Jump to content

Morien

Member
  • Posts

    1,636
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Morien

  1. It is included, but noy as a separate piece. It is at the end of Book III
  2. The Derived Characteristics marginalia is screwed up on Book II, p. 14: https://basicroleplaying.org/topic/19253-starter-set-rules-discussion/ Instead of: "The Derived Characteristics are: Knockdown (SIZ), Major Wound (CON), Weapon Damage (STR + SIZ/6), Brawling Damage (STR + SIZ/6), Healing Rate (CON/5), Movement Rate ([STR + SIZ/2] + 5), Total Hit Points (SIZ + CON), and Unconscious (Total HP/4)." It should be: "The Derived Characteristics are: Knockdown (SIZ), Major Wound (CON), Weapon Damage ([STR + SIZ]/6 in d6s), Brawling Damage ([STR + SIZ]/6), Healing Rate (CON/5), Movement Rate ([STR + DEX]/2 + 5), Total Hit Points (SIZ + CON), and Unconscious (Total HP/4)."
  3. A big one that Bob brought to my attention: "What's in this Box" sheet, p. 1: Book III: The Sword Campaign: it says five-year campaign. Should be three (510-512). Also, Dice: nit-picking here as it says, "... a couple of twenty-sided dice, and a handful of six-siders...". While it can be argued that 6 dice is a handful, a couple means two. You get 1. So should be "a twenty-sided die and six six-siders..." or something to that effect. This should also be corrected in the promo material, such as in the Chaosium website ( https://www.chaosium.com/pendragon-starter-set/ ) and in the post here ( https://basicroleplaying.org/topic/19241-out-now-the-pendragon-starter-set/ ): "five in-game years of King Arthur’s reign", should be "three in-game years", and "And, of course, no Starter Set would be complete without a set of 8 polyhedral dice!", I agree, but you only get 7. 😛
  4. Success-Success can only be a Tie, though. Otherwise it would be Partial Success-Success or Success-Partial Success.
  5. Book 1 is a solo adventure that you play as a squire in 510. Book 3 is the Sword Campaign which you start in 510 as a fully grown knight. One does not lead to the other. It is indeed odd that the free Adventure of the Sword Tournament 6e preview has the meeting with Sir Ector and Arthur, but it has been cut from the Book 3's The Adventure of the Sword Tournament. I would definitely put that back in when GMing this. I can only assume that it was cut because of time (or page count?). The standalone AotST was supposed to be one session, ending at the drawing of the sword (and a bit), whereas the Sword Campaign has a lot of other stuff happening afterwards, too. There is a note that Year 510 in the Sword Campaign will likely take 2 sessions. Still, I would put the encounter with Squire Arthur back. It won't take all that long, and is a nice little addition.
  6. Yeah, best to draw a big red X over that bit of marginalia...
  7. It seems very obvious from your calculations that this must be the case. And clearly the inclusion of SIZ was in error, too. Also, damage is written out in the same way in the text "STR+SIZ divided by six", and if you interpret that literally, Clarion's damage should be 14+14/6 = 16.33 = 16d6, which it clearly is not. Obviously the marginalia is in error, and movement should be interpreted as (STR+DEX)/2 + 5 and damage (STR+SIZ)/6.
  8. It doesn't. BotM makes single manors much more complicated, and the investments are way out of whack, leading to exponential growth unless the GM exercises a veto on endless investments. See BotE on Greg's comments on the matter, too. It is included and scales. No adjustment necessary. A 10 libra manor has a dovecote that matches its size. Already included. A 50 libra estate has a huge dovecote (or several smaller ones) by comparison, providing about five times the doves to be cooked. It is all in the default, don't worry about it. It should be mentioned in the investments (Requires Space or somesuch) and is explained in the beginning of that section. Obviously, since it is intended to fit a whole estate, too.
  9. Just treat it as a 10 libra 'estate'. They should, except that the assumed standard of living (such as in the Lots damaged) rules are based on 40+ estates as it assumes a Rich Upkeep rather than the ordinary one (as would be the case for a 10 libra manor). However, the formulas are correct to calculate the Army, SoL and DF. Well there is another part which is Building an Estate, since it assumes a 50 libra estate. Hence a monetary bonus of 5 libra is mere ten percent increase for that estate, but if you don't rescale it, it becomes a whopping 50% increase on a 10 libra manor, if you use that section. If you and your players want to use it and are fine with the results, feel free. Otherwise, consider rescaling or leaving it up to the PKs to build up their manors. Yes, just smaller in proportion. All the improvements should already be scaled for 1 Space / 10 libra manors. To get the 50 libra / 5 space horse-specialized estate horseherd, you'd buy it five times. I'll check my pdf when I have time but I am pretty sure I am correct. Why wouldn't you use it? Because the value of the landholding is its Customary Revenue value that the Servitium Debitum is based on.
  10. Congratulations! It is a bit of a bittersweet feeling, when you get to the end, but well worth it. 🙂
  11. 200 is correct. BotW and BoSi both supersede KAP 5.2 in this. BotE supersedes BotM. I very much recommend using BotE since BotM is way way too swingy and unbalanced.
  12. Why not? I don't see any reason why they couldn't.
  13. http://kapresources.wpengine.com/Pendragon Forum Archive/index.php/t-2091.html And then just scroll down until you find what Greg settled on. Personally, they are still too generous. Also, one thing that slows down the rampant Glory gain is that you fix the Childbirth chances from 10% per year to something like a couple of percent per year. This will actually allow the wives to stick around longer than half a dozen years, and means that the PKs can't just bluebeard their way to gonzo Glory and lands.
  14. Oh, just to add something... What is it that you and your players are seeking to experience with GPC? You said you have tried to play through it several times but never got to the Boy King? Which sounds to me that you stall at Anarchy (a common occurrence)? Well, one thing to consider would be to skip all the way to the end of Anarchy, which seems to be that 6e is doing. That would certainly keep it fresher for your players, and the Book of Sires does have an appendix to take the family history all the way to the end of 509. It also has the advantage that most of the published adventures are set against the backdrop of Arthur's court, not Uther's, usually in the Romance or Tournament Periods, too. Although of course you can tweak them a bit to make them fit earlier/later Periods as well.
  15. Some very quick answers: 1. It is better if you don't kill off the PKs in 495. Anarchy is at its most rewarding when the PKs have a high enough status (from Glory) that their opinion matters. Or that they really can do some power plays that a fresh 21 year old knight lacks means to do. That being said, I am a big proponent of giving each PK a couple of younger brothers about 5-7 years apart, just in case. This way there are some spares if the main char snuffs it early on. Technically, if you want the knights to be 21 at the start of the year, they should turn 21 by the end of the previous year. It just barely works with 475 birth if they got married in the summer 474, so you might push the start to (late) 473 instead. But this is a detail that doesn't really matter all that much, and is something that KAP 5.2 ignores. But see my point 3. 2. The Marriage and the GPC Expansion are meant to be run at the same time. That bring said, you can adjust as you wish. There should be a thread here about starting in 480 with some advice. Edit: here it is. https://basicroleplaying.org/topic/13822-if-you-start-the-campaign-in-480-for-gms/#comment-216083 3. There shouldn't be any particular problem starting even earlier save that it will be that much longer before reaching Boy King. Also the events are somewhat simple in late 470s, possibly leading into some battle burnout. Finally by making the PKs older, you ate making it more likely that they will be higher in Glory and thus more likely to be killed in 495, and see my first point on that. 4. What published adventures should you play with GPC? My answer usually is: all of them. 🙂
  16. Interestingly, 5.2 has this to say about the Previous Experience: "Each additional year of age provides a character with any two of the following benefits; you may not choose the same benefit twice for the same year. (Note: These benefits are similar to, but not the same as those gained in the Winter Phase of the game — see Chapter 5.)" You get two picks, but the opportunity to increase your skill above 15 is NOT included. And yes, I agree with you that BoK&L does seem to allow for it: "That is, he can perform a solo scenario (See: Pendragon 5th ed., pgs. 199-204) and also get the annual Winter Phase experience (Pendragon, pgs. 106–111)." Since the Winter Phase allows for the increase of skill up to 20 as one of the picks, I would imagine that they are allowed to do so.
  17. In 5.2, all the characters are generated as 21-year olds or older. In both cases, there is a hard cap on 15 (personally, I would allow older characters to break this). Individual skill choices: "No Skill or Combat Skill may ever be raised above 15 by this process." Previous experience (if older than 21): "Distribute 1d6 points among the character’s Skills. No non-Combat Skills with a starting value of 0 may be augmented, and no Skill may be raised above 15."
  18. I will be absolutely flabbergasted if the set includes d4, d8, d10 and d12, since KAP does NOT use those dice. I'd expect 2d20 and 5d6, just as a guess.
  19. You can't start with Sword 20 as a 21-year old knight in 5.2. And I forget if the previous exp was also limited to 15. But Sword 15 and 6d6 is enough vs. 1e knights. Part of the reason is that SIZ was just 3d6 so average 10-11. Now even the Average Knight is SIZ 14. 4.5e (Saxons!, some of the Tales of) went actually for more high power, so some NPKs there can have all stats in the mid-to-late teens.
  20. Correct. They are not your personal army unless they are literally your own household knights and that you pay for their upkeep. Which you cannot afford to do in the default 1-manor vassal knight start. As to how far they are, many could be serving your liege lord but the farther they are in kinship, the more likely they are mercenary knights, traveling through Britain in search of employment. The nth cousin and the like.
  21. Based on the Quickstart, the system hasn't changed that much, so just d20s and d6s.
  22. This is also exactly how it was done in 3e: The basic rulebook had the designed 60 point method, Cymric only, and the advanced chargen with random rolling and other cultures were in Knights Adventurous. 4e is the exception, since it is just re-editing 3e + KA together into a single book.
  23. Book of Knights and Ladies has the 5.x edition random attributes. So my guess is that 5.x just had the default non-random Salisbury Cymric chargen with the other chargen options as their separate book.
  24. Yes. Sword Tournament: "If the Statistic value is written as 20 (+x), add the value of (+x) to the die roll to determine its final result." Personally, I liked the old rule (calculate the modified skill value, then add any excess over 20 to your roll), since it it was clearer when it came to the modifiers. I mean, if you read that above bit from the Adventure of the Sword Tournament, and go strictly by RAW, not knowing how it is supposed to work, then 18+5 = 23 is equivalent of 20, since it is not "written" as 20 (+3). Same thing when it comes to negative modifiers: 20 (+3) - 5, is this now 15 (+3)? No, obviously we know it is supposed to be 18, nothing added, but the potential for confusion is there.
×
×
  • Create New...