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NickMiddleton

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NickMiddleton last won the day on April 23 2017

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About NickMiddleton

  • Rank
    Senior Member
  • Birthday 08/23/1967

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  • Website URL
    http://www.d100.org/

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  • RPG Biography
    Playing since 1979
  • Current games
    Al-Qadim, 2300AD
  • Location
    City of the Sons of the Yew aka Eboracum
  • Blurb
    Live in United Kingdom

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  1. NickMiddleton

    MW is currently 50% off at Chaosium.com

    Pretty sure only Soltakss did, actually - I said “Lots of people post stuff in the forums or to the downloads section.” Which has a somewhat different meaning. What I’m getting at is I don’t think we (in a general sense) are making the mistake that there’s some huge untapped market for Magic World - I think precisely the issue is the general awareness of how niche it is, and difficult a prospect making a success of any sort of support product would be. *shrug* Depending on how things go this year with real life ™ I may finally get round to doing something with what I have left from the unpublished Magic World projects I was previously involved with. What I couldn’t say, and it’s equally likely that work or other commitments will eat my time. But MW (or my personal hack of it for SF) is pretty much the only D100 game I play or run these days, so I’m likely to always be lurking on the fringes at least.
  2. NickMiddleton

    MW is currently 50% off at Chaosium.com

    Well, speaking purely for myself, having actually read the section on Chaosium's web site on Commercial Licenses, I had taken the tenor of conversation here so far to be entirely of the order of a few fans / former contributors get together to get some previously unreleased material out. Chaosium's own thinking on Commercial Licenses (https://www.chaosium.com/commercial-licensing/ ) indicate that for such a license they are expecting (and only interested in entertaining) substantial serious and credible proposals.
  3. NickMiddleton

    MW is currently 50% off at Chaosium.com

    One cannot use DTR ( or Lulu or similar distribution platforms) with the Fan Policy - it specifically prohibits them. So would have to be full commercial (I think we can all agree largely beyond the scope of what we are discussing here right now) or the Small Publisher Limited License. That has a flat $100 per year up front fee (or $200 for the full three years if paid in advance). Not a huge sum - but it is per project.
  4. NickMiddleton

    MW is currently 50% off at Chaosium.com

    The SPLL iirc is time limited (3 year period - I assume it could be renewed if both parties wished) and limited to a gross revenue of $2000 per year and a fee of $100 per year (or $200 for full three year period upfront)... the logical consequences of that is a project needs to sink that $200 plus any costs for art / layout etc. Not insurmountable, but non-trivial by anyone's standards. Indeed. But the allure of "proper" "real" support (PDF / PoD books via DTR at the very least) is very strong. A substantial portion of gamers have always had this weird obsession that a game is some how less valid of there is not active provision of new material from some sort of official endorsed source.
  5. NickMiddleton

    Allegiance: how do you define light, balance, & shadow.

    Loosely and largely descriptively rather than as a specific mechanical thing when I ran Southern Reaches games. I could see myself using it more in some settings and even less in others, just as with Elric! the whole Law / Chaos thing was quite central in the Young Kingdoms but far less so when running something set in Hawkmoon's World. I largely took the MW Allegiance rules as illustrative of how one could conceptualise and reinforce such a metaphysics for a setting, rather than a required part of the rules. But that's largely how I treat all "rues" anyway.
  6. NickMiddleton

    MW is currently 50% off at Chaosium.com

    Lots of people post stuff in the forums or to the downloads section. Doing something under the Small Publisher Limted or Commercial licenses would be a more substantial commitment: the former has an explicit upfront fee associated for example.
  7. NickMiddleton

    Let's talk about Cultures

    From the MW rule book: "The occupations are a listing of suggested typical occupations associated with that culture." I always rad it that if the Chronicler & player agreed a player could have ANY profession irrespective of culture, the list of occupations against each were a prompt / inspiration. I vacillate between trying to capture the feel of a polyglot and exasperation with how easily it can become a frustrating and pointless extra faff that fails to add anything worthwhile to the game. I worked quite hard on an interacted language tree for my Ulfland setting; there's basically ONE active human language (and one dead one) in the current fantasy campaign I'm developing. I had started looking at the idea of a Solitary / Solitaire culture for my SF games, but never wrote it up in any detail. Very elegant, like this a lot. Note sure I have hard and fast rules, as things can be so setting dependent. For example "...species cannot interbreed..." is a setting specific assumption - in one setting I have the "Tall" species (Humans and Elf / Melnibonean like Shanescue)can interbreed, as can the "short" species (Meldek and Brotan) but the short and the tall cannot. In another setting, each "background" is tied to s specific species and culture - so there two very distinct Elven backgrounds (one state, one tribal) to describe the two very distinct cultures of Elves in that setting. It would _theoretically_ be possible for other species to be adopted in to one, but for the other its such a remote possibility I wouldn't allow it.
  8. NickMiddleton

    Veteran Pregenerated Characters

    I rather like this - I am normally wary of this sort of skill (Credit rating, for such a long standing an apparently innocuous part pot Call of Cthulhu has caused a surprising amount of confusion over the years in various groups). But this is a straightforward and elegant way to handle things. I'd want to consider how character backstory and "campaign level" at character generation would interact with it, but that's a minor detail.
  9. NickMiddleton

    MW is currently 50% off at Chaosium.com

    https://www.chaosium.com/fan-use-and-licensing/
  10. NickMiddleton

    Spell casting, what needs to be done.

    Hmm - that reminds me if some ideas I had for BRP / MW spell casting spinning out of the Jorune conversion I did a way back when... Nick
  11. NickMiddleton

    MW vs. BGB - Differences / Comparison

    Not Chris, but I have the Magic Book... it is the RQIII Magic Book translated (not as rigorously as it should have been, alas) in to compatibility with the BRP BGB. Cheers, Nick
  12. NickMiddleton

    New Magic World Review

    See MOB's post here: "...we have no problem with ... other MW stuff that was in the works coming out under license, whether as a fan work or by another publisher." That was 2016, but I don't believe their position has changed. Cheers, Nick
  13. NickMiddleton

    New Magic World Review

    I use the rough draft I'd started out on of a "Future*World II" derived from the 2012 Magic World and the original Future World from Worlds of Wonder; I borrow a lot from the 2300AD BRP conversion this in the file section here for one game (that uses the 2300AD setting, so I use Colonial Atlas and Equipment Guides); for my pulp Space: 1889 game I use the GDW 1889 source books and a simplified and pulp-skewed variant of the MW core rules, propped up with borrowings from the BRP BGB. I haven't really run a traditional "planet hopping" BRP game in the style of classic Traveller / Trek / Star Wars - if I did I'd pinch the planetary generation system from FGU's Space Opera, unless I was doing something the required seriously plausible planetology (in which case I do some research). EDIT: Which IIRC is what I did for the Gate Warden setting that I play tested the BRP BGB with and which is another influence on my current "Future*World II" Cheers, Nick
  14. NickMiddleton

    New Magic World Review

    Quite possibly - but it is the only BRP / D100 rule set I have any remaining enthusiasm for and forms the basis of all the BRP gaming I still do (albeit mostly in recent years that's been SF based). *shrug* Nick
  15. NickMiddleton

    New Magic World Review

    A corrected core book that eliminates the typos, and maybe streamlines the layout a touch would be great, but I would be opposed to any significant change to the core text - it would add unnecessary overhead and part of the games charm is that it is so close to previously published sources. I'd also like to see the Bestiary resurrected and completed somehow - the draft I saw had some great stuff in it, and in the hands of the right editor could still sing IMO. I'd also like to see some support material in the style of Sea Kings of the Purple Towns (Stormbringer) or Arkham Unveiled (Call of Cthulhu) - compelling, well woven and rich but geographically modest in scale settings fleshed out with a few scenarios. IIRC the revised Shillingshead monograph was heading for that; and there are other possibilities within the Southern Reaches. Equally, it is a model that would allow _other_settings to be explored. I'd also be delighted to see a Community Content Program for Magic World. I don't expect any of these things to happen of course, but one can dream. Nick
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