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About 7dot62mm


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    Longtime old player
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    I'm too old for this!

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  1. I've had this supplement for close to twenty years and, like you, have done nothing with it. The idea of Ireland in the Arthurian age is very inspiring but the supplement is not. Currently I'm thinking that since Ireland is several decades behind the Logres when it comes to chivalry etc. perhaps I could place some unused Uther age scenarios in Ireland. But then I'd need to railroad the player characters into visiting the island...
  2. I'm sure Sir Palomides would have very oriental-looking cats and up north near Dal Riada and Lothian they have many tailless cats
  3. I watched every episode of Lumpkin's campaign on YouTube and it was great. I'll definitely try to follow yours as well. Thanks for sharing.
  4. I too got mine this morning. The Paladin book's production values are sky-high with gilded pages and even an integral bookmark. Very, very nicely done!
  5. There's also Steven Lumpkin's The Great Pendragon Campaign - The Fall of Uther on YouTube: I highly recommend this, Steven is a great GM.
  6. I believe Grail Christianity is also covered in the Great Book of Pendragon treasures?
  7. In my campaign the player of a Christian knight had rolled so badly on his Christian virtues that he was much closer to the Pagan ideals. So we just decided that he would convert over the Winter Phase. Today I'd require a bit of roleplaying in order to achieve this (a visit to a Pagan temple, convincing someone of his sincerity) and also award a check to each of his Pagan virtues as he'd get religious instruction on how to be a good Pagan.
  8. In the old Nocturnal forums there was this use for APP: In order to attract the attention of a lady you need to win opposed roll of (your APP+(glory/1000)) vs. the lady's APP. If unsuccessful, you fail to make an impression so cannot invite her to dance, or to flirt with her or whatever. I'm also considering awarding a modifier to all social skills (those also affected by glory) of something like: APP Modifier ----------------------- 1 -5 2 -4 3 -3 4 -2 5 -1 16 +1 17 +2 18 +3 The bonus would only apply to raw APP, not your clothes and hairdo... of course as Pendragon has APP going to 32 and beyond then I still need to think about this a bit.
  9. In my campaign I use a custom-written program to generate a lady's stats, including traits and attributes, passions, backgrounds and family connections etc. using BoKL and my own modified systems. Players are of course immediately aware of any scores of 16 or greater ("she's famous for her zeal to get things done" for Energetic 16+) and as time goes by they will also become aware of any scores of 14+. The traits give the lady a bit of character. In addition the program generates some other useful NPC attributes such as Intelligence, so a knight might have a brilliant wife who would give him insights into the present situation and free tips from the GM. The program also randomly generates three favorite skills for each NPC, for example one's wife might be a good singer or love boating. The program also generates the lady's life from birth to grave (year born, year married, children, aging rolls and random death as explained in BoEntourage or somewhere) so it is useful in tracking the family of one's liege lord for example ("Lady Winningham has been ill this year", or "your vassal knight Sir Gwyddyff has been graced by the birth of twin sons"). So I've got pretty good tools for generating potentially interesting female non-player characters. As the program is very quick I try to generate wives, random noble women met at a Camelot tournament, sometimes even common women, either on the fly or during scenario preparation. Nevertheless women tend to be very much in the background of our games, mostly because the player knights usually leave them at home and go off adventuring elsewhere. The average Pendragon adventure does not involve the wives of player characters in any way.
  10. Would be very nice to have that maneuvers table... 😎
  11. Thanks! I've now stolen this for my campaign! 😀
  12. I think this sort of thing would depend on the tradition of the locale. It seems to me that in many places a patrol sent by the lord to keep the peace which then ended up apprehending an evil knight would be expected to bring the miscreant to their lord for sentencing and the like and that the prisoner plus any loot would be the lord's. After all he is the law on his lands. Now if the is smart the lord would undoubtedly reward the knight in some lucrative way. A proper battle is then a different thing, the knights enter the fray knowing that any loot including prisoners are theirs to keep.
  13. Neat and really nicely laid out! You could add some of these things if you feel they'd add value: * Page references to where to find the various solos in the Pendragon rulebook * In section 2 is there a rule saying the equivalent of "A die roll of 20 always results in a one-point increase in the score, even if currently 20 or greater." ... or is it just our house rule? * In section 5 is there a rule stating the equivalent of "All horses suffer a –1 modifier for each year of the horse’s age beyond 7 years" ... or is this another house rule of ours? * You could add family events, i.e. sister marries. * In section 7 I think you should add "Traits cannot be increased over 19. Passions cannot be increased over 20. No statistics can be raised higher than its maximum cultural value, which is usually 15, 18, or 21. SIZ may not be increased after age 21 and no statistics may be increased after he reaches age 35." In section 7 maybe: " For NPC squires roll 1d6 and add the points to any of the squire's skills desired, to a maximum of 15." For player squires "Roll 1d6 for SIZ and 1d6 for STR at each Winter Phase. Result: 1-3) no growth, 4-6) 1 point of growth. The squire also receives additional training from his knight, which is represented by 5 additional skill points that the player may distribute to the squire’s skills. In addition he receives the normal Winter Phase choices same as knights. * In section 8 add conspicuous consumption. * Section 3 add 1 to age of squire, if he becomes 21 years old escalate the matter to the GM * Followers Experience (Book of Entourage): "Each Winter Phase, during Step 2: Experience rolls, after finishing the rolls for your knight, all Followers also try to improve. All Key Skills and Passions Skills for Followers have a chance to progress. First, raise their Age stat by one year. Second, attempt to raise all their skills and passions. The amount and method depends on the ability’s current value: 15 or less: +1 point per year up to 15 16-20: roll 1d6: 1-5 = nothing, 6 = +1 point, up to 20 20+: roll 1d20: 01-19 = no gain, 20 = +1 point. * If your character is or holds an office with a Baron or higher noble, decide on his future attitude towards graft and corruption, as explained in BoW p. 51. Decide what types of Graft the officer will attempt to partake in during the year to come and write it down.
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