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dawnrazor

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Everything posted by dawnrazor

  1. Necroposting here, but thanks for the PDF summary. This is exactly what I was looking for. My 7e books has sat there on the shelf since they came out as we're playing 6e, but now we're going to take them for a test run!
  2. Hey, Are there any good BRP sources for 18th-century gaming out there?
  3. This is awesome! So, where do we follow your progress in this department?
  4. What Toadmaster said. RuneQuest was first, BRP came later. The early thin BRP rules were like today's Quick Start rules, presenting the basics of the d100 system. I have two copies, that was included in my RQ2 box. The examples are for fantasy gaming using the d100 rules.
  5. Awesome write-up there, o Cicero of Cthulian lore!
  6. Awsome! Just wait until Marco Clabustri the Croatian mercenary joins this merry bunch!
  7. 121 downloads

    A bunch of new Character Concepts for OQ2. Intended for my Ravenloft game using OQ2 as rules engine, but usable for all Dark Fantasy flavored OQ games.
  8. 98 downloads

    Here's an OQ2 Chargen worksheet I did for the players.
  9. Hey guys! I made some magic compendia for the gaming table: Codex Magica Minor - Battle Magic Codex Magica Major - Sorcery Codex Magica Divina - Divine Magic The idea is for an easy reference at the gaming table. Please notify if you find any typos or such. Cheers
  10. Thanks guys Unfortunately the above link doesn't work anymore as I've moved over to Wordpress. Here's the new address: http://libermalum.wordpress.com
  11. 148 downloads

    Compendium of the Divine Magic spells
  12. 168 downloads

    A compendium of the Sorcery spells.
  13. 165 downloads

    I've made a table-side compendium of Battle Magic. Spell list and all spell descriptions. It's meant as a quick reference for players and GM.
  14. Hey all! I'm trying to consolidate my gaming collection and make room for stuff we actually are going to use in the foreseeable future, so I'm selling some stuff. There's a list of d100 game stuff and shipping info on my d100 blog: http://libermalum.wordpress.com/the-market-buy-trade/ Maybe you'll find something of interest there Cheers /dawnrazor
  15. 142 downloads

    Here's a new 2-page A4 character sheet for my upcoming OQ2 driven Ravenloft game. Basically, the sam as the official sheet, but with a more gothic flavor, and a new skill - gun combat (for those front loading arquebusses and pistolas).
  16. 122 downloads

    OpenQuest 2 game master screen. In A4 format, with 3 panes.
  17. 113 downloads

    A combat reference sheet for OpenQuest 2!
  18. 204 downloads

    This is a scan of an old RQ3 character sheet I got hold of in the early 90's. I don't know the authors, but I hope that they approve of this. It's a Swedish sheet, that much I know, but I have no possibilities to track down these guys. The sheet is very complete, and for RQ3. Best printed on a double-sided A3 and folded. I just scanned the pages in order, so if you want the folder layout you will have fix it yourself. Found a copy this week when I was looking through some old gaming stuff, and wanted to share with you guys. Cheers
  19. Hi. Old KULTist here The game is originally Swedish, and came out in Sweden in 1990. 1993 the US 1st ed was published. The rules system are really a heavily modified version of BRP under the hood, and as such much compatible with BRP. The basic premise is that the Creator/God/über-being (the Demiurge) is gone, and now his underlings, the arch-devils and arch-angels and their servants, are lost and fight between themselves over power. Further, humanity is really divine immortal beings, but we are trapped in "reality" and this is the great Illusion. The game is about ordinary people gradually discovering these premises. A normal unknowing person has a mental balance of zero. Supernatural events, magic and horrific experiences changes the mental balance to either positive or negative, where negative mental balance is the "dark path" and positive is the "light path". When a PC reaches +/- 100 in mental balance the Illusion shatters and he has ascended to his True Form. Also, the game ends, because the game does NOT support playing a divine being in Heaven/Hell. KULT is more about personal horror than the evil outer forces of Call of Cthulhu. So, ever if both are horror RPGs, they have a vastly different feel. If CoC is Lovecraft-style, then KULT is Clive Barker or Jacob's Ladder (the movie, that is). I've always ran it as dark detective/mystery stories with a supernatural backdrop, and that's how it works best I think. It's a game for mature players and experienced GM's, and nothing is too vile to be included. Cannibalism, weird sexuality, savage serial killers and mad sorcerers are all part of the game. Magic is dangerous and hard to learn and always comes with a price. There's also something called the "Dark Art", where some individuals, as they approach catharsis, can actually learn to control the Illusion (a little like Neo in matrix). Actually, the basic concepts of Matrix are valid: We are all prisoners in a fake reality, guarded by jailers angelic and devilish. Some things can make you see through the Illusion, and once you've done that you can't go back. Also, you will be hunted by the forces trying to keep up the Illusion. I've been toying with the idea of making a BRP hack and run KULT with the BRP rules, but some of the game's feeling gets lost in translation. A big emphasis is on the character's background: there's no occupations per se; rather you choose an archetype (the disillusioned detective, the femme fatale are examples). Then you choose a dark secret - victim of medical experimentation or something like that. The dark secret then leads to certain disadvantages and advantages which in turn affects your mental balance. KULT characters are troubled ordinary people, not heroes. That said, I think that you can mine KULT for ideas for your BRP medieval game. Sadly, the books are extremely expensive when you find them. In Sweden, you can find the Swedish originals more easily, but that won't help I assume...
  20. Hmm. It's leaning towards Magic World at the moment.
  21. Thanks guys So, OpenQuest is like old RQ2 and Magic World more like old Stormbringer? Is that somewhat correct? I used to own Stormbringer 1st ed, but haven't played it since the 80's. Liked the system, though...
  22. I've decided to run a fantasy campaign using some iteration of BRP. I do own most of the RQ variants from RQ2 and RQ3 via MRQ I & II and now RQ6. Thing is, RQ feels (i) too crunchy and most of all (ii) too attached to Glorantha (esp. the magic systems and the cults) and I want a fantasy game more in the geist of old school D&D with a touch of gothic horror for this campaign (read: Ravenloft style). Now to my question: I've read a lot about both MW and OQ and I wonder if you guys can recommend, or discuss the pro's and con's of each of these games. Any hints or tips would be most appreciated
  23. Hi guys! I wonder if you could enlighten me on the subject of PDF printing. If I want to take my legally purchased PDF to a POD printer and make, say a hard bound copy of the book, would that be legal? I really can't see the difference from printing it at home and put it in a binder or use ring binding or whatever... Anyone knows? Cheers /a.
  24. Thanks guys! I actually found what I was looking for - the Minion Rules from the 2300AD BRP Conversion PDF!
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