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Newt

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Everything posted by Newt

  1. Newt

    Mythras Review

    A little review of Mythras wot I wrote this day Mythras Review on The Sorcerer Under Mountain Blog.
  2. Yes Issue 6 is separate Here's HiG 1-5 collected (which also has links to Gloranthan adventures) http://d101games.com/product/hearts-in-gloranthan-issues-1-5-collected/ From the product description: .
  3. The long-awaited return of this Glorathan Fanzine, featuring 48 pages of Myths, Interviews, Articles, and Scenarios (systemless, HeroQuest and for RuneQuest 2). Available from me at the d101 Games web store Note physical copies of Hearts in Glorantha 1-6 Collected, Gloranthan Adventures 1 & 2 are now back in stock at the D101 Games web store. Also, Drivethrurpg.com where you can pick up both print/pdf bundles and pdf only. Hearts in Glorantha at Drivethrurpg.com
  4. Note: While DuckQuest is currently vapourware, Hearts in Glorantha Issue 6 is now out, which uses this cover and contains the RuneQuest 2 scenario Duck Hill. Get Hearts in Glorantha from the D101 Webstore. Hearts in Glorantha at DriveThrurpg.com
  5. DuckQuest, coming to Kickstarter on April 1st. Update: Happy April Fools! :D
  6. Newt

    Green Hell revealed!

    Nope it got lost under the pile of other stuff I have to do. But it has been revisited this morning while I was taking a break from straining my eyes at the layout files of Monkey looking for mistakes. So far its very much a draft in a notebook, but the following sections have been sorted out. The overall background: Basically Green Hell is two places which are connected. A rancid fetid swamp, which is where the players start, and a nasty stingy other-world. The cults of the setting which includes: The Imperial Aspirants - a hero cult for the beginning player characters to join, prove themselves before joining the Imperial Cult properly. The Skull and Bones - a pirate based cult (because there be pirates them swamps yar). The Cult of the Green Goddess- a divine cult which draws its power from a demi-goddess who is a bit absent-minded and isn't really into being a cult figurehead. The cult of the Horned Demon - another hero cult this time centred by a living hero who is wandering around the swamp, and therefore has active demands of his followers. Overall the cults are very much low powered introductory affairs local to the setting. Details on the six factions of the setting and their motives and objectives. Which also includes in sketch form all the npcs in the book and the locations important to each faction. I'm currently working on the 20+ NPCs that appear in the setting (about five or so in) and once that's done I'll be typing everything up and expanding some of the sketchy details. The last bit will be a full gazeeter to the setting as well as adventure or mission details. Green Hell is very much a pure sandbox, I've been playing far too much Fallout and other sandbox games on the PC recently to go with a linear adventure. Release date. No idea. I'd like to say early summer, but we'll see
  7. Newt

    Long spear?

    OpenQuest doesn't support this sort of "weapon pedantry"
  8. Newt

    Long spear?

    Ok lets unpack this. First off ignore the Flex trait - without the STR/DEX requirements (which I dropped in OpenQuest Refreshed) its a typo that I'll remove. It also makes very little difference mechanically, its a hangover from the MRQ SRD (which had all sorts of inconsistencies). Then ignore the Set trait for all Spears. The Set trait is only used on the heading for Spears, and obviously doesn't apply to Short Spears (that are the short stabbing variety used by Zulus, that occasionally get thrown - hence the Range triat). Then all that applies to the Longspear is the LS trait, which now on its own should make sense. I'll mark removal of the Flex and Set traits down for the next issue of errata.
  9. I used to publish an advice on how to use OpenQuest in Glorantha in a book called OpenQuest Adventures, which is no longer available. There was an article in there called "Gloranthan Runes" by Simon Bray which was his take on converting the OpenQuest Magic rules to work within a Gloranthan context and a scenario called Tomb of the Empty Emperor by myself. Here's the summary I included in that book. Before you ask I'm not at liberty to pass on Simon's magic rules (which are basically some guidelines for Cult ranks and quick lists of spells by cults) and I'm keeping Tomb to myself One of the reasons why OpenQuest Adventures got pulled was that with RuneQuest coming back I didn't want support any OQ Gloranthan hack officially.
  10. Hi STR/DEX requirements where removed in the current version of the game, since I found that I never used them. Any reference to them should be ignored. This is an errata item, and I'll mark it as such.
  11. When it goes on general release it will be available via DriveThruRpg.com who print and ship from the US.
  12. Also Scott and Matt have expressed strong interest in doing articles for issue 7
  13. Ha, Ha, scooped again! Thanks for letting folk here know about this
  14. I'll reply in detail later (I'm about to do the school run, take the pup to the vets etc) but what Sunwolfe says is bang on the money I'll give you the developer's inside view once my family doesn't have me in a half-nelson
  15. As I've just posted elsewhere I'm having a Winter Hack and Slash sale over at my web store. Most things are 50% off, except the River of Heaven softcovers which are a whopping great 75% off at £5/£7 a copy. River of Heaven Softcover at £5/$7 at D101 Games web store. Reason why; When I ordered a bunch of copies for UK Games Expo the first time I went three years ago the printer sent me an extra box in error. So what I'm selling off cheap now is the last 2/3 of that box. Buy a copy and not only are you helping me reclaim space for new products (such as the upcoming River of Heaven Companion which is in final editorial now, with the aim of being out Feb/March) but also putting a bit of money in the art fund for upcoming OQ/RoH projects. Plus you are bagging yourself a bargain! Also, I've got a couple of copies of the hardcover version at 50% (but those are limited - so get in quick). Oh and did I mention you'll get a free complimentary pdf, and the whole book is full colour throughout - with illustrations by Peter Frain like this Kenturan Hegemony Noble all the way through.
  16. By Krum, I'm having a 50% off Winter Sale over at D101 Games!That means the following have had their cover price hacked and slashed: Crypts and Things, OpenQuest, The Hollow West, Hunters of Alexandria, Gloranthan Adventures, Hearts in Glorantha, River of Heaven, Project Darklight and their associated adventures/supplements.Seeing as I want to clear out some space for new stock, the large number of River of Heaven softcovers I have have been reduced to £5 ($7) each. Also its the end of the line for Project Darklight, so it’s your last chance to pick up one of the last five remaining copies of the game for £5.Free Postage to UK addresses for orders over £10.Visit the D101 Games web store (d101games.com/store) to go to the sale.Sale ends Jan 31st
  17. Furnace and 7 Hills, aka the Sheffield Garrison Conventions, have been a hotbed of OpenQuest activity since the early days of the game. They've also seen a fair bit of action on the River of Heaven, The Company and Renaissance (Cakebread and Walton's Early Modern History spin off) front too. The new Chronicle of Gamers website, as well as being a tool for games submission for upcoming conventions, holds games from previous conventions. This link summarises all the games run under OpenQuest (and spinoffs) for the last nine years or so OpenQuest Games from 2009 at The Chronicle of Games
  18. That's up there with Neil Gow's (author of Duty and Honour, Beat to the Quarters) tales of playing Basic D&D sat on coal sacks in a shed in the North East, for gritty rpg origin stories
  19. I'd like to say I was one of the cool kids and RQ2 was my favourite, but it is RuneQuest 3. Oh the fun me and my mates had with that game. It was like being allowed to breathe after all the Gygaxian directives in AD&D and the training wheels of Moldvay's Red Box (we had yet to learn to say "sod it, this is my game I'll run it the way I want"). Also I jumped in with Games Workshop version, dutifully buying the basic slim volume first which I loved, because it was quick up and at 'em although I knew enough about RQ to know that I wanted the Advanced book as soon as I had saved up my paper round money for Divine Magic and Sorcery if nothing else. The Monster Book was next, because that made sense in a world of AD&D's PHB/DMG/MM Land of Ninja and Griffin Island were picked up in the great Games Workshop sale where pretty much all their RPGs (except their own lines which if memories serves me well lasted another 3-5 years,) were dumped in the sale bin, as part of their move to focus solely on miniatures. I always regret that Vikings never got the GW hardcover colour plates treatment. Not having Glorantha available, I spent my formative years GMing in worlds of my own devising. So despite knowing better, my RQ is a Generic Fantasy system. I didn't get round to using Glorantha until a good five years later when I used a good chunk of my student loan to buy all the Avalon Hill boxsets. That led to another ten years of my home game. Which by the end of it had lead to the stripped down system that would be the prototype of OpenQuest years later. I wouldn't go back to playing RQ3, Mythras is a fine inheritor in my opinion of that branch of RQ (the realisation of which makes me love it even more) but when I was originally designing OQ it was RQ3 I used as a reference, nicking a bit of RQ2's coolness an simplicity here and there. If you want to read more of me waxing on nostalgic about RuneQuest, I wrote this post on my blog Sorcerer Under the Mountain, a couple of years ago: RuneQuest and Me .
  20. We’re going Cyberpunk and Sci-fi for our Cyber Monday 2017 sale here at the D101 Games Web Store. 50% off the usual price of our Sci-Fi games Project Darklight and River of Heaven in print with PDF. Project Darklight £7.5/$10 usually £15/$20. River of Heaven main rulebook in hardcover £15/$20 usually £30/$40. River of Heaven Main rulebook in softcover $10/$13 usually £20/$26. Free postage to UK Addresses, and Free PDF with all orders. Offer ends 12 midnight GMT! Project Darklight is a game of Cyberpunks in space, battling the megacorporations and the conspiracies behind them in the 23rd Century. River of Heaven is a D100 game using our popular OpenQuest rules, based in a near singularity setting in the Bright Age of the 28th Century.
  21. Newt

    Welcome

    Pretty much, but I've dropped all the Black Hack inspired stuff, such as only player making rolls and the way of determining initiative, and made it purer D100, with the rules fitting within that logic (initiative is worked out based on the order of the skill you are using, with situational modifiers - I'll expand on this when I present the Skill Use/Combat system).
  22. Newt

    Art previews

    Queen Rizola This powerful lady is the King' Byron’s long-suffering wife and the voice of reason at his court. On the surface a bossy mother hen, in reality, a crafty woman with an extensive spy network and a strong sense of self-preservation.
  23. Newt

    Art previews

    Lorth Belthraus This noble elf is the Mouthpiece of the Twilight Elves. Like all the non-humans in the game, I start with a familiar starting point and then add one or two twists. In the case of the Elves, they started off as typical fantasy elves. However, since the recent War, which they were mysteriously absent from, they have undergone a change and have entered a state which they and human elf experts call "Twilight". They have withdrawn into their forest in central Erun, ceased all outside contact except through their mouthpiece "Belthraus".
  24. About the Art In the early days of D101 Games (around 2009-2010) I had the idea of doing short series of pdf only releases. I contacted the various artists I worked with back then to see if they had any readymade art that I could buy for this. Jonny Gray sent me a large set of pieces, and as I looked at them I was inspired. The pieces were people, not just a cartoon caricatures. I gently started thinking about who these people were and from those initial musings the early concept of The Chronicles of Erun emerged. There's also a wonderful early medieval/dark ages vibe which unifies the illustrations as a set. This had a huge impact on the game, in both historical influences and the overall tone of the game. Finally, Jonny sent me such a large number of pieces, that suddenly I had enough for a complete game! Normally the art comes after the game, but in this case it was the art which inspired the game!
  25. Newt

    Welcome

    Answers to Prime Evil's questions: "Given that the revamped system will be optimized for short campaigns, how will you handle character advancement? Will this be faster than in a typical d100 game?" Probably using Improvement Points, that are handed out for completing mission goals and advancing personal motives like in OpenQuest. This is pretty quick in itself, but I'm also going to play with the idea that you can advance characters during a game session, during breaks in the action or as part of the game as training. Also, there's an even smaller pool of skills and powers than OpenQuest, which are all ranked as skills. Also once you get past 50% (which represents basic competency) you start getting special abilities for the skills. So, for example, Combat skills start getting special manoeuvres. So as you' advance your skills you get the double advantage of getting new abilities. "You've indicated that you are simplifying the skill system. Do you plan to do the same for characteristics and derived attributes?" Yes. No Siz - if a creature gains extra hit points or damage from being large/huge/gargantuan that's a special ability. Movement is going to be abstract theatre of the mind, so I'm dropping that too. Damage bonus is still there, but its attached to the fighting skill. So attributes become a straightforward list of scores to keep track of damage/use: Hit Points (=Con), Magic Points (=Pow) and Confidence Points (=Cha, for social conflict). "What is the timeline for this product? Will we expect this around the middle of 2018 or further out? Will you crowdsource the book?" I'm aiming for early Q2, to coincide with UK Expo. Yes, there will be a Kickstarter. Despite having a large amount of the art already done, the book will need maps and a few extra pieces to finish off. Also to give it a bit of exposure
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