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kirinyaga

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Everything posted by kirinyaga

  1. here is the spirit spells list, with a japanese binding. No folding here, just make holes and go through with your thread. The third image is the runic spells list, I tested with two piece of wood. Very nice, and useful at the table as reference booklets.
  2. An english version of the first method : https://www.trumpetvine.com/moleskine-reloaded/
  3. For book binding, here is a tutorial for the simplest method. It's in french but you only really need to look at the pictures (ignore the first one to make a tiny book, print your pdf on A3 for A4 book or A4 for A5 book) : http://dansmapetiteroulotte.eklablog.fr/diy-fabriquer-un-livre-avec-une-reliure-a125635298 The only important stuff is the stitching and there is a clear schema. That's what I used. For the thread I got some wax thread (for leather I think) that is thick enough (but not too much) from amazon ( and the fr amazon ). These are just example, I got them because I wanted brightly colored ones. I also bought a couple big needles for leather to accomodate the thread. There are some curved ones that are very useful. For the glue, I used regular wood glue, it works fine and is not too rigid. I used the method presented above, that is I glued a piece of cloth to reinforce the back and the join between the paper and the cover. Another, more classical, method is to use ribbons or rope : https://www.ibookbinding.com/blog/sewing-the-book/ (in english but, again, just look at the sewing pictures to understand) For the cover, you'll need thick carton or thin wood and something to decorate it. Beware you need to put glue on both side if you want to avoid warping. Or use thick wood I guess. There is also an even simpler stitching, the japanese one, that doesn't need any other explanation than a simple photo of it. I'll post some when I get home. To print your pdf, you must use the booklet mode : 2 pages per side, on both side of the sheet. And you have to print your pdf in several batches, one per "signature" (the folds you stitch together). To print an A4 book, I used 5 A3 sheets per signature (more than 6 looks very thick), so I printed a booklet for pages 1-20, then 21-40, etc... You need the booklet mode, because you need to print page 1 and 20 on recto, then 2 and 19 on verso of first sheet, etc.. so when you pile up the 5 sheets and fold them, the pages are in order. The booklet mode take care of this. Make some tests first, you'll get it. Adjust the number of pages in your last ones so you don't end up with a single sheet on the last signature.
  4. Add the link here : since I spent a lot of confused time before understanding the "tavern" is actually called an Inn and not in the Chaosium category 😵
  5. Note I printed and bound myself a few PDFs. It's not that complicated and fun to do. Unless DTRPG provides that print-on-demand option, that's what I plan to do with A&EoDP.
  6. As I understand it, all of this is true depending of the heroquest and the level of involvement from the heroquester. There is even a difference between heroplane and godplane heroquests.
  7. My lectern is now done. I glued an african cloth (well, they're all made in europe, as you know) on the table and poured a couple millimeters of epoxy on it. I think I may have gone oversize 😁 The glorantha books look tiny on it ahaha.
  8. of course. The crit maximizes the part that got affected by the special. That's how I understand it.
  9. To me, it maximizes to 18+1D4. Crits only max weapon base damage, right ?
  10. I think more that 7 days is really an average. That or the Perjurers' Bridge is 10min away from the Court of Silence. More probably, since the deeper you go, the farther away you are from the material world and you enter hero plane, time is just not working the same way ...
  11. Easy : they used the big mac index.
  12. Actually, I think the 7 days delay is for the journey to the Daka Fal Hall itself. Corebook, p149: Over the next seven days, the soul travels through the Underworld to the Court of Silence, the gateway to the afterlife. Once there, the Judge of the Dead determines the soul’s fate, and it departs for whatever afterlife it is assigned. Prior to judgment, it is possible to resurrect an adventurer with powerful magic. After judgment, only a heroquest can bring the dead back to life. So, I think the spirit of the deceased, while being very confused, is probably feeling attracted and carried away by a kind of "current" he has no way to resist (I guess some may be able to resist for a time, specially if helped by a shaman). The resurrection spell first starts with a summoning, calling back the spirit from its journey. You can imagine this will be more and more difficult as he/she reached deeper and deeper locations. For humakti, I see it as, first, the spirit refusing to come back and actively fighting back if any resurrection is attempted ; second, a guardian spirit sent by Humakt (or Humakt himself) escorting the soul to the Court of Silence ; finally, his Death rune affinity dragging him down. It's not that resurrecting an humakti is impossible, it's that during such an attempt you'll have to fight very powerful guardian spirits, probably one of the most powerful manifestation of a rune, probably various spirits of reprisal of increasing strength if the guardian spirit is ever defeated, and the humakti himself refusing or killing himself immediately after being resurrected anyway.
  13. I also think Lhankor Mhy, Issaries, Ernalda, Donandar, Chalanna Arroy, ... followers are probably welcome almost everywhere. And any Rune Master won't be treated the same way that a simple initiate. Actually, I'm starting to think you can probably write an awesome scenario with PCs having to travel on a time limit and back, and having to successively deal with all the situations described in this thread 😋
  14. Actually, any gift has to be repaid and that can be used offensively. I believe the incas were known to have expanded their territory through gifts first, resorting to war only if gift didn't work. In some ancient societies, gifts, including huge feasts and ritual burnings or destructions of priceless items were used to repay decades-old debts (creating new ones and their running interests). You can drive an ennemy clan to ruin through sheer politeness, or establish your superiority by making them publicly declare they cannot match you. Generosity is an Orlanth's virtue, noone can ignore a gift. And even more : if, during the diner, two children want to make a race to the well to see who will have to bring the bucket back and you decide to place a bet on one of them, the local authority figure will have to match your bet and probably raise it unless he wants to admit you outrank him. His pride could drive him very far. Of course, using those kind of tactics bluntly will probably generate almost as much animosity as a war declaration, unless cleverly done.
  15. In french an undrinkably acid wine is called a "chasse-cousin" (cousin-ouster) 😄
  16. What I understood about these : I think Spirit Binding is a generic version of Control (specific type of spirit), you can use only to order the spirit to enter a binding enchantment and it works with any kind of spirit. I agree it isn't clear and open to puzzling interpretations though. a spirit can use its knowledge skills without being released, or cast a spell on you while you're in contact with the binding enchantment, or the item it is bound to, ... yes, you can use control, command or dominate to bind it, Spirit Binding is to me the generic version (control, command & dominate works only on a specific type of spirit, you have to learn a different spell for different types). I would guess yes. you can even cast it on a random spirit while you have no binding enchantment to force it to enter if you have magic point to waste 😀 indeed For the spirit to cast a spell on a target different from the item supporting the binding enchantement or the guy currently holding it, you have to use a spell or allow the spirit to go away after. I don't think so. They are not bound. What they know depends of their own history. Maybe Orlanth will send you the spirit of Brian, king of the volsaxi as your new allied spirit (I think not😈 Brian doesn't deserve to be a mere sidekick). I think you can consider a modest 1-3RP initiate for a PC allied spirit. I don't think they count as bound spirits. They're captured, not bound. The limit is managed very differently (using the fetch POW). A captured spirit will probably be bound if you really want to keep it. Yes, Control is not as powerful as Command & Dominate. It is mainly useful to force spirit into binding enchantments, then cast on them while they are inside (it works automatically then and you don't need to declare a spirit combat). Note the spirit may abandon before it is reduced to 0MP (it's up to you to convince it to do so by trading something with it, probably including the promise not to bind it).
  17. For me, there is a difference between : a bound spirit, trapped into a binding enchantment, that can hold any other spirit. That's just a bottle than happens to currently containing this spirit. You can put another one into it. Bound into an animal, it controls the body only if ordered to possess it. a possessing spirit, that uses a body as a vessel, trapping the initial spirit inhabiting it inside itself, or even expelling it. a freed spirit, naturally inhabiting a body, whose INT has been freed and is now sapient. I see allied spirits as possessing (the initial spirit being now hosted into the god paradise or kind of melted within the new one) or freed, but not bound. I can envision a bound cult spirit being "promoted" to an allied one. If the allied and bound spirit are not friendly to each other, I can see problems coming ...
  18. Hey, it's only a fair return for the rare, difficult and highly esoteric skill of Read/Write(language) !
  19. I think nakhi/nashi/naxi and bonobo are close enough. Add to this all the mythic matriarchal societies. I advocate we, Glorantha explorers, know very well you cannot unambiguously separate myth from reality 😉
  20. I will also add that "sad" appear when clicking on the "I like" button. To me it's a precision about what I liked in the posted text, certainly not a negative appreciation about the author. As others said, I understand it as "being as sad as you about it".
  21. some fetch can also fully materialize (shamanic abilities p360). I think anything corporeal with POW can potentially attune a crystal.
  22. What I meant is that doing stuff using your physical agility (directing a plough), your experience about the process (when and how to plow a field) or you will (casting a spell on the field) is probably viewed as (and IS) the same thing, a single process to transform the world. Only the degree differs. By channeling the runes through your muscles, it costs you only some endurance and you get a basic result. When you start to spend magic points, the result is more impressive, and by spending POW (or rune points), now you get exceptionnal results. But it really is a continuous scale, where RQ splits it in totally different processes. Yes, there are rituals, there are gestures and incantations, but there are also even when you don't spend magic points. I think no farmer will starts plowing his field without a magic incantation or a prayer, even if he doesn't cast a spell as defined by RQ rules. Indeed. I didn't say gloranthans aren't aware of magic, I said they don't make the distinction between what is magic and what is not. I think they have a single word for "magic" and "skill". Those powerful feats require a better understanding of the world, additional rituals and efforts, that's all. Actually, I was about to write they don't try to separate the natural from the supernatural. But, what exactly would be "supernatural" in Glorantha ? Maybe the god-learners and all those sorcerers.
  23. Wow, this one surely went into a heated discussion. Maybe I'll add my point of view, from a scientific perspective. Let's take a simple physic law such as Newton's F=ma It's used everywhere, it's the basis of almost every basic calculation done in standard physics, and it is one of the most accepted and verified law. Yet, it is NOT the law of nature : it's a mathematical model we use to reproduce that law and it works extraordinarily well. None of the equations of physics are laws, they are just models reproducing the apparent consequences of those laws we will forever ignore. RQ:G is just that to me : a model for us, players, to reproduce what is happening in Glorantha. And, indeed, as for physics, we had several successive ones ... I don't think there is "magic" in Glorantha. No rune points either, or spells. Gloranthans may not even have a word for "magic". They may classify their own abilities using other criterions, just like ancient greeks called "art" what was related to physical matter (sculpture, medicine, ...) and "science" what was related to spirit and ideas (mathematics, orate, ...). I see Glorantha as a network of runes peoples manipulate through agility, knowledge and will, a single process we have to modelize through the separation of a skill percentage and rune points & spells. You know no matter how well you take care of the plant in that pot, there are people with "green hand" and peoples without. We don't say of someone who can make any plant thrive while ours systematically die they're powerful magicians, do we ? I think that's how gloranthans view those priests and rune lords. The "green hand" effect is just really strong in Glorantha, due to the systematic presence of the runes. What we call "magic" in our model is just the regular skill, know-how, or whatever you want to call it. I don't think ernalda's priestess is really casting any spell, that's the process we, terrestrian players, have to go through to reproduce what she is doing. When she really want to convince someone she draws from those specific ressources of Glorantha, the runes and their divine incarnations, so easily available there, what we would just call inspiration on Earth because they don't exist here.
  24. It can also be used when heroquesting, to pick what you'll meet during your journey when several encounters are possible. The risks from the spell are no higher than the risks from heroquest anyway, so if you prepare against a specific type of foe, that's a way to ensure that's the one you'll fight.
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