations: “Take off your armour, Marshal: why are you armed?” “I prefer it this way, if you please, sire. My armour doesn’t bother me. I shan’t disarm till I know what we’ve got to deal with! An unarmed man won’t last in a serious clash or crisis, and we’ve no idea what the French are going to do.” The History of William Marshal The Marshal behaves like an average D&D PC.
  11. SJB

    Stupor Mundi

    Thanks. I’ll certainly be looking out for any new Crusaders material. I’m also glad that I have not missed anything for SM.
  12. Were any adventures for Stupor Mundi published beyond “Kidnapping in Al-Halisa”, “Lord of the Golden Eagle” and “The Hound of Adranos”? Personally, I thought Stupor Mundi/Crusaders of the Amber Coast was a fantastic setting.
  13. There are various colour maps of Pendragon’s Salisbury floating around the internet. Some of them have clearly been edited for extra detail. Do these maps derive from a commercial product and is that product still available? I own the The Great Pendragon Campaign (Nocturnal, 2015): the maps in that book seem related to the colour versions but are not the same.
  14. I think that the most difficult part of a conversion is that Borderlands emulated a 1970s Sam Peckinpah western sensibility. Does one wish to replicate that mood? What’s the post-genocidal endgame? Buggering off to Balazar always seemed weak.
  15. As mentioned above, the final illustration looks like Warhammer. Specifically Lustria for Warhammer Fantasy Battles. If one looks at the frontispiece for the WFB Lustria supplement (2004) it shows distinct similarities - albeit drawn by another artist in a very different style - to the right half of the illustration under discussion. That would make the humans Imperial conquistadors marching up from their anchored ships.
  16. Thank you. Apart from the useful maps, I noted this comment: “Greg and I hated the treatment of the God Learners and the EWF by MRQ2. Hated it passionately.” So EWF ruins seem to have been an issue about which Mr. Stafford felt strongly. He chose to place six ruins on the 1978 map, so I assume they were of particular importance.
  17. Thanks. I would never have got that in a month of Sundays. I see what you mean about the classic and modern representations not necessarily matching up. One wonders what guidance Mr. Stafford gave Mr. Church. (For anyone else watching in black-and-white, Jisteel appears on p. 182 of the 1992 edition of KoS.)
  18. Apologies if this question has already been posed and answered. On the classic RQ2 William Church map of Dragon Pass there is a ruin symbol where the road from Whitewall to Jansholm crosses the Marzeel River. What is the ruin the symbol represents?
  19. The conversion from stone to wood may be the weakest part of the formula. There are various claims made about the speed advantages of building in wood - indeed the ‘wood revolution’ in building is a very modish topic - but I couldn’t find a decent comparative study. I do wonder if the one-day barn raising is based on significant preparatory work having been completed. Anyway, that’s the advantage of putting figures down on paper: they are subject to empirical debate.
  20. The conversion from stone to wood may be the weakest part of the formula. There are various claims made about the speed advantages of building in wood - indeed the ‘wood revolution’ in building is a very modish topic - but I couldn’t find a decent comparative study. I do wonder if the one-day barn raising is based on significant preparatory work having been completed. Anyway, that’s the advantage of putting figures down on paper: they are subject to empirical debate.
  21. Converting real world historical data to the ‘Lunar silver scale’ would suggest 1.8 cubic feet per person-day at a cost of 22L per cubic foot (including labour, materials, transport and expertise). Width in the volume calculation is taken to be the thickness of the outer wall. Multiply construction time and cost by 0.6 if building in wood rather than stone. SJB
  22. I voted for an update rather a new book. In my experience the key issue to be addressed is the logic and layout of the book as it applies to new players. For those who know how to play d100 already the layout is clear and logical. I’ve observed new players really struggling to build a character, however. The answer was crib sheets: but it would have been nice to have had these provided. I would suggest playtesting that does not involve old RuneQuest/BRP hands. As to other matters: no new rules, remove alternative spell names, more scenarios, yes to black and white, although a Hodgson colour cover remains obligatory, yes to as much distance from RQ and Glorantha as possible. Above all, as much d100 (rather than d20) as you care to develop.
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