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Sir Mad Munkee

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Everything posted by Sir Mad Munkee

  1. That Saxon idea is exactly the kind of thing I needed. Gramercy sir!
  2. And yes, I know it's MalAhaut. Typo in the title, and my autocorrect doesn't know the place.
  3. Hi all, I've got 483 coming up – a pretty ho-hum year in the BoUther GPC expansion – but I've also got a knight who coincidentally ended up courting a lady from Malahaut, and is keen (and has Roderick's permission) to go up there and ask her father for her hand (and establish some possibly useful political connections). I'm looking for ideas to make that a session-filling little adventure. I don't know much about Malahaut at this time, and my ideas haven't gotten much beyond "her father you have to go kill the Un-Nice Local Monster to gain his permission", maybe with a little "local suitor is keen to discourage your suit, with steel!" thrown in, but it all seems a bit flat. I know Pendragon Fans are a creative lot, and wonder if anyone has better Malahauty ideas?
  4. I was also thinking about this. I think one of the things that's missing from the idea of "I'll host a feast" is that it's not like throwing a dinner party today. Your guests, assuming they're knights and such, don't just rock up at 6pm, have a nice time at your table, and go home right after the desert course. They're your guests for days probably. That's got to cost a lot more than just the feast itself.So depending on the guests, I'd be tempted to slide the cost up or down, depending. Same goes for the Glory, really. Being above the salt at your own feast is a given – it's your high table after all – so shouldn't be worth much or any extra Glory. Your Glory comes from being the host, not where you sit, but being invited by Arthur to sit at the high table is obviously a big deal.
  5. I'd just apply a modifier – maybe +1 for each point of APP above 15? – to all skills where APP might make a difference: definitely Flirting, maybe Orate, Sing and Play Instrument, Intrigue and Courtesy at GM's discretion, etc. High APP doesn't mean someone is technically better at these things, but they are likely to get a better reaction from the people they're interacting with.
  6. Oh yeah, I like this a lot. I’m sort of hovering between fleshing then out like full-on lady characters like in BoK&L, and the cardboard cut-out skill rolling baby factory default. I don’t think I want full on PC wives, but a _bit_ more than a Stewardship skill also seems more fun. Here’s my first version of a wife sheet, scaled down from the PK sheet but scaled up from the default.
  7. Hmmm, the army stuff is still straight out of the core rulebook. I’d think that, even though the family knights might live elsewhere, they could be called upon in an emergency or if the PK wished to go raiding, and the small levy of able-bodied men on his estate could be scraped together to defend against a raid. I’m still uncertain when and if any of that will be relevant in my game, but since it’s core rules, it makes sense to me to include it on the sheet, to keep it as useful as possible to as many players as possible.
  8. Too late! 😆3 out of 4 PKs married (random) in our second session. But otherwise, good advice. 👍
  9. As one of my players very astutely pointed out last session, "there's nowhere for siblings on there!" Well, now there is. KAPFamilyRecordv02.pdf
  10. In 480, their first year after getting their spurs, 3 of my 4 player-knights married. Apart from making sure they understand they won't be getting that much Glory every year, I've been mulling over how I want to deal with their wives... In most Pendragon games I've played or heard about, wives are basically just an APP stat and Stewardship skill, maybe also First Aid and/or Chirurgery, and that's it. We'll see how much or and my players want to involve the wives in the game, but working on a sheet to keep track of the ladies, I became curious: how have you GMed wives in your games? Call me a feminist, but I'm considering having tick boxes on the wives' Traits, Passions & Skills, and giving them annual Glory, as if they were actually people. Maybe it'll be a pain in the ass and just stretch out the Winter Phase too long, but I like the idea of wives who might possibly change over time, and not just in that they automatically get better at doing the things their husbands need them to. Have you dealt with any of this yourself already?
  11. Y'know, I've been creating character sheets, winter phase summaries, family history sheets and more, and damn I'd upload the hell out of them. If only we poor KAP players had a downloads section...
  12. Another version with slight adjustments. KAP5CharacterSheetv06.3.pdf
  13. Not exactly an answer, but when I heard @sirlarkins run of Paladin on his podcast, I immediately thought it'd be pretty interesting to run a group of PKs that are all related, brothers and cousins. You'd have to ensure there are plenty of unplayed brothers and cousins for backup characters, and the whole Estate management thing might need some rethinking, but kinda fun to have them all working on the same family legacy, and their Love (Family) Passions would all apply to each other. Kind of like playing the Orkney mob.
  14. I heard about it in @sirlarkins‘ actual play podcast. Where it originally came from I don’t know, and can only find multiple copies of a page like this, on obsidian portal. Maybe someone else can shed some light...
  15. I can’t point at a specific reference, but I’ve also gotten the feeling that a battlefield is, at least semi-officially, a whole other kettle of fish. Yes, the duel with the enemy hero that everyone nearby stops to watch should be conducted one on one and honourably. But those footmen over there, facing the other way and completely ignoring your unit? CHARGE!
  16. Apart from the income escalation, I’d be strongly inclined to not handout heiresses (tables be damned), more for the story implications than anything else. I like the idea of Roderick or Arthur giving a player a 2nd manor for some truly spectacular awesomeness, or a PK chasing a wealthy heiress for 5 years with some intense RP before snagging her. Just “oh, good roll, your income just quadrupled” is a bit weak.
  17. So, another little update: Add the Pugnacious bonus to Traits, for those who want to use it. More space for Directed Traits and Passions. Moved Gear to page 2, and added Wealth to it (with a reminder how many d. are in 1s. are in 1£, which I and everyone in my games always forget), with lots more space. Added space on page 2 for hired fighting men. Removed family from page 2. That's what the Family Record is for. Removed page 3 entirely, and broke it out into the Family Record PDF. Misc. visual fine-tuning overall. You can find the new version here: KAPCharacterSheetv06.2.pdf
  18. NOTE: this is the latest version: KAPFamilyRecordv02.pdf As suggested by the ever-helpful @Atgxtg over in the discussion on my character sheet design, I've broken out page 3, the Family Record, into its own PDF. And here it is... Family Record Sheet v1
  19. Yup, basically the same problem: the BoEntourage table is definitely better, but also massive. One-sheet, meet two-sheet. That's why I put in the BoEntourage page reference.
  20. Yeah, the sheet’s intended as a summary, not a complete explanation. I haven’t attempted to include things that explained in detail elsewhere. That’d be a 10-sheet, not a one-sheet.
  21. Totally coincidentally I bumped in this in the KAP 5.2 book, pg. 178 under "Deities": And, um, wasn't King Cadwy's father's name Gwynn? And he's only described as mysteriously "banished"? Could he have somehow been elevated?
  22. And otherwise, thanks for your detailed explanations & ideas @Atgxtg! They help a lot!
  23. Actually, the full quote is: "... the fact that the Forest of Gloom is called the Forest of Glamour when entered from the west, we may infer that Cadwy is more magical than martial, and acts accordingly." Seems to suggest the forest is actually bizarre, not just a regional naming difference, and considering that the whole of Summerland is meant to be bizarre, and it offers many more interesting adventuring possibilities, I'll go with the former interpretation. Also makes a sort of sense: if you're entering Summerland from Logres (the east) the forest is gloomy and forboding, but if you enter it from inside Summerland (the west) it's full of wonder. That'll confuse them PKs for sure. Makes sense, though I'd suggest a slight difference: the arms with the sword he inherited when his father Gwynn was banished, but he changed them to the servant and cup when he granted Joseph of Arimathea the land to establish Glastonbury Abbey.
  24. Yup. I'd imagine a purely tactical raid like this would be paid for by their King, out of the tribute Salisbury is paying him (dastards!). But, being greedy Saxons, I'd probably give it a 50/50 roll to see if they ignore orders and plunder anyway, slowing themselves down.
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