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Posts posted by Newt
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A Happy New Year to all my supporters. D101 had an amazing year despite the pandemic, and 2022 will ride forward on the successes we've had. So here's to a Mega Gaming Fun Year for everyone 🙂
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Damn, that's looking good @lawrence.whitaker 🙂
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Finally, the OpenQuest Companion is out in pdf now and on pre-order for the printed version which should be available sometime in Jan (but you get the pdf as an immediate download).
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Update on the progress...
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To celebrate me reaching my half-a century this month I'm having 50% off the Pdf's of OpenQuest, Crypts and Things, and Monkey the RPG until the end of the month!
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Just to let you know the OpenQuest Companion is being proofed/edited, and when it comes back it will go straight into layout. ETA begining of December.
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Cheers folks!
To celebrate I'm having 50% off the Pdf's of OpenQuest, Crypts and Things, and Monkey the RPG until the end of the month!
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On the Swords and Sorcery front I used to publish The Savage North for OpenQuest. After a good ten years its finally out of print though to make way for a new version The Saga of the Savage North 🙂 Here's the detail of the cover by Jon Hodgson, out later this year, early next 🙂
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Currently undergoing a full self-edit.
Getting back into the swing of D101 Games work, after the summer holidays after looking after my children that was more demanding than I expected 😄
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OpenQuest 3 went doubles for critical/fumbles, with the spending of fortune points flipping dice points. Without going into the maths of it, I made the change because its a ton of fun in play and its easy for newcommers to pick up.
That be said old hands are constantly sighing, 03 if that was RQ it would have been a critical! 🤣
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Ok I've made a note of that so I'll update future printings and update the pdf.
Please note, can everyone who spots errata (or suspected errata) send it to newt@d101games.com.
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8 hours ago, Rhialto_77 said:
Regarding skill mastery:
The main section on skill mastery (p. 42) states that masters never roll for skill checks and always achieve a critical success.
Does this hold also if there are penalties to the roll, i.e., even at -50%, a master gets an automatic critical?That’s correct.
Before I break this down, you need to understand that 100% being a Master means that they are the top 1% of that skill, who do legendary things every time they are tested in that skill (as pointed out in the Skill Expertise table on page 19). This means that they work a little bit differently than normal characters, and they are the best of the best
The Masters automatically succeeding with a critical result is the rules expression of this.
8 hours ago, Rhialto_77 said:Does this hold also if there are penalties to the roll, i.e., even at -50%, a master gets an automatic critical?
Ok this isn’t explicitly stated I the text, but I would rule that if the referee feels that a negative modifier applies to the Master, and bumps the skill down then suddenly the character is using an effective skill at less than Master level and there fore has to roll like normal.
This is the main way less able opponent’s will attempt to take down a Master, by putting them in mundane circumstances or by casting magic whose effects apply a negative modifier that forces their skill down to less than 100%.
8 hours ago, Rhialto_77 said:It is also spelled out how mastery works in opposed tests - but what about combat and magic?
Combat does not use regular opposed tests but the table on p.72: a critical attack vs a critical defense results in a normal damage roll minus armor.
This would imply that combat between masters reduces to rolling for damage à la Into the Odd?That’s correct you don’t make opposed rolls in combat. Its effectively a normal skill roll from the Attack, then if you hit your opponent, they may have the opportunity to defend themselves. So you can’t use the Opposed Rolls rules for Master, and this case the Master automatically hits or parries/dodges with a critical result. One thing to state here characters who are a Master, are still subject to the cumulative modifier for multiple defences. Which is another way that less able opponents make them vulnerable by reducing their skill below 100%.
8 hours ago, Rhialto_77 said:This would imply that combat between masters reduces to rolling for damage
If they stand there going just engaging in close combat without any thought of magic or tactics, yup.
But you are ignoring a whole world of using combat manoeuvres , magic spells, or just using followers to mob attack them reducing their Dodge or Parry skill due to multiple defences, before you step in to deliver the killing blow.
8 hours ago, Rhialto_77 said:For magic, a critical success for personal magic or sorcery means that the spell costs 1 POW only, regardless of magnitude.
Does that mean a master of either skills pays only 1 POW per spell, ever?Its Magic points now POW, and yes every use of Personal Magic Casting or Sorcery Casting is a critical. These characters are the near immortal spell casters of legend. Also by the time that player characters reach this level of expertise, there's rules for how they become immortals depending on their path of magic, have their moment of blazing glory and then get retired soon after.
8 hours ago, Rhialto_77 said:And are monsters with skills of 100 % considered masters?
Yes.
8 hours ago, Rhialto_77 said:BTW, on p. 20, it states
'Characters with skills at 100% are Masters/Mistresses of their skills, and always succeed.
Roll the dice to see if they get critical results.
Masters never fumble their skill tests.'
This looks like a holdover from OQ 2 since it contradicts p. 42.Yes that is, that should be deleted and reworded as follows.
"Characters with skills at 100% are Masters/Mistresses of their skills, and always automatically succeed with a critical effect (see page 42)."
One for the errata.
Thank you.
8 hours ago, Rhialto_77 said:Regarding surprise attacks:
I understand how surprise attacks by NPCs on the PCs are supposed to work.
As each PC tests against the best NPC, each PC is either surprised or not during the first round of combat.However, if the PCs try to ambush NPCs, it is also a roll of each PC vs. the best NPC.
So how do I determine which NPC is surprised if only some PCs make the roll?Its more a case if PCs who pass their Opposed test, gets the benefits of a surprise attack against the NPC they are attacking as laid out in part 5.
In both cases I use the highest skill in the opposing side, to avoid a situation where each surprise attack involves an Opposed Skill check vs every opponent.
Hope that helps
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Yup, it went live on drivethrurpg.com yesterday
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No, no it was just a typo, that you made in the heat of making your post 😉
OK with my Moderator Hat on here, and also as creator of OpenQuest.
I didn't write the game to support Gor or any other setting that is as misogynistic or problematic as Gor is.
Suggesting otherwise, or engaging in discussions about how to use OpenQuest with such settings, will get on my wrong side.
Right I'm going to close this post now.
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I am proud to announce that OpenQuest 3rd Edition is now generally available from D101 Games web store in both pdf only and Print + Pdf bundle.
I've got a limited amount of the printed version of the book, with sewn pages, end papers, ribbon, and eight colour plates, left over from the Kickstarter, and that's what I'm selling until they are gone.
I’m still in the process of setting up the product on drivethrurpg.com and lulu.com and will let people know when I’ve released them via my Twitter account, @d101games, later this week/early next.
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With the end of the Great OpenQuest Mailout to backers and pre-orders yesterday, I am proud to announce that OpenQuest 3rd Edition is now generally available from D101 Games web store in both pdf only and Print + Pdf bundle.
I’m still in the process of setting up the product on drivethrurpg.com and lulu.com and will let people know when I’ve released them via my Twitter account, @d101games, later this week/early next.
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Unfortunate typo fixed 🙂 (I must admit I initially had kittens when I read the mistook).
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The OQ Quick-Start is now available as a pay what you want pdf, via Drivethrurpg.com as well.
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Same for
Gloranthan Adventures 1 - New Beginnings
Gloranthan Adventures 2 - Red Sun Rising
Cheers
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The link to Hearts in Glorantha needs to be removed while you are tidying up the list, its gone and no more 😉
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We are getting there.
The main rulebook has gone out to POD backers last week, and I received the printed version for the Signed & Sent edition from the printers today.
Here's what 300 copies looks like dumped at the bottom of the drive of D101 HQ 😄
I'll be mailing these out over the next couple of weeks to backers, then the book goes on general release 🙂
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Great Attack
Page 67 keep the summary as is.But under the description.
Page 68 second line should read "The attacker gains +20% to attack and automatically does the maximum damage possible for the attack, i.e.. maximum amount for the weapon plus the maximum amount for any damage modifier.
So that's scenario one. In general OQ goes big or goes home when it comes to modifiers and bonuses. It doesn't do twiddly add a little bit here or there.
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2 hours ago, bigandy said:
When Great Newt commands, I obey!
Steady on old chap, thinking for yourself and all that 😄
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If i was to do a feats system now, I'd be using Combat Options as a base and taking them away from every one regardless of skill level having them. But its more fun giving them to everyone, which players at low skill level only using them out of desperation.
But "Epic Options for Masters" or big damn heros, hmmmn you got me thinking now 😉
OpenQuest SRD now live
in D101 Games
Posted
A text version with a pdf for prospective 3rd Party publishers on how to use the SRD is available at no cost via the D101 Games web store.
Also, it’s available online via openquestrpg.com
I’ve had fun throwing this together, especially the website, so I’m looking forward to seeing how people use it.
All the best
;O) Newt