nclarke

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nclarke last won the day on May 8 2015

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About nclarke

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  • Current games
    Running CoC Gaslight, Planning Cthulu Rising, Legend
  • Location
    New Milton, Hampshire
  1. You could look at how many of the political families of the US are linked and how many people get jobs in the various state and federal government departments based on who they are related to. It's pretty much the same thing.
  2. The Last Valley - Michael Caine in decent form as a mercenary captain in the Thirty Years War. There haven't been many depictions of that war in film so you'll be hard pressed to find anything else in English, Might want to take a look at Cromwell for another period piece but that's English Civil War, same period just not set in Europe, A Field in England is interesting but probably a bit weird for a representation of the period (it's ECW again). Witchfinder General (Conqueror Worm in the US) for another period piece that could easily be transported to Europe although again it's 17th century England (East Anglia - the low-lying bit that sticks out towards Europe on the right hand side of England). There might be some Polish films of the period, you'd have to check as many will feature the wars against the Russians rather than anything more European. The British Film Institute rates some 17th century set films as well.
  3. I suspect that the level of whining has taken it's toll and you got the short stick.
  4. Support YSDC by being a Patron or otherwise donating to the running costs like I do.
  5. Are you advocating anarchy where the rule of contracts does not apply because you didn't get what you want?
  6. It's for the Crimson Letters scenario that comes in the 7e Keeper's book. I suspect that it's a bigger version of the maps in the Keeper's book and was given away with the screen pack.
  7. I'd suggest that a good starting point would be wikipedia and then follow some of the links from there. That should give you a decent foundation in the Cthulhu Mythos. I might also suggest that Chaosium's Malleus Monstorum (currently OOP but possible to find on eBay) as that has just about everything relevant to gaming in a Cthulhu Mythos sphere. I would second groovyclam's statement that the Handbook isn't what you want for an intro to placing Mythos entities in your games. If all you want is to know how to add horror elements to your games I'd suggest that Savage Worlds Horror Companion at $9.99 might fit your bill as it's a toolkit for putting horror elements in your games. That together with information from wikipedia should get you Lovecraftian horror in your games.
  8. I'm positive that the French and German licensees of Chaosiums IP have done some books covering those capitals in the 20s. There might even be reviews or other information over at Yog-Sothoth.com (YSDC is the premier English language site for Lovecraft's material and the associated games). You'll probably need to read French or German to a decent standard to use any materials from those companies though.
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  11. The maps are Chaosium's IP and probably shouldn't be posted even with keys and notes removed. Note also my previous comments about the cost of adding extra maps. The easiest way would be to include layers in the maps in the pdf's of future products or the separate handout files. That way the layers showing details and map keys could be turned off before printing. The cost of redoing the maps in layers for older products is likely to be prohibitive though.
  12. According to the Chaosium guys at UK Games Expo on Friday Dustin will be mailing out vouchers as soon as the consignments clear customs and are in the warehouse and up on the web site.
  13. Chaosium often do supply a pack of the handouts in pdf format particularly for some of the bigger campaigns. Their current policy of supplying a pdf with purchase of the hard or soft back book is laudable for the very reason that it makes it much easier to prep stuff. Some companies do provide a layered pdf where you can turn off some layers prior to printing to eliminate hidden facts, but it's a lot of extra work and someone has to pay for that and gamers are notorious tightwads. Kudos to The Design Mechanism who do a couple of extra supplements for campaigns, Monster Island and Mythic Britain, where you can turn off various labels on maps. These extras costs a 1/3 of the price of the full campaign book and you need a colour printer to make use of them making the whole thing a bit pricey. Personally I often just sketch out rough plans of the interiors of buildings or small sites as detailed maps are only really of use to folks who come from a background of playing games that use miniatures and grid based combat. Looking at some of the handouts you mention: The one labelled The Dig Site has nothing on it that wouldn't easily be done with a dry erase marker and a white board and anyway the pretty colour map does nothing for passing on the information on that map. The piece labelled Leiter's Cottage has a piece of a note about the locksmith that is found and the asylum letter but if they search the cottage then they get that anyway so where's the harm unless you insist that the players don't get information without a die roll (described I think as 'not fun' in the corebook). The map of the antique store has a concealed trapdoor and that part of the map is easily concealed by folding the map in half if you really need to use the map. As for the map of Southern Vermont that's really more than a native of Vermont and the surrounding area would know about in the 20's. Think of all those stories in the current press where people are asked where major countries are and they can't place them on a globe. People are generally ignorant of things that don't immediately affect their everyday lives and one has only see news stories of people who will blindly follow a satnav when it tells them to drive into the sea because they didn't realise the ferry was needed to cross the blue stuff. Coloured maps are nice but TBH are much more of a device to attract buyers who like bright, shiny, new things than Keepers who want to actually run the game. There are people who process information visually and there is little that publishers can do to turn most blocks of text into easy to comprehend graphical displays but the whole rulebook for learning the rules versus rulebook for reference/looking things up is another discussion that will continue to cause problems for gamers. Personally I have really no use for a Keeper's screen especially for CoC as the rules are simple enough that having learned them I can keep them in mind without trouble. I often see a screen as a barrier between me and the players rather than anything containing useful information, but different strokes for different folks and I can see that people new to Call might find it useful to have a summary of the Combat and Insanity rules to hand.
  14. Generally speaking art costs are one of the most expensive parts of an RPG. The move by Chaosium to full colour and hardback for their books already adds to the price and adding an extra page for each map to provide a player version as well would start to push the cost right up. It is usually possible to sketch out a rough map with a pencil and paper or a marker and whiteboard to give the players an idea of the layout. If you have a pdf then judicious use of a painting program with copy and paste abilities and then an erase feature to 'rub out' extraneous details would probably be your best choice if you want to provide high quality handouts (or learn to use a drawing program yourself). A photocopy and TippEx/Whiteout is a second best choice.
  15. Here's the ship carrying the container with the next two books from Chaosium arriving on the high tide this morning in Southampton, so they should be available for purchase at UK Games Expo next weekend..