Jump to content

Newt

Member
  • Posts

    853
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Newt

  1. Newt

    OpenQuest 2 Q& A

    I left Redcastle's rule question alone, because basically he needs to go and read the rules more carefuly. It is in OQ1 and rules nit picking/requests for errata isn't what I was looking for with this post.
  2. Only five more days to go. If you are sitting on the fence, no is the time to stop
  3. It will probably be an IndieGoGo pre-order. ROH is a self contained game, whcih includes the bits of OpenQuest it needs to run alongside new rules specifically written for RoH. RoH will benefit from any updates to the actual rules that comes out of OQ2, but bear in mind OQ2 is a fantasy game and the main overhaul (if any) is going to happen for the magic rules. So in short you don't need OQ2 to play RoH, and you won't miss anything if you only buy RoH.
  4. Hi Conrad, the proof reader is being more tardy than expected. I've got patience with him, since he is very good, but it has delayed things. Release date will probably now be early 2013.
  5. OPENQUEST 2 is GO! GO! Just under two weeks of the IndieGoGo.com preorder left. OpenQuest 2nd Edition Pre-order | Indiegogo Pick up has been outstanding and we've reached four out of five stretch goals. This means A new version of OpenQuest 2 expanded to be the IMPERIAL EDITION. Highlights of this.... US Letter Size Available in hardcover Tidied up and reorganised rules, to remove any remaining ambiguities. All internal Clip art replaced, existing art improved and new art added by artist Simon Bray. Purely random character generation. New Spells, (at least 50 Battle Magic ) Sorcery Enhanced. Generic Deities + spells. Blood Magic for evil magicians. Straight forward rules for Relationships by Simon Bray. At least ten New Monsters. Genre Guides. How to use OpenQuest for specific Genres such as Swords and Sorcery, Low Magic settings, High Fantasy etc Plus other small highlight boxes, containing explanation of current rules for the first time D100 player or Games Master. New wrap round cover by Jon Hodgeson Mass combat + Domain rules Otherworlds of magic explained. More setting info for the Empire of Gatan. More plunder items. Because we've reached the stretch goals for them all preorderers will get. OpenQuest Basics - a quick start lo art version of the game, in 6in x 9in format. If you order a printed version of OQ2 you automatically get a printed version of OQBasics OpenQuestRpg.com - a hub for all OpenQuest activity, including the extended family of OpenQuest games (currently The Company and the upcoming River of Heaven), with forum, online SRD for reference, as well as a members only area with exclusive preview material and playtest material. All pre-orders no mater the level get members access for a year. The final stretch goal , a book of OpenQuest Adventures, is in sight, and all preorders will get a pdf copy (with the option of a printed version) way in advance of general release. Remember its the final two weeks. If you don’t preorder now you are going to have to wait until the game goes on general release in Feb to grab a copy and will miss out on the free shipping and extras (so no free printed version of Basics if you don’t preorder the printed version, and no free year subscription to OpenQuestRPG.com ). Thank you for your time. Regards ;O) Newt
  6. Hearts in Glorantha issue 5 is now available $12/£8 print via Lulu $8/£5 Pdf vis Drivethrurpg.com This issue: Humakti Feature Hu of Nine Silences by Jane Williams Humakti Hypen by Jane Williams Humakt Chaosbringer By Laurent Aillet The rest Heroic Tales by Various Aldran by Newt Newport Foundry by Newt Newport Anxials Annex by Jamie “Trotsky” Revell The Peace Process by Neil Smith Ships and their Crews by Nick Davison Through the Eye of the Dragon by Newt Newport
  7. Right can I ask people to keep it within the actual content of the game
  8. Certainly plan to have some quick rules for Steampunky fantasy as one on of the Genre guides, but one of the regular D101 authors wanted to do a Steampunk OQ as a self contained thing. Perhaps now is the time to give him the green light?
  9. It would be too much work to do this, and con try to what D100 is. If you want long drawn out dungeon crawls buy into D&D. If you tinker with hit points to increase player survivablity then you will have all sorts of knock on effects, that I don't want to have to trace and bend the system out of shape. Spellwise I'm adding in new spells that fill a few gaps and add to the D100 fun. I'm not adding big long lists of spells to emulate D&D. People keep on asking me to make a D100 D&D out of OpenQuest. Let me state again, I have zero interest in doing this so its not going to happen. Not not in OQ2 anyway
  10. Not really what OQ is about, and the Ganging Up rules handle large numbers of attackers (say a group of Goblins) just fine.
  11. Yes I remember now, the weapons table did get looked at between SQ & MRQ, my mistake
  12. Weapons lists where inherited from Mongoose RuneQuest 1 SRD that OQ was based upon. At the time me and the chaps who reviewed the rules decided to keep the weapons tables as was for compatibility with MRQ1 and because we had run out of time to produce the game ( I was about to become a dad for the second time and I knew if I hadn't released OQ before then it would have never got done). If anything I wanted a much much simpler weapons table than the one currently in OQ, which you might get this time out
  13. Oh don't worry I won't be adding so much crunch its like bloated box of chrunchflakes No chance of me becoming a victim of my own success on this one I know OQ's appeal is its simplicity, and hey as its author I want to keep that esp for the games I run using it. None of the rules addition will be more than two pages of text.
  14. Cult creation is already covered on p70. Perhaps not as in as much detail as RQ6, but this is OQ How OQ can be used for a 'High' magic setting will be clarified in the Genre guides. In short if you want to do high magic, you have everyone having a smattering of Battle Magic and then things like Preists (who use Divine) and Wizards (Sorcerers) are fairly common and active in the setting. Fire ball is kinda there with Energy Projection (p 97 ), while Invisibility does need adding in. Various shades of Invisibility spells existed in Chaosium's RQ2 but they were dropped in RQ3 (which is the base for MRQ1, and by evolution OQ). Rules for creating your own magical items are there in the spell lists (Create Charm, Create Potion, Create Magic Point Store p51-52 for Battle magic, Create Scroll and Create Spell Matrix for Sorcery and Create Blessed Item) but will be highlighted to draw people's attention to them.
  15. This is what OQ 2 is currently slated to include: Purely random character generation. New Spells, (at least 50 Battle Magic ) Sorcery Enhanced. Generic Deities + spells. Blood Magic for evil magicians. Straight forward rules for Relationships by Simon Bray. At least ten New Monsters. Genre Guides. How to use OpenQuest for specific Genres such as Swords and Sorcery, Low Magic settings, High Fantasy etc Plus other small highlight boxes, containing explanation of current rules for the first time D100 player or Games Master. Mass combat + Domain rules Otherworlds of magic explained. More setting info for the Empire of Gatan. More plunder items. Here's your chance to influence me and pitch for your favoured rules addition from the above list or suggest something not on the list. Couple of caveats Any rules suggestion has to be done the OpenQuest way. ie be simple and straight forward, ideally roll % skill then an immediate effect. No importing of rules from RQ or BRP, so no suggestions I'd like to see RQ6 style combat maneuvers in OQ Keep criticism constructive. I should really need to tell you how to behave on a forum, but I know how these things blow up sometimes
  16. here's a list of the questions that have been asked about OQ2 on the indiegogo.com preorder so far. Feel free to ask new questions in this thread vermer1632 said 18 days ago Q. Great news! Will the pdf version be available soon or will we have to wait the 60 days aswell ? A. If it’s ready before the end of the campaign yes. However with all the new content it may take longer than the original eta. When it’s ready you will get the pdf. Even if I get mugged by real life I’m hoping XMAS by the very latest for the pdf, with the book coming 1-2 months after. Q/I am working on an Earthdawn kit for OQ and I would like to include the OQ2 elements rigth away. A. A few people who are using OQ as developers have asked me if they can see works in progress, and I have to say no. It’s not fair to other people who have preordered. Also remember if you are using the dev kit with another party’s IP and intend to publish it publicly (and yes a Free pdf on a website is publishing it publicly) please ensure that you have that party’s permission to use their IP before you start on your OQ conversion. Otherwise you invalidate OQ OGL license Q.The Butcher said 23 days ago Any chance we’ll see a shamanism/spirit magic system as one of the stretch goals? Nothing against setting info or generic deities, but it’s just that it’s one of the really unique features of the Original d100 Fantasy Game and one I’ve grown used to. A. Shamanism/spirit magic is already in the rules. P58 for Shamans, and the whole Battle Magic is Spirit Magic in an RQ3 sense , using RQ2’s name. What OQ2 will better define is what Battle Magic is (i.e. a personal magic system that draws on the casters own spirit or that of enslaved/allied spirits). Same is true of Divine and sorcery. Also, are Simon Bray’s Realtionship rules anything like Passions for RQ6 and King Arthur Pendragon? A. Nope and that’s a wonderful thing in my book Basically each Relationship is expressed as a Percentage and tells you the strength of the relationship. There are different types of relationships (friends and enemies) which can be called upon by rolling against the skill. Q.db_dom said 23 days ago “Would it be a good idea to give the OpenQuest 1 PDF as a reward for the 5$ perk? It would allow people to discover the system for half price and might entice some to upgrade their contribution before the end of the funding campaign.” A. Nope, there’s already the OQ Dev Kit, which is the entire OQ book in word doc, sans pictures. Me mailing out pdfs is an extra admin cost when I should be writing OQ2 Q.mjonesrpg said 26 days ago Here’s hoping for a ‘Brawn’ skill and lots more spells. Brawn better defines what your character can do and everyone loves oodles of spells. Keep the simplicity but ramp up the options. Looking forward to this. A. Certainly lots more spells, that’s the hub of OQ (and any RQ system for that mater) its magic so I’m giving more than its fair share of attention. As for Brawn the jury is out on that one.
  17. Ok here's my calm opinion on this. Bear in mind I've also had dealings with Chaosium as a publisher, and we've got a book in production that was going to be published by them but never went anywhere. So this is based on actual experience rather than heresay First off make sure that you've not exhausted your options with Chaosium. Get in touch with Dustin, and send him a polite email explaining where you stand with Classic Fantasy. You might be pleasantly surprised with their response, but at least give it a go to put to bed any of your suspicions. If you still want the book to come out as a BRP supplement I'd recommend get in touch with Cubicle7 (info@cubicle7.co.uk) since they have released products under license from Chaosium before. Angus Abranson from Chronicle City (Chronicle City Webstore - The New Capital of Gaming and check out the contact page ) might be interested, he was part of C7 when they released various licensed books, but I don't know 100% whether his current plans include releasing any BRP books. Legend. Two ways forward here. Get in touch with Matt Sprange and see if he is interested in publishing it. Or Self publish and tap into the Mongoose forums as well as here to publise. Finally OPENQUEST (the crowd goes wild ) Again like Legend, two options. 1. Self publish. The world is your oyster, you can do what you want, change what you want from a nice straightforward clean base (which is about to get even more cleaner with OQ2). You can either do a supplement or a self contained game. You could start now, today, and there's already the loving bunch of OQ fans to cheer on your efforts 2. Drop me a line at D101. With RoH and OQ2 ( and related adventures ) out of the way by the end of the year I'll be looking for another OpenQuest game/supplement to put out. No guarantees, we'd have to have a good chat first and make sure both sides are happy People have been pestering me about an OQ/D&D version, since alot of my customer base comes from the D&D OSR and they find standard D100 a bit impenetrable. I've always refused, I like my D100 dungeon crawls small and deadly like early Stormbringer, and pointed them in your direction. OQ2 will have a small amount of guidance on how to do Dungeon Crawling , both in D&D blanket of HP style and in the harsher world of D100 Old School RQ, but I know for fact it won't have the level of detail that some people want. Ok that's my 2p
  18. That would be me, posting a rather grumpy post at 2 am in the morning, thought no one would notice if I quietly deleted it. Foiled again!
  19. FFS this isn't the playground and we're not 14 anymore.Calm it down!
  20. The first adventure module for Crypts and Things, intended as an introduction to the game. Compatible with other Old School Class/Level based games based on the Worlds Favourite Fantasy Role playing Game in its 70s/80s incarnation. The module can be bought at In print $10/£6 at Lulu.com As a pdf $5/£3 at Drivethrurpg.com More information “Under a land shrouded in volcanic ash punctuated by rocky spires that tear at the sky they say the Great Dragon sleeps. Tyanos the Black, Trickster god of the long dead Hu-Pi people stole their blood and bottled it for his insane delight. As drink of the gods it confers immortality to mortal man, but at what terrible price? The very quest for this elixir is insane. A trip into a harsh and unforgiving land of the Spires, a poor and bandit ridden weird land, inhabited by the likes of Black Joop, Nigus the Headless and the Mother of Hydra. Names that should send a shiver down your spine. So pick up your sword, down the last of your ale to steady any nerves and stride off towards a great adventure amongst the rocks that defy the sky.” What this Module contains Blood of the Dragon is a short introductory adventure set in the ancient and ruined lands of The Spires. A Rough Guide to the Spires Adventure: The Lair of the Battle Apes New Monsters – The fearsome Battle Apes.
  21. We've nearly reached stretch goal 3 (which is a free pdf/low cost print low art version of the rules called OQ2 Basics), so I've added two new stretch goals. Goto the campaign to check them out. OpenQuest 2nd Edition Pre-order -- Indiegogo
  22. It is with great pleasure I formally declare the pre-order for OpenQuest 2 open! OpenQuest 2nd Edition Pre-order -- Indiegogo The pre-order will run until October 26th, with the rule book going to print shortly afterwards. At the bare minimum OQ2 will be available as a tided up version of the current rules, with new art to replace the clip art in the current version and in pdf/soft-cover and HARD-COVER. What's more if the goal amount of the pre-order is exceeded then things start to get interesting, as I will then start adding new and expanded content to the book. Also up for grabs is a new cover by Jon Hodgson, which the campaign banner/logo below previews part of. So if you are an OQ fan and want to see a new expanded edition, that is 99% backwards compatible, with the first edition, please visit the pre-order page. Even if you just want to get the new content by downloading the new OQ2 Dev Kit, its worth donating as the more the Goal is exceeded the more content will be made available.
  23. It was originally written for OpenQuest, and we still have the stats which at some point in the next month I'll release as a freebie. Also HQ 2nd edition is virtually statless, its more of a framework of play than endless streams of numbers. So you can take it and use it with your system of choice no problem.
  24. Empires Rising is a new stand alone fantasy setting for HeroQuest filled with adventure, warfare, conquest and empire building by Nathan Baron. Its 104 pages contain history, politics, gazetteer, a complete city, religions, character races, character occupations, bestiary, and four complete detailed adventures set in the world of Athennia. If you are looking for a HeroQues fantasy setting that is not as heavy or deep as Glorantha, yet still supports a wide variety of story telling syles, as demonstrated by the four adventures included, Empires Rising is your book. Available from DriveThruRpg.com in pdf format and in softcover print via Lulu. PDF- Drivethrurpg.com £6 Softcover print - Lulu.com £12 for more information and previews visit d101games.co.uk/empires-rising Here's the cover by Jon Hodgson.
×
×
  • Create New...