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Mongoose_Matt

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  1. The latest supplement for Deus Vult, covering the wondrous city of Rouen, is now in print! http://www.mongoosepublishing.com/rpgs/legend/deus-vult-1/rouen.html Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine – a vital trade route for both European and Scandinavian countries – it is the capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise, smells and vivacity of metropolitan life, Rouen is an awesome and even terrifying sight. Of course hidden amongst the swirl of city life, Rouen conceals a number of dark secrets. There are things lurking unseen amongst the innocent citizenry; things that can change their shape or glamour those around them so they may pass for human, occultists that seek to increase their knowledge and swell their ranks. These beings have agendas of their own and, if not stopped, will seek to control and guide this proud city towards their own, nefarious ends. This sourcebook will take you through the streets of 12th Century Rouen, to the darkest areas of the city where there are few friends for Guardian Priests and far too many enemies.
  2. Two new Legend books are now in print - for Deus Vult, there is Sanctuaries, and a brand new setting from Simon E. Phipp, Land of Ice and Stone. Sanctuaries is a supplement that outlines four of the Order’s outposts to which guardian priests might travel in pursuit of a mission – or fall back to in times of need. Each is unique, offering the chance to encounter new supernatural threats and explore an unfamiliar region and culture. You can grab your copy here; http://www.mongoosepublishing.com/rpgs/legend/sanctuaries.html Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang. Play a traveller on a great journey, a wise woman leading her clan,or a bold hunter full of fear at his first mammoth kill. Using the popular Legend RPG rules, Land of Ice and Stone provides a set of rules, races, cultural backgrounds, professions allowing you to play in the oldest of our cultures – the Old Stone Age. So, come and face the fierce mammoths, the cave lions, cave bears, the strange red men and the most dangerous foe of all – the Icy Cold. You can grab your own copy of Land of Ice and Stone here; http://www.mongoosepublishing.com/rpgs/legend/land-of-ice-and-sgtone.html
  3. Sorry, missed this post. Should be in print a little later this month!
  4. The first supplement for Deus Vult, Secret Societies, is now in print! http://www.mongoosepublishing.com/rpgs/legend/deus-vult-1/shadow-societies.html Presented within this book are details of some of the mysterious groups whose activities threaten not just Christendom but the world itself. Many of these organisations are centuries old, with schemes and ambitions set to play out in the years ahead. They can provide even experienced guardian priests with new and diverse challenges – and move the events of a Deus Vult campaign far beyond the relative safety of northern Europe to the Holy Lands and beyond. For, just as the Order is increasingly aware of these shadowy groups, so they too are taking a greater interest in the warriors of the Mont St. Michel. These include Malik Dhukan, the exiled King of the Djinn; strange were-races of the Scions of Zeus; and mysterious eastern sorcerers from far Cathay. But fear not brothers and sisters, for ours is a divine calling and we shall not be alone. Strike out into the darkness.
  5. The new setting for Legend, Sheoloth: The Sprawling City, is now available in print; http://www.mongoosepublishing.com/rpgs/legend/legend/sheoloth-the-sprawling-city.html Sheoloth throws players into the City of the Dark Mother, detailing it from top to bottom, immersing them in dark elf culture for the Legend RPG while providing up new advanced skills such as Style and Intimidation. New professions such as Assassins and Warlocks open the door to the dark elves’ magical and vicious natures, while the dark elven magic of Shadowcraft, the ability to shape shadows into living beings or objects. Fleshcrafting, too, has its own dark secrets So prepare to explore the city from the Ashen Bulwark to the Lair of the Dark Mother; just keep one hand on your dagger. We are also happy to announce that the Deus Vult core books are back in stock and will soon be joined by more supplements! http://www.mongoosepublishing.com/rpgs/legend/deus-vult-1.html
  6. Two new books have just arrived for Legend - the follow up to the Spider God's Bride and Arcania of Legend: Elementalism! Arcania of Legend: Elementalism Elementalism is the latest volume of the Arcania of Legend series, presenting a new way of looking at elementalism. Designed to slot seamlessly into any fantasy-based Legend game, these sourcebooks enhance and expand the use of magic, adding a new dimension to campaigns. http://www.mongoosepublishing.com/rpgs/legend/legend/arcania-of-legend-elementalism.html Citadel Beyond the North Wind The follow-on from the acclaimed Spider-God's Bride , Citadel Beyond the North Wind contains a sandbox setting for classic sword & sorcery adventures. Includes Song of the Beast Gods! http://www.mongoosepublishing.com/rpgs/legend/legend/citadel-beyond-the-north-wind.html
  7. A brand new setting for the Legend RPG has just been released on Drivethru - Land of Ice and Stone! You can grab your own copy at; http://rpg.drivethrustuff.com/product/139266/Legend-Land-of-Ice-and-Stone?affiliate_id=7242 Penned by Simon E. Phipp, Land of Ice and Stone is a setting of long lost pre-history. Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang. Play a traveller on a great journey, a wise woman leading her clan,or a bold hunter full of fear at his first mammoth kill. Using the popular Legend RPG rules, Land of Ice and Stone provides a set of rules, races, cultural backgrounds, professions allowing you to play in the oldest of our cultures – the Old Stone Age. So, come and face the fierce mammoths, the cave lions, cave bears, the strange red men and the most dangerous foe of all – the Icy Cold.
  8. The long-awaited sourcebook for Deus Vult covering the city of Rouen is now here! You can grab your copy at; http://rpg.drivethrustuff.com/product/131862/Legend-Deus-Vult-Rouen?affiliate_id=7242 Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine – a vital trade route for both European and Scandinavian countries – it is the capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise, smells and vivacity of metropolitan life, Rouen is an awesome and even terrifying sight. Of course hidden amongst the swirl of city life, Rouen conceals a number of dark secrets. There are things lurking unseen amongst the innocent citizenry; things that can change their shape or glamour those around them so they may pass for human, occultists that seek to increase their knowledge and swell their ranks. These beings have agendas of their own and, if not stopped, will seek to control and guide this proud city towards their own, nefarious ends. This sourcebook will take you through the streets of 12th Century Rouen, to the darkest areas of the city where there are few friends for Guardian Priests and far too many enemies.
  9. A little late, we apologise, but the State of the Mongoose 2013 can now be found on Planet Mongoose; http://blog.mongoosepublishing.co.uk/?p=738 Here you can read all about our trials and tribulations of the last year, and our plans for the next 12 months or so!
  10. It will be out in print a little later this year. As for Arcania - we use it because I like it
  11. The first supplement for the new Sheoloth setting for Legend, covering the cult of the Dark Mother, can now be found on Drivethru; http://rpg.drivethrustuff.com/product/127124/Legend-Cults-of-Sheoloth--The-Dark-Mother?affiliate_id=7242 The world below is a vast and complex place. Buried beneath layers of dangerous tunnels, caverns and labyrinths the likes of which the common folk have never seen, are cities of the dark elves layered with intrigue and danger. One such city is that of Sheoloth, also known as the Sprawling City, and the central power base of these dangerous and malign elves. However, what really drives the city and many of the dark elves, are the cults that have been part of life in the city for hundreds, if not thousands of years. The Dark Mother, a powerful being from another world and another time, makes sure her people are restless and always striving to better themselves through ritual, divine right and murder, mayhem and debauchery. The life of a dark elf can be full of pleasure and desire. It can also be short, brutal and end at the blade of a priestess. Her power stretches forth like a malignant shadow, leeching into the lives of dark elf and non-dark elf alike. It is her goal to make her people the strongest race imaginable, cutting the wheat from the chaff with complex plots and sub-plots as the countless ages roll on. For the first time, the secrets of this cult are laid bare and the day-to-day life of her cult members exposed, along with a wealth of new information. This is the first of several cult books that will open the secrets of Sheoloth and shine new light on the dark elves and their religious orders.
  12. The latest volume of Arcania of Legend is now available for the Legend RPG, adding a new magic system to the game - this time, it is the turn of Elementalism. You can grab a copy here; http://rpg.drivethrustuff.com/product/126590/Arcania-of-Legend-Elementalism?affiliate_id=7242 Common magical lore divides physical existence into four basic elements; Air, Earth, Fire, and Water. By manipulating these elements, Elementalists create some of the most spectacular effects of magic, raising walls of stone around themselves or raining fiery death upon their enemies. Unlike practitioners of common magic who barely touch the power of the elements and Priests whose powers come from the Gods, sorcerers master the raw elemental forces without permission and, most of the time, even without acknowledgement. By enhancing a sword with Fireblade or using Breathe Water, all magic users are elementalists in a way. Their knowledge, however, is limited to the strictly defined spells they learn from their communities, churches and sorcerous orders. Beyond that basic knowledge, there are those who dare a greater understanding of the elements and walk the Four Elemental Ways gaining power over the building blocks of the universe.
  13. This is the final weekend where Mongoose is running its sale on eBooks/PDFs of its RPG and miniatures titles, including Traveller and Legend. We have knocked 50% off the price of all titles to celebrate the opening of the ebook store on our own web site, so grab yourself a bargain! All titles, when purchased, can be downloaded an unlimited amount of times, ensuring you will always have access to them no matter how many times you change your computer or tablet, and all are DRM-free. We accept credit cards and PayPal. Have a browse through our library and pick up some choice gaming goodies for a low, low price at; http://www.mongoosepublishing.com/ebooks.html Remember, the sale ends on Monday!
  14. We have just enabled the eBook/PDF section of our website, and to celebrate we are knocking 50% off all prices until the night of the 23rd! You can grab all sorts of goodies here, from the very first D20 Slayer's Guide to the very latest in Traveller technology. So, grab yourself a bargain at http://www.mongoosepublishing.com/ebooks.html
  15. A new setting for the Legend RPG has just been released on Drivethru: Sheoloth, the Sprawling City. You can grab a copy here; http://rpg.drivethrustuff.com/product/124111/Legend-Sheoloth---The-Sprawling-City?affiliate_id=7242 Sheoloth is a thoroughly nasty place... Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal fears to shape their forms. The Dark Mother’s plots and plans ensnare the whole city in a layer of subtle and not-so subtle-machinations. There in the shadows of the city she watches from her lair, eyes never leaving the most promising of her servants. Noble houses constantly vie for power; the most powerful can be lost in seconds should they fail in their schemes, so they all try to curry favour in the Dark Mother’s court and protect their positions, all the while making sure daggers are firmly placed in the backs of their enemies and the throats of their allies. The dark elves here need to be careful, for they have enemies above and below, and have to content with their own callous natures. Unknown to them, they have enemies within the city’s own shadows – the ovarisites, a strange race of highly intelligent creatures that plot and plan their demise. They have concocted bizarre birth ceremonies to ensure the dark elves need them and allow nigh on unrestricted access to the young. Not even the Dark Mother or other gods of the dark elves are aware of the true danger these cunning beings pose. There are other factions in the streets and alleys of Sheoloth, other branches of dark elf society that seek to seize control one way or another, from the Church of the Killer, the masculine god who attempts to wrest power away from the Dark Mother, to the Incabulos – dangerous heretics misguided in their belief that the power of the priestesses can be stolen, rather than offered as a gracious gift by the Dark Mother. The residents of the city must also contend with squabbling merchants, wily thieves and deadly assassins. The shadows cast by these groups interweave with common folk and nobility alike, and not a day goes by when some plan fails or succeeds, resulting in loss of life or freedom either way. This book allows players to create dark elf characters and explore the City of the Dark Mother from top to bottom, immersing them in dark elf culture for the Legend RPG while providing up new advanced skills such as Style and Intimidation. New professions such as Assassins and Warlocks open the door to the dark elves’ magical and vicious natures, while the dark elven magic of Shadowcraft, the ability to shape shadows into living beings or objects. Fleshcrafting, too, has its own dark secrets So prepare to explore the city from the Ashen Bulwark to the Lair of the Dark Mother; just keep one hand on your dagger. Welcome to Sheoloth.
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