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nclarke

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Everything posted by nclarke

  1. None. Basically CoC is about investigating mysterious things and involves searching for clues to unravel the mystery. It's not about getting into fights as usually you die horribly when attempting to fight anything other than human cultists. The characters can have any amount of dynamite and tommy guns but that will not be of assistance in discovering what the mystery is. CoC is all about creepy things going on, finding out what is causing said creepy things and then not being able to do much about it. You can't tell the authorities or you are likely to be locked up as insane. The better sessions do not involve actually showing the monster, more describing it's effects or what has happened when the investigators come along later (note that word Investigator, it means you investigate not that you move from fight to fight). If you want to move your players along then put them under time pressure so they don't sit around discussing clues. Have things happen according to a time line that doesn't depend on the Investigators. A happens and the investigators start investigating. If they sit around then B happens and C happens and before they know it things have gone to shit and the world ends because they did nothing. Keep interjecting things that have happened to friends and people they love if they won't get off their butts and actually investigate proactively.
  2. RW probably feel that Chaosium should pay them to develop the material as there are so few people paying for a BRP product there plus Chaosium has deprecated BRP and it's not anything they, Chaosium, are pursuing currently. They've specifically stated that their focus is on RQ and CoC to continue getting the company back on a realistic financial footing.
  3. If there's tentacles then I'm not even going to be there. See that cloud of dust on the horizon, that's me. But I really only need to run faster than one or two other characters.
  4. Yes, I meant Dodge can have points from PI points spent on it. Personally I'd go with using Fight Back in almost every instance as I can then cause damage both on my turn and on my opponents turn. Running away is still the best option in almost every case but if I should be caught then getting the combat finished as fast as possible is the best option as far as I'm concerned. Dodge is mostly useful when diving for cover if being shot at.
  5. Not sure where you're coming from as average DEX will be about 52% making 1/2 DEX 26%, not too shabby. Personal Interest skill points (INTx2) can be spent on DEX as well if you feel that 1 chance in 4 of avoiding an attack or diving for cover isn't enough. See Personal Interests on p36 for more about skill points derived from that source and how they can be spent. Cthulhu Mythos is the only skill which cannot have Personal Interest points spent on it at character generation.
  6. I believe Loz has already posted that The Design Mechanism has no interest in a Moorcockian IP setting.
  7. Take a look at any CoC character sheet and you'll see that there has not ever been (AFAIR) an Alertness skill. Must be a house rule made up by your Keeper.
  8. Typical reaction from a player who is not used to CoC. I won't say the whole point of a horror game is not to feel in control but it's really part of the genre. Give them dynamite and tommy guns and they'll feel in control mwahahahahahha. No, sorry, they'll only feel in control until the next big bad comes round the corner and they find out that dynamite and tommy guns avail them not but running like F*** is a big help. If the player persists in not being comfortable then I guess a horror game is not for them.
  9. Grab the 7e quickstart and you'll see most of the changes. It's mostly change to 100 base stats from 3d6, drop the resistance table and changes to simplify combat. You can bring most old scenarios up to 7e by multiplying stats by 5 and picking nearest current skill (they've changed a bit over time since 1e). Changes_to_CoC_7e.pdf
  10. I believe that a 7e spell book is coming that includes all the spells (including Attract Fish) but the spells were reduced in the core book as they are mostly used by adversaries not players. Based on your comments about HP and support 'gangs' I suspect that you run a game that resembles a western gunfight more than a horror game. I suggest Pulp Cthulhu would be a good buy for you to use with your players. Pulp Cthulhu has a Luck mechanism that will allow Luck spends that tally with your use of Fate type points. BTW the Masks referenced are 'of Nyarlathotep' it says so in the tile. The various avatars of Nyalrthotep are the Masks referred to.
  11. Hit the print icon then choose the Foxit PDF printer in the drop down menu for where to print..
  12. You may like to rave but honestly Chaosium/Moon Design needed a hefty influx of cash to keep Chaosium going and apart from getting costs under control they had to generate revenue to play for CoC 7e and the ongoing revitalisation of the company. Getting the HotOE and 7E Kickstarters was highest on the agenda and funding those as well as the development of RQ4 needed a lot of cash and the Classic RQ KS (much in demand from grognards) was the way to satisfy a need and get some of that cash. I believe that the new Chaosium team put in about 1/4 million dollars to get the company out of it's immediate hole and needed to recoup that as well. I, for one, acknowledge our new tentacled overlords Ia! IA! Cthulhu Ftagn.
  13. BTW I believe that certain names in the Conan IP are currently not public domain so it's not like you can just pick that up. Might need to check with the Howard estate to be absolutely sure. It's like Burroughs IP, I believe the Burroughs estate keep a tight grasp of anything that will make money.
  14. Are you going to have these at Dragonmeet on Dec 3rd MOB? If so I'll pick them up there.
  15. Unfortunately despite Chaosium posting that the ship is heading for Southampton in the backer update the ship tracker app says it's heading for Lowestoft which is somewhere a lot harder for me to get to to take a picture of the ship arriving like I did for the original 7e consignment. As of the time of posting I see she's off the north west coast of Spain just heading into the Bay of Biscay so the 17th sounds about right. Hopefully I'll be picking up Pulp Cthulhu in hard copy at Dragonmeet (3rd December, in London) and possibly the card decks as well.
  16. The QR sheets (p412/413) in the 7e Keeper's Book work well. I have them printed out double-sided and laminated (one side for combat choices and one for damage) so there are always a couple available. The QR notes on the bottom of the character sheets available from Chaosium cover Skill and Characteristic rolls, Using Luck and Healing and that's about all you need unless the players have never played an RPG before.
  17. As soon as you do Rick I'll be ready at Southampton docks to document the arrival (assuming it's coming in to Southampton like the first 7e shipment). Pictures will be posted to announce the ship's arrival.
  18. This is something you are going to have to deal with unless you railroad your players through every game. PC's always want to go where there is no reason for them to go except in their fevered imagination. Best bet is to look at similar types if building in movies and your own home town and extrapolate from there. It's much easier than a fantasy game as you at least can see real world versions in your own time and place. What is going to be in a real world Town Hall? There's going to be the Mayor's office, probably the counter where people pay taxes and licences (fishing, hunting etc.). There will be some form of Records office where Real Estate transactions are recorded that also has land records. There will be a police office, or a sheriff's office if the town is unincorporated. That means a jail as well and also a courtroom, judge's chambers and prosecutor's office(s). There has to be a dusty basement for all those old records. I'd put in some sort of night watchman/security if the police office is somewhere else. The local government structure in New England is probably Selectmen IIRC, so some sort of council chamber and offices and the Mayor would be called something other than Mayor, maybe First Selectman.
  19. A lot of things that Atgxtg mentions regarding heavy weapons and fantasy creatures are dealt with by Charlie Stross in Nightmare Stacks so you might want to check that out for more inspiration.
  20. D&D magic always struck me as the equivalent of tactical nuclear weapons. Instant Fire and Forget fireballs and Lightning bolts. Get TDM's Classc Fantasy for D&D type gaming in a D100 system and you should be fine.
  21. TBH modern military weaponry of the sort regularly deployed on the streets of the US will deal with anything in any sort of medieval armour and burst or autofire will deal with hordes of axe swinging barbarians. I'm sure a 50 cal Browning will give even a dragon food for thought. Wasn't there some sort of film that involved dragons attacking London in the last two decades, oh yes, Reign of Fire. What you need in the Big Gold Book/BRP 4e as that has dragons statted out and all manner of modern weaponry in the same format. You should be able to find it on the Chaosium website under BRP.
  22. Charlie's Laundry series is already a BRP game, published by Cubicle 7 in the UK. It deals extensively with magic, computers and modern weaponry.
  23. It's been done in a novel. Read Charlie Stross' Nightmare Stacks out earlier this year.
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