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Ferretz

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Everything posted by Ferretz

  1. Would be great with a clarification on this. I'm really looking forward to Regency Cthulhu, but I would like it to have as few typos as possible. Having pdfs go out before the print run is a good way to do this.
  2. I'm curious about the status of Regency Cthulhu, and the print versions of A Time to Harvest and Cults of Cthulhu. I really enjoy having the books in my hands instead of reading it from a screen. 🙂
  3. I would also like to know this. I'm starting a new CoC campaign soon, and I'm considering A Time to Harvest.
  4. Small mistake in the beginning of the campaign, I think (I haven't read the whole thing, so I might be surprised!) Anyway, on page 22, under The Visitors, the mi-go are refered to as the "main protagonists". Should be "antagonists", or is this campaign something entirely different from what I expected? 🙂
  5. Well, I'm not sure how to describe it without going into spoilers, and there might be players hoping to play in the campaign on this forum. But it is a great campaign, with a great story. I especially like that it can be run with a very low level of Mythos threats, and that this is up to each Keeper. The main threat can be full on Mythos, or not connected to Lovecraft's pantheon of nasties at all. So it makes for a great change of pace for groups who have battled the Mythos for years (like mine). The story is about a trek through China, Central Asia, India and Tibet to find pieces for a ritual. It is very well researched, with a huge amount of information about various cultures, traditions, religions etc. I don't think I've ever seen a rpg book with so many unfamiliar words. Luckily, there is a handy glossary. Also, if the campaign is to be run as intended, there is an important NPC that will join the player characters on this journey. Some groups won't neccesarily like this, and there are options of having him meet up with the group later. That said, there are elements to this story that can be disturbing to some players, but there are warnings and guidelines for the Keeper where these scenes and encounters appear. Cannibalism, ritualistic sex and human sacrifice happen in this campaign, also in ways you might not expect. I've spent some time talking to my players about this in preparing for the campaign. If I were to pick a strong point for the campaign, it would be that the setting itself feels like the main character. You easily get the impression of the vastness of the landscape, with almost isolated cultures and traditions you might come across. As for a weak point, I'm not sure. I'm often asking myself questions like "how am I supposed to run this scene for my group??" when reading it. Also, it can be run using Pulp Cthulhu, but I would go for classic Call of Cthulhu. My impression is that it is that it is quite light on combat, and I think Pulp would lessen some of the emotional impact in certain parts of the campaign.
  6. Oh, this sounds very interesting. I started playing CoC in the 7th edition, so I haven't really explored New England too much so far. A campaign set in Lovecraft's New England, with Arkham, Innsmouth, Kingsport and Dunwich sounds great. 🙂
  7. I'm currently prepping to run the excellent Children of Fear by Lynne Hardy. I've read through most of it, and I'm planning to use minimum Mythos. I love the story, even though some of the scenes and encounters are suprisingly disturbing. I hope to run it unmodified and as written, but I might tone some stuff a bit down. But I'm really curious about what the next big Call of Cthulhu release will be. I couldn't find any specific title. Has there been any news so far?
  8. So, I really like Cthulhu Dark Ages, and I'm thinking about running the three adventures in the book this winter. However, there is one optional rule I really don't understand the logic behind. So, in Dark Ages, the base skill for Religion and Natural World, if using this optional rule, is 100-POW. And when seeing something that triggers a Sanity check, you roll againt one of these instead. If the check succeeds, Sanity points are lost. A successful check triggers an improvement check then and there. Ok, I see the point of using Religion and Natural World, but why is it calculated this way? Why would low POW equal a high skill in Natural World and Religion? Having trouble with the logic here (yes, I know logic wasn't in great supply in the Dark Ages). -Eirik
  9. The information about the Mahayugas is a bit unclear (page 11, under Backgrounds, second pragraph). To me, it reads that one of Bhrama's days is 1000 Mahayugas, and each of these 1000 is again divided into four smaller epochs (Golden, Silver etc). And that Vishnu destroys the universe at the end of each one of these 1000 Mahayugas. Or something like that?
  10. Yes, in the second edition, it says: Skills (enlisted): Climb or Swim, Stealth, Throw, and two of the following: Dodge, First Aid, Mechanical Repair and Other Languages. Skills (officer): Accounting, Fighting, Firearms, two interpersonal skills (Charm, Fast Talk, Intimidate, or Persuade), Navigate , and two from Other Language, Psychology og Survival. This seem strange to me. Enlisted Hellfighters have no fighting skills? Or am I reading this wrong? E.
  11. Short question about the excellent Harlem Unbound 2nd edition: Is the Harlem Hellfighter (enlisted) missing the Firearms skill? Seems like they should have that on their skill list? E.
  12. I'm really looking forward to this campaign. Are there any updates on the timeframe for release on PDF?
  13. I've flipped through the book, and read some sections here and there, and I really like it! I have seen a couple of things that aren't typos, but maybe should be corrected anyways. On page 43, the word "BATTLE" looks like it is the header for the next sections (Castles, Communication, Community). It is not, right? On page 72: the header "Equip investigator" should be Equip Investigator, with capital I, as it is a header. It would also be useful with some weapon descriptions. I'm not clear on what a "Sword, Long" is (the table on page 92). Two handed sword, as far as I know, didn't really appear until around late 13th century. What kind of weapon are these stats meant for?
  14. I see. Well, the story isn't really affected by the description in the book, but I was curious if there were any specific reasons why the writers had changed it. Other cities in the campaign isn't described as fictive, as far as I can remember. I'll go for a more historically accurate Nairobi.
  15. So I'm running Masks of Nyarlathotep these days, and I noticed that the information on Nairobi is presented as a fictional version of the city (page 400): "The fictive Nairobi presented in this scenario bears no resemblance to the modern Nairobi of more than 500,000 residents." I'm a bit confused by this. Why is Nairobi presented as fictional in the first place? One of the things really like about Call of Cthulhu is how the game uses real places and history. In the campaign, Nairobi is a "new colonial town of about 8000 people". In real history, this number was 24,000 (in 1921). The modern Nairobi has over 3 million residents. I love this campaign, but I'm curious about the decision to use a fictive version of Nairobi in the campaign. It feels a bit strange, especially when compared to the attention to historical detail in the other parts of the campaign. -E.
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