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NickMiddleton last won the day on April 23 2017

NickMiddleton had the most liked content!

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About NickMiddleton

  • Rank
    Senior Member
  • Birthday 08/23/1967

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  • RPG Biography
    Playing since 1979
  • Current games
    Al-Qadim, 2300AD
  • Location
    City of the Sons of the Yew aka Eboracum
  • Blurb
    Live in United Kingdom

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  1. NickMiddleton

    So I can finally make this official.

    Here's hoping!
  2. NickMiddleton

    Navigation and ocean crossings

    I was wondering that and weirdly having trawled through both MW and Advanced Sorcery there's really very little in the way of spells or other magical effects that directly influence Navigation and the like. There are a few generic skill boosting spells / effects but nothing beyond that. Having recently re read most of the Malazan novels I have a hankering to work out how to do a Falaran Sea-Witch in Magic World... Hmmm. Nick
  3. NickMiddleton

    Elric vs Magic World

    *sigh* yet another thing that was going to be in the Chronicler's Companion. Hmm - I should contact Ben about them actually.
  4. NickMiddleton

    MW is currently 50% off at Chaosium.com

    Pretty sure only Soltakss did, actually - I said “Lots of people post stuff in the forums or to the downloads section.” Which has a somewhat different meaning. What I’m getting at is I don’t think we (in a general sense) are making the mistake that there’s some huge untapped market for Magic World - I think precisely the issue is the general awareness of how niche it is, and difficult a prospect making a success of any sort of support product would be. *shrug* Depending on how things go this year with real life ™ I may finally get round to doing something with what I have left from the unpublished Magic World projects I was previously involved with. What I couldn’t say, and it’s equally likely that work or other commitments will eat my time. But MW (or my personal hack of it for SF) is pretty much the only D100 game I play or run these days, so I’m likely to always be lurking on the fringes at least.
  5. NickMiddleton

    MW is currently 50% off at Chaosium.com

    Well, speaking purely for myself, having actually read the section on Chaosium's web site on Commercial Licenses, I had taken the tenor of conversation here so far to be entirely of the order of a few fans / former contributors get together to get some previously unreleased material out. Chaosium's own thinking on Commercial Licenses (https://www.chaosium.com/commercial-licensing/ ) indicate that for such a license they are expecting (and only interested in entertaining) substantial serious and credible proposals.
  6. NickMiddleton

    MW is currently 50% off at Chaosium.com

    One cannot use DTR ( or Lulu or similar distribution platforms) with the Fan Policy - it specifically prohibits them. So would have to be full commercial (I think we can all agree largely beyond the scope of what we are discussing here right now) or the Small Publisher Limited License. That has a flat $100 per year up front fee (or $200 for the full three years if paid in advance). Not a huge sum - but it is per project.
  7. NickMiddleton

    MW is currently 50% off at Chaosium.com

    The SPLL iirc is time limited (3 year period - I assume it could be renewed if both parties wished) and limited to a gross revenue of $2000 per year and a fee of $100 per year (or $200 for full three year period upfront)... the logical consequences of that is a project needs to sink that $200 plus any costs for art / layout etc. Not insurmountable, but non-trivial by anyone's standards. Indeed. But the allure of "proper" "real" support (PDF / PoD books via DTR at the very least) is very strong. A substantial portion of gamers have always had this weird obsession that a game is some how less valid of there is not active provision of new material from some sort of official endorsed source.
  8. NickMiddleton

    Allegiance: how do you define light, balance, & shadow.

    Loosely and largely descriptively rather than as a specific mechanical thing when I ran Southern Reaches games. I could see myself using it more in some settings and even less in others, just as with Elric! the whole Law / Chaos thing was quite central in the Young Kingdoms but far less so when running something set in Hawkmoon's World. I largely took the MW Allegiance rules as illustrative of how one could conceptualise and reinforce such a metaphysics for a setting, rather than a required part of the rules. But that's largely how I treat all "rues" anyway.
  9. NickMiddleton

    MW is currently 50% off at Chaosium.com

    Lots of people post stuff in the forums or to the downloads section. Doing something under the Small Publisher Limted or Commercial licenses would be a more substantial commitment: the former has an explicit upfront fee associated for example.
  10. NickMiddleton

    Let's talk about Cultures

    From the MW rule book: "The occupations are a listing of suggested typical occupations associated with that culture." I always read it that if the Chronicler & player agreed a player could have ANY profession irrespective of culture, the list of occupations against each were a prompt / inspiration. I vacillate between trying to capture the feel of a polyglot setting and exasperation with how easily it can become a frustrating and pointless extra faff that fails to add anything worthwhile to the game. I worked quite hard on an interrelated language tree for my Ulfland setting; there's basically ONE active human language (and one dead one) in the current fantasy campaign I'm developing. I had started looking at the idea of a Solitary / Solitaire culture for my SF games, but never wrote it up in any detail. Very elegant, like this a lot. Not sure I have hard and fast rules, as things can be so setting dependent. For example "...species cannot interbreed..." is a setting specific assumption - in one setting I have the "Tall" species (Humans and Elf / Melnibonean like Shanescue) can interbreed, as can the "short" species (Meldek and Brotan) but the short and the tall cannot. In another setting, each "background" is tied to a specific species and culture - so there two very distinct Elven backgrounds (one state, one tribal) to describe the two very distinct cultures of Elves in that setting. It would _theoretically_ be possible for other species to be adopted in to one of those Elven cultures, but for the other it is in setting such a remote possibility I wouldn't allow it.
  11. NickMiddleton

    Veteran Pregenerated Characters

    I rather like this - I am normally wary of this sort of skill (Credit rating, for such a long standing an apparently innocuous part pot Call of Cthulhu has caused a surprising amount of confusion over the years in various groups). But this is a straightforward and elegant way to handle things. I'd want to consider how character backstory and "campaign level" at character generation would interact with it, but that's a minor detail.
  12. NickMiddleton

    MW is currently 50% off at Chaosium.com

  13. NickMiddleton

    Spell casting, what needs to be done.

    Hmm - that reminds me if some ideas I had for BRP / MW spell casting spinning out of the Jorune conversion I did a way back when... Nick
  14. NickMiddleton

    MW vs. BGB - Differences / Comparison

    Not Chris, but I have the Magic Book... it is the RQIII Magic Book translated (not as rigorously as it should have been, alas) in to compatibility with the BRP BGB. Cheers, Nick
  15. NickMiddleton

    New Magic World Review

    See MOB's post here: "...we have no problem with ... other MW stuff that was in the works coming out under license, whether as a fan work or by another publisher." That was 2016, but I don't believe their position has changed. Cheers, Nick