Jump to content

Newt

Member
  • Posts

    853
  • Joined

  • Last visited

  • Days Won

    11

Posts posted by Newt

  1. A Happy New Year to all my supporters. D101 had an amazing year despite the pandemic, and 2022 will ride forward on the successes we've had. So here's to a Mega Gaming Fun Year for everyone 🙂

    • Like 5
  2. OpenQuest 3 went doubles for critical/fumbles, with the spending of fortune points flipping dice points. Without going into the maths of it, I made the change because its a ton of fun in play and its easy for newcommers to pick up.

    That be said old hands are constantly sighing, 03 if that was RQ it would have been a critical! 🤣

    • Haha 3
  3. 8 hours ago, Rhialto_77 said:

    Regarding skill mastery:
    The main section on skill mastery (p. 42) states that masters never roll for skill checks and always achieve a critical success.
    Does this hold also if there are penalties to the roll, i.e., even at -50%, a master gets an automatic critical?

    That’s correct.

    Before I break this down, you need to understand that 100% being a Master means that they are the top 1% of that skill, who do legendary things every time they are tested in that skill (as pointed out in the Skill Expertise table on page 19).  This means that they work a little bit differently than normal characters, and they are the best of the best

    The Masters automatically succeeding with a critical result is the rules expression of this.

    8 hours ago, Rhialto_77 said:

    Does this hold also if there are penalties to the roll, i.e., even at -50%, a master gets an automatic critical?

    Ok this isn’t explicitly stated I the text, but I would rule that if the referee feels that a negative modifier applies to the Master, and bumps the skill down then suddenly the character is using an effective skill at less than Master level and there fore has to roll like normal.

    This is the main way less able opponent’s will attempt to take down a Master, by putting them in mundane circumstances or by casting magic whose effects apply a negative modifier that forces their skill down to less than 100%.

    8 hours ago, Rhialto_77 said:

    It is also spelled out how mastery works in opposed tests - but what about combat and magic?

    Combat does not use regular opposed tests but the table on p.72: a critical attack vs a critical defense results in a normal damage roll minus armor.
    This would imply that combat between masters reduces to rolling for damage à la Into the Odd?

    That’s correct you don’t make opposed rolls in combat. Its effectively a normal skill roll from the Attack, then if you hit your opponent, they may have the opportunity to defend themselves.  So you can’t use the Opposed Rolls rules for Master, and this case the Master automatically hits or parries/dodges with a critical result. One thing to state here characters who are a Master, are still subject to the cumulative modifier for multiple defences. Which is another way that less able opponents make them vulnerable by reducing their skill below 100%.

    8 hours ago, Rhialto_77 said:

    This would imply that combat between masters reduces to rolling for damage

    If they stand there going just engaging in close combat without any thought of magic or tactics, yup.

    But you are ignoring a whole world of using combat manoeuvres , magic spells, or just using followers to mob attack them reducing their Dodge or Parry skill due to multiple defences, before you step in to deliver the killing blow.

    8 hours ago, Rhialto_77 said:

    For magic, a critical success for personal magic or sorcery means that the spell costs 1 POW only, regardless of magnitude.
    Does that mean a master of either skills pays only 1 POW per spell, ever?

    Its Magic points now POW, and yes every use of Personal Magic Casting or Sorcery Casting is a critical. These characters are the near immortal spell casters of legend. Also by the time that player characters reach this level of expertise, there's rules for how they become immortals depending on their path of magic, have their moment of blazing glory and then get retired soon after. 

    8 hours ago, Rhialto_77 said:

    And are monsters with skills of 100 % considered masters?

    Yes.

    8 hours ago, Rhialto_77 said:

    BTW, on p. 20, it states
    'Characters with skills at 100% are Masters/Mistresses of their skills, and always succeed.
    Roll the dice to see if they get critical results.
    Masters never fumble their skill tests.'
    This looks like a holdover from OQ 2 since it contradicts p. 42.

    Yes that is, that should be deleted and reworded as follows.

    "Characters with skills at 100% are Masters/Mistresses of their skills, and always automatically succeed with a critical effect (see page 42)."

    One for the errata.

    Thank you.

    8 hours ago, Rhialto_77 said:

    Regarding surprise attacks:
    I understand how surprise attacks by NPCs on the PCs are supposed to work.
    As each PC tests against the best NPC, each PC is either surprised or not during the first round of combat.

    However, if the PCs try to ambush NPCs, it is also a roll of each PC vs. the best NPC.
    So how do I determine which NPC is surprised if only some PCs make the roll?

    Its more a case if PCs who pass their Opposed test, gets the benefits of a surprise attack against the NPC they are attacking as laid out in part 5.

    In both cases I use the highest skill in the opposing side, to avoid a situation where each surprise attack involves an Opposed Skill check vs every opponent.

    Hope that helps

  4. No, no it was just a typo, that you made in the heat of making your post 😉

    OK with my Moderator Hat on here, and also as creator of OpenQuest. 

    I didn't write the game to support Gor or any other setting that is as misogynistic or problematic as Gor is. 

    Suggesting otherwise, or engaging in discussions about how to use OpenQuest with such settings, will get on my wrong side. 

    Right I'm going to close this post now. 

     

    • Thanks 2
  5.  I am proud to announce that OpenQuest 3rd Edition is now generally available from D101 Games web store in both pdf only and Print + Pdf bundle.

    I've got a limited amount of the printed version of the book, with sewn pages, end papers, ribbon, and eight colour plates, left over from the Kickstarter, and that's what I'm selling until they are gone. 

    I’m still in the process of setting up the product on drivethrurpg.com and lulu.com and will let people know when I’ve released them via my Twitter account, @d101games, later this week/early next.

     

    openquest-banner-on-sale.png

    • Like 5
  6. With the end of the Great OpenQuest Mailout to backers and pre-orders yesterday, I am proud to announce that OpenQuest 3rd Edition is now generally available from D101 Games web store in both pdf only and Print + Pdf bundle.

    I’m still in the process of setting up the product on drivethrurpg.com and lulu.com and will let people know when I’ve released them via my Twitter account, @d101games, later this week/early next.

    • Like 1
  7. We are getting there. 

    The main rulebook has gone out to POD backers last week, and I received the printed version for the Signed & Sent edition from the printers today.

    Here's what 300 copies looks like dumped at the bottom of the drive of D101 HQ 😄

    I'll be mailing these out over the next couple of weeks to backers, then the book goes on general release 🙂

    arrival of OQ 2.jpg

    • Like 5
  8. Great Attack
    Page 67 keep the summary as is.

    But under the description. 

    Page 68 second line should read "The attacker gains +20% to attack and automatically does the maximum damage possible for the attack, i.e.. maximum amount for the weapon plus the maximum amount for any damage modifier.

    So that's scenario one. In general OQ goes big or goes home when it comes to modifiers and bonuses. It doesn't do twiddly add a little bit here or there. 

×
×
  • Create New...