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nclarke

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Posts posted by nclarke

  1. Thanks everyone. I grabbed the Witchcraft pdf and Sorandib. I've not gone into the Thennla material before so wasn't aware of the contents of Sorandib. Between the two i should have what I need.

  2. Round here (UK South Coast) it's usually mud that get's people and animals. The Emergency services are always having to rescue someone or something that wandered onto coastal mud flats and got stuck waist-deep or more.

  3. Note that a sort of third party (Credit Manager) is holding those funds (he's also part of SF which seems to imply that there might have been some suggestions/complaints of co-mingling of funds from different KS projects as SF have struggled to both get stuff out on time (down to illness and poor project management) and ship printed versions. I got my Contemporary Magical Places last week after SF sent the files to DTRPG about 2 months back.

    New Tales is being offered through DTRPG but the notice says expect printed copies being dispatched late Feb/March by SF after they've sold enough through DTRPG to pay for printing and shipping to backers.

  4. CoC doesn't have the various Characteristic mods like BRP and is more cut down and streamlined. There's a bigger number of skills in BRP compared to Call.

    7e Coc is changed to simplify the combat in line with the stress on investigation rather than combat.

  5. People playing BRP games mostly use v4. People playing Call use anything from 4 through 5.6 to 7. Although the base mechanisms are the same (using D100 dice) the actual rules are fairly different although mostly interchangeable.

    Probably the wrong question to ask as BRP and CoC offer different options for playing different genres. Call tends to only be used to run horror scenarios whereas BRP is used to run a huge variety of genres from Bronze Age via Dark Ages, Medieval, Renaissance and Modern to Far Future space games.

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  6. I read the OP and fell about laughing. He's trying to go everywhere by train, train I tell you, train. Has he not heard of the horrors of South Western Trains nor the eldritch terrors of Great Western. The man's mad if he thinks to plan any sort of travel using trains in this day and age. Back in the Twenties, Thirties or even as late as the Fifties Miss Marple could rely on the railways to get her to murders and mysteries any where in Southern England and late the previous century Holmes and Watson had reliable railway companies to take them the length and breadth of the country.

    In the 21st century the railway has become a battleground of labour vs. corporate money grubbing and that leaves the fare paying passenger squeezed in the middle, over-paying for fares for trains that often fail to run (Hello South Western, Virgin and others).

    Good luck with your planning, I expect you to be found crying on a branchline platform as the last train pulls in to the buffers and the guard (if indeed there is one) calling out " All change this service ends here"

  7. Mythras has all references to Glorantha and runes removed , a few typos cleared up and clarifications made plus a rewrite of the Animisim section to make it more understandable. There's also some extra Special Effects but that's about it.

    Some folks here have been playing games in Glorantha using Mythras/RQ6 without any issues for several years and will probably chip in with specific advice.

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