Jump to content

JohannesH

Member
  • Posts

    22
  • Joined

  • Last visited

Posts posted by JohannesH

  1. In The Broken Tower, Carthalo the shaman is supposed to help the adventurers by calling the murdered Greydog’s ghost, but he doesn’t seem to have any summoning spells like Summon Ghost or similar. I could of course handwave the thing, but to understand the shamanistic process, can he do that without any spells, and are those summon spells more for common adventurers, and shamans can manage without them?

  2. 2 hours ago, lordabdul said:

    But remember that the Adventurers' loyalties to their community(ies) and the fact that these communities support them in return mean that this isn't some D&D "grab the loot and go" kind of thing. This loot isn't theirs to take, it's for the tribe. I may ask for some Loyalty rolls before they can keep any of it without showing it to their tribal king (Leika in this instance, probably). 

    A very good point! But the thing here is they have no loyalties at this stage yet. They are outsiders, and would likely keep all goodies themselves (of course giving their cults their share).

  3. Thanks all for you answers! I have got some good ideas from them and will definitely use those. The characters are old ones, from an earlier Prax campaign. I thought it is easy to introduce many Sartarite and Orlanthi cultural things for them as new, since they are outsiders.

    Not going to allow them the whole Tusk Rider treasure hoard, though. I calculated that with it they'd live like princes for rest of their life.

  4. My group is starting their new campaign in Apple Lane. They all are Praxians and have helped the Hamlet to defend against the Tusk Raiders. As none of them are from Colymar tribe, they cannot be assigned there as a Thane, but they might be given an uninhabited hut for the shelter against coming winter, and hired to protect the hamlet until there is a Thane installed. One of the characters is a Shaman of Waha. What is his position in the society and how could he support it? And what kind of difficulties there could be. They are outsiders who can speak tolerable Heortling but have very little knowledge of the culture.

  5. I have an question that is somewhat related to this topic: how do Sartarites deal with the prisoners like Tusk riders and such, who will not be able to pay any ransom or wergild for the crimes they have done. I assume they'll be executed, but who does it and how? Will the local thane (like if there was one in Apple Lane) make the decision or does it need to be someone higher, like clan chief or tribal king? Will it be hanging, burning, what? 

  6. Is there some kind of "white flag" of parley or truce – or surrender – for Praxian nomads? Or for Lunars and Sartarites? Or something that is universal for Glorantha / Genertela? 

    • Like 1
  7. If a rider with a horse or such is being shot by a missile, how should you determine if the missile will hit either the rider or the beast? Is it 50 / 50 change when scoring a successful hit or something else? I presume the attacker would like to hit a specific target.

  8. Does Foundchild have any other holy days that the two week of Great Hunt at the end of Storm Season? It’s bit harsh for a player with a Foundchild initiate character not being able to replenish the rune points.

    • Like 1
  9. I am bit unsure how to count the missile strike ranks. If PC's DEX SR is 2, do I count it like:

    2 (shoot) + 5 (loading a new missile) + 2 (shoot), which would give strike ranks 2 / 9 (third shot not allowed)

    or

    2 (shoot) + 5 (loading a new missile + shoot) +  5 (loading a new missile + shoot), which would give strike ranks 2 / 7 / 12

  10. Has anyone made a simple excel sheet or similar for less important NPC's or enemies for RQG he / she would like to share? Those in the guide book & bestiary are too detailed for single-use cannon fodder. My excel skill is 05%...

    There are a couple nice generators online, but those are for Mytthras or RQ3 (the latter is more easy to convert to RQG, but with very limited types of enemies). What I like in generators is the possibility to get some random spells to throw at the PC's.

    • Like 1
  11. If an adventuring assistant shaman wants to learn new spirit magic spells, what is the procedure? How it could be played? There is no shaman around to do it for them. Can the said assistant shaman then teach the spell to others?

    • Like 2
  12. So one can assume the nights are very very dark, especially during the Black Moon phase? Only stars shining. It’s easy to hide but painful to move silently (unless you are a troll).

  13. A few questions:

    Is using Discorporate rune spell the only way how an assistant shaman can get in to the Spirit World before becoming a shaman?

    Also:

    What I understood from what was talked above, the distances are relative in the Spirit World, so you can travel far from your physical location. But it says in the description of the Discorporate spell that:

    Quote

    ..The difficulty of maintaining the separation is directly proportional to the distance between spirit and body, costing 1 further Rune point per 5 kilometers of distance. Thus, the caster must stack 2 Rune points to be able to travel more than 5 kilometers from their body...

    How is the physical world related to the Spirit Worlds geographically? Distances do matter? Is it not possible to visit, let's say, from Prax to Sartar traveling in the Spirit world?

    Also, if I understand correctly, different locations have different spirits. If my Praxian shaman starts his trip in the Snake Pipe Hollow, it is most likely full of evil spirits, but are those spirits already waiting in the Waha's Camp where I start?

    • Like 1
×
×
  • Create New...