nclarke

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nclarke last won the day on May 8 2015

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About nclarke

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    Senior Member
  • Birthday 07/06/1953

Converted

  • Current games
    Running CoC Gaslight, Planning Cthulu Rising, Legend
  • Location
    New Milton, Hampshire
  1. Yeah, sending unsolicited manuscripts in the hope of getting a break into writing of any kind is a heartbreaking process. Even if it's in response to a call for submissions or a contest be prepared to wait months or even years for a reply from a publisher and be surprised if you even get a form letter or email saying, 'Thanks, but no thanks'. The ability of authors to self publish material nowadays is great and if you use a POD service your nearest and dearest may even be able to buy a copy. In reality put your work out there, if it's any good someone will pop up and say "I found a great scenario, here's where to get a copy." Run your scenarios at every opportunity is as many public arenas as you can, there's no hope of being a retiring wallflower if you hope to make any sort of name in rpg publishing. I'd also say get yourself into a writer's workshop where you can get help with your writing style, if you're lucky you'll get some good pointers and if not there will be plenty of wannabe writers to offer a shoulder to cry on. P.S. Note that in my career(s) I've managed to get material published for one game system (Chivalry and Sorcery) in a few supplements over the past roughly thirty years so don't think it's at all easy, but hope for a lucky break.
  2. Dont worry if someone sees the scenario and thinks that you've screwed the pooch they'll tell you and possibly the whole world and maybe Chaosium who'll ask you to remove it and/or change the offending section. There isn't any point point in sending it to Chaosium as I don't believe they accept unsolicited manuscripts anyway so it'll end up in the recycling. As for feedback no doubt someone will take pity on you and tell you how they would have done it better. If you haven't had the pleasure of sending manuscripts to publishers for review then you may be in for a shock as probably no-one gives a f***. So any evidence of someone downloading it will be a plus.
  3. As long as you only use material in the public domain (nothing that was made up by Chaosium) then there is nothing to worry about. If you do then you need Chasoium's approval. Simples! I.E. You can write a scenario and state that it's for CoC and as long as you don't repeat any rules text (including monster stats) in your work you're fine.
  4. If you mean do Chaosium allow you to redownload the products you buy (and keep a record of your purchases) then yes (I think it's a max of 4 times rather than unlimited like DTRPG though).
  5. They are a bit variable in scale, some are box scale and some as close to 1/56th as makes little difference. The height difference between a figure with a base and a 1/56th car shows, but 1/64th gives a better height against a figure with a base.
  6. Look for 1/64th cars or better 1/56th scale vehicles for 28mm figures, 25mm is 1/72 scale but not AFAIR too many vehicles in 1/72 except war toys. Even S gauge model railroad stuff can work although it'll be horrendously expensive. A trip to Wal Mart, or any other large store having toys will allow you to pick up all manner of model cars. Take a figure along to check scale though as some are box scale (fit the model in a standard box) rather than exact scale.
  7. Roll20 uses your browser to connect to the site so if your browser can access any sites then you can use Roll20. Basically everything is done via the browser interface and no firewall or router setup is needed. It works better with some browsers than others though so you might have to experiment or read the help files.
  8. callofcthulhu

    There is no animate skeleton spell in CoC although there's nothing to stop you from making one up. Plenty of other D100 systems have something you can cannibalise.
  9. callofcthulhu

    There's Create Zombie in the Keeper's book but the corpse continues to rot and needs replacement at regular intervals.
  10. 7th ed.

    Simlasa, You do realise that the spending luck rule as one of the optional ones and doesn't have to be used in a game. You might think a lot of the alterations are "stuff we were doing already" but the average new player/Keeper has no idea of the various subtle alterations Keepers have made to the game to make it work for them. In fact GUMSHOE was written to get around some of these perceived issues. Having them written into the latest rules helps new Keepers and disseminates a method resolving those apparent issues for newer Keepers
  11. 7th ed.

    7e is fully backwards compatible with earlier versions so you can use any published material. Changes are mostly to make Attributes percentile rather than 3-18 by multiplying by 5. There are a few other changes to make combat faster but it's really an evolutionary update rather than anything more. You could get the free quickstart from Chaosium and see how different it looks. Some people are staying with earlier editions as they are satisfied with the layout etc but as adapting new material only really requires division by 5 for attributes it's not hard to play with whatever you want.
  12. If they ask the correct question give them the information without a roll, there's no point in putting a road block in the scenario. Only if the NPC has an antagonistic mindset should you make a skill check (7e core rulebook p93) . If they fail to ask the correct question then your scenario needs to take into account the three clue rule - put the same clue in three or more places to make sure the investigators get it. Idea rolls are often the best way to provide some sort of clue to where the investigator should look or ask a question or even guidance on what sort of question to ask. If the players get stuck then call for Idea rolls and provide information to help them make a decision.
  13. None. Basically CoC is about investigating mysterious things and involves searching for clues to unravel the mystery. It's not about getting into fights as usually you die horribly when attempting to fight anything other than human cultists. The characters can have any amount of dynamite and tommy guns but that will not be of assistance in discovering what the mystery is. CoC is all about creepy things going on, finding out what is causing said creepy things and then not being able to do much about it. You can't tell the authorities or you are likely to be locked up as insane. The better sessions do not involve actually showing the monster, more describing it's effects or what has happened when the investigators come along later (note that word Investigator, it means you investigate not that you move from fight to fight). If you want to move your players along then put them under time pressure so they don't sit around discussing clues. Have things happen according to a time line that doesn't depend on the Investigators. A happens and the investigators start investigating. If they sit around then B happens and C happens and before they know it things have gone to shit and the world ends because they did nothing. Keep interjecting things that have happened to friends and people they love if they won't get off their butts and actually investigate proactively.
  14. RW probably feel that Chaosium should pay them to develop the material as there are so few people paying for a BRP product there plus Chaosium has deprecated BRP and it's not anything they, Chaosium, are pursuing currently. They've specifically stated that their focus is on RQ and CoC to continue getting the company back on a realistic financial footing.
  15. If there's tentacles then I'm not even going to be there. See that cloud of dust on the horizon, that's me. But I really only need to run faster than one or two other characters.