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Cultist of Sooty

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  1. I found an interview with him: http://www.castaliahouse.com/john-boyle-the-queens-heir/ He's, er, definitely influenced by Glorantha: "You asked about the possible influence of D&D or other games; well, I don’t really know much about Dungeons & Dragons, but I was heavily influenced by the work of Greg Stafford and Steve Perrin after meeting them in the late 70’s and Sandy Petersen as well. I did some writing for Chaosium Inc., small pieces for the RuneQuest and Stormbringer game systems and the influence of Stafford’s Glorantha runs through Queen’s Heir. I took the idea for the general framework of my world from a book called The Sword of Rhiannon, by Leigh Brackett. When I went looking for a society to hang from that framework, I remembered something Greg Stafford once wrote about the Hittites and I looked them over and was drawn by the phrase “The Thousand Gods of the Hittites” (some sources say 10,000, the Hittites mention gods everywhere and often give nothing more than their names)."
  2. That is exactly what happened in the last session I ran, on Sunday evening. In this case the wolves were chasing a person rather than the herds. But having one wolf zapped right in the head by a lightning bolt and the next one speared discouraged the whole pack very decisively. 😀
  3. We've had 4 sessions of play so far - the first 3 were mostly my own stuff set around Apple Lane and with a lot of stuff about apples in it. Last session was basically the first half of the Rainbow Mounds. They have newtling friends now and they'll tackle the trolls next session.
  4. At the end of our game on Thursday, the PCs had just got into the treasure room. SPOILER ALERT FOR MY PLAYERS JUST IN CASE ARIM & PENRALTAN'S PLAYERS COME HERE ... ... ... I've decided to not define the leaf that hurts you when you touch it any further unless one of us has a sudden inspiration later. It's just one of those mysterious things. I decided not to include the jewelled rod that makes the cave collapse. I felt that three mysterious things (the adamatine pillar, the leaf and the statue) were enough for me. I wanted to tie some of the other stuff into other happenings and give them some connections: The statue, though the players and PCs haven't realised it yet, is a statue of Orgorvale. They'll recognise it if they encounter her at the Queen's Tomb, or if they see another depiction somewhere else. Maybe at Ulaninstead if we end up on a side trek there, as one of the PCs is a Pol-Joni. They haven't touched the adamantine pillar yet. Thanks to the connection to the dragonewt plinth above, which I decided to play up by describing the pillar as inscribed with draconic runes and carvings. Disturbing this will draw the attention of dragonewts. If there is time in the next session, they'll arrive with uncanny speed and be waiting for the PCs when they exit the caves. If not, I'll have them turn up at some inconvenient moment in future. I bet Minaryth Purple would love to get a look at that pillar if he hears about the draconic stuff... If the PCs take a proper look at it, I must remember to give them an experience check in draconic lore. Whether they want it or not! 😉 I also decided to tie in the missing eye of the newtling ancestor idol to the Boat Planet. If ever we play long enough for the PCs to join the Boat Rise heroquest, when they see the blue planet in the sky they will be able to reach up and pluck the newtling's eye from the sky.
  5. Just ordered mine. Can't wait! 😀
  6. This is something I wrote up a while ago for some character background in a non-Glorantha game, but it seems to me like it would fit in well in Glorantha with maybe a couple of changes to small details: Once there was a fire who burned in a grate. When he was damped down to a little spark and he slept, he dreamed hungry dreams of the wood and thatch he saw through the bars of his grate. He dreamed of the wildfires that were his ancestors. "Just set me loose for a moment," he sighed in his sleep. "And I will feed my hunger. I will be an inferno." One day the grate was left open and the little spark was free! He leaped from the hearth to the table, from the table to the chair, from the chair to the curtain. He reached out with fingers of flame to climb to the roof. But a woman spoke and made him pause there. "You should let your hunger be satisfied," she told him. "With what you have already burned." "Why should I? My hunger is powerful and I would fill it." "If you do not temper it, it will control you." "Why should I care?" "Because people will fear you. They will tear down everything around you that could feed you. They will bring water and sand to quench and smother you. Your flame will be extinguished. You will be cold and dead. You know this to be true." The fire flickered with doubt. "If this is as you say, why should I not blaze hot and hungry in the short time I have left?" "You have a choice. If you temper your flame and walk with me, you will be more than a blaze that burns once and goes out. You will be many fires. You will be fire that brings warmth, fire that brings light, fire that gives comfort. You will be fire that cleanses, fire that consumes, fire that kills. When it is needed, little spark, I promise you will run free and hot and wild across the open plain. You will roar and your smoke and flames will reach up to the sky. Just choose." The fire chose. When the woman walked away from the house, flames danced in her eyes.
  7. For what it's worth, I have ridden an ostrich in real life. It felt neither stable nor very comfortable, but then I am not experienced at all in riding so I would probably have said the same if it had been a horse. It was in South Africa. It was an organised thing, I didn't just snag a passing birdie and hop on.
  8. Some more that I thought of: Eureka Miniatures have a lot of ancients - Assyrians, Greeks, Amazons, Persians, etc. That's an Australian site but I know they have distribution deals in other countries. There's Gangs of Rome for lightly-equipped Roman men and women, and quite a lot of civilians too. Brace yourself, though, they're not cheap. Crocodile Games have Wargods of Aegyptus and of Olympus. Bear's Head miniatures have some nice ones, including a great undead rhino which I'm sure everyone would love to encounter somewhere in Prax. I also have a vague memory of someone whose range included amazons riding antelope, but my memory and search fu are failing me.
  9. It's lovely, but it's just a normal llama, not an aepycamelus. I want an aepycamelus for my birthday now. 😀
  10. One of my projects for the summer, now that I'm playing in Glorantha again, is to put together some miniatures. I was thinking mixing and matching parts from a few difference Victrix miniatures and/or Gripping Beast miniatures sprues to make "new style" Heortlings. So mix bits from ancient Greeks, romans and celts/vikings to make suitably barbaric warriors. I did feel like the Byzantine spearmen from Fireforge miniatures might be a good source of bodies wearing scale armour. Mix and match those with various ancients parts and you should be able to make good Orlanthi weaponthanes. Are any of those "perfect" for Glorantha? No, but with a bit of work to find the best bits and the right paint job I think they'd look pretty good. There's generally nothing much in historical ranges for female characters, unfortunately. Bad Squiddo Miniatures have a good range of shieldmaidens - yes, Vikings are out of period, for Orlanthi now, but some of them would still work. And they have a couple of Amazon types, too. Hasslefree miniatures have a few in their fantasy ranges that would fit right into Glorantha. A warning on that is that some of their range is NSFW because of being in the nuddy. They're totally ahistorical and out of period, but with a mix and match of the right parts, some of the female fantasy warriors for Frostgrave from Northstar miniatures might work as Heortlings in winter gear. Their cultists and a few monsters and other bits could work quite well for Glorantha stuff, too. And Bronze Age miniatures have some nice, erm, Bronze Age types. One thing that is always VERY good to see from the people who have licences to make miniatures is when they make things that you can't source elsewhere. I would give my right arm for some good models of high llamas, for example. I've been away from work this week, and my delivery address for the dragonewts kickstarter was my work address. I'm hoping mine might be there waiting for me on Monday to soften the blow of having to be back at work. 😀
  11. King Arthur Pendragon. It has a whole supplement about battles, the imaginatively-named "Book of Battle".
  12. We played again tonight and, for the first time, the otherworldly aspects of Glorantha came to the front. The previous sessions had been "every day" stuff. Tonight's session featured a holy day and clan rituals, where the PCs perceived the other side and acted "as/with" their deities (stopping Nontraya the Taker from dragging Esrola down into the underworld). And in the same session, they were doing something as simple as dealing with apple thieves. We're all enjoying the game and it was very pleasing to have one of the players say "I think I get it" now about Glorantha, and liking that collision between the mythic and the mundane and how having protected the goddess will have a tangible effect in better harvests to come. This feels good.
  13. Infinity Engine may be quite busy right now as they started sending out orders for their Dragonewt miniatures kickstarter recently. I'm not based in the US, but I backed 2 previous kickstarters they did for troll and chaos miniatures and it was perfectly fine. They delivered in good time on both and seem to be lovely people. They seem to be doing this in their spare time, so I wouldn't be surprised if they're a bit slow to respond right now.
  14. Thanks, everyone! One thing that did make us all laugh in the session was that one of the very first attacks was a fumble that saw one of the PCs shoot his friend in the arm. Which left his friend concluding "I need better armour". They've already learned it's a dangerous world when it's run with Runequest. I'm playing a mini-session with one of the players tomorrow as the other can't make it. We'll play a full second session next week. I'm still all fired up for it. One thing I do need to remember to do, which @Shiningbrow reminds me of, is to give them plenty of chances to roll for skills so they have a chance to tick off those experience checks. And good luck, everyone, with getting your games going!
  15. I've been a fan of Glorantha for a very long time. I bought a copy of RQ2 way back in 1983 (just in time for everything to go OOP!) and just the little hints in that made me fall in love with the world. That and a copy of Griffin Mountain. But I never got to play it. One of the players in my school gaming group skimmed the book, took against it and that was it. Whenever the choice came up, it was "no" to Runequest. Sure, we had lots of good games. But never Runequest. After I left school, it was similar. Yeah, we played good games but I never managed to sell a group on playing Runequest. When Hero Wars came out, I finally got to play and run games in Glorantha. We did a lot of Hero Wars and HeroQuest. So I got my Glorantha fix in the end. But it still wasn't my first love, Runequest. Not until a few evenings ago. The runes were finally right and I ran a game of RQG for a couple of friends. I don't think the scenario itself was anything special. An encounter on the road leading to Apple Lane, a little skirmish. But when the PCs rode into Apple Lane with Gringle - who they had met on the road - and went to stay at the Tin Inn, where they met a troll trader? I have wanted to take some Runequest characters to that place for a very long time. 36 years. That's how long it took. I couldn't be happier. We had a beautiful new map of Apple Lane to show them (though my game is set when the pawnshop is still there). I'm a little surprised by how emotional I felt about it. Not right at the time, but when I was thinking about it the day after. As much as I liked the HW/HQ games I played, it was Runequest that introduced me to Glorantha. That carries some weight. To finally get to play in Apple Lane after all these years made my heart young again. It took me right back to the moment I opened the box and read about dark trolls and newtlings and runes for the first time. It took me right back to when I fell in love with the world that has given me so much pleasure down the years. Pleasure that sometimes came from playing, sometimes from chatting about it with friends, sometimes from reading and musing. What a wonderful creation it is and how grateful I am that people worked so hard over so many years to show it to us. And one of the best things about this current game is, these players are new to Glorantha. I get to see it be new again through their eyes, like it was for me all those years ago. There are rumours of trouble at the Rainbow Mounds. I can't wait to see the PCs go there.
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