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Sir Mad Munkee

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Posts posted by Sir Mad Munkee

  1. For my campaign, I'm also imagining wily Saxons sending small parties to harass and distract: traveling up the Avon on small boats at night, camping in forests, striking quickly, killing and burning but not plundering (too heavy, slows them down), and disappearing off into a nearby forest again. Considering the speed at which information travels, the population density, and the time it takes to travel, it's reasonable to expect that a raiding party like this could strike and disappear well before anyone capable of dealing with them could be informed and arrive. I have no idea if Saxon Guerillas are at all historically accurate, but Saxons are the orcs of KAP, and such attacks make them even more annoying and dastardly than just "oh. These guys again" when the players see a Wotanic biker gang across the field of battle. ;)

     

  2. I'd also tend to check the PK's relationship to their liege, his personality, the current political climate, and the rank of the captured prisoner. Dependent on all of that, I might have their liege handle the ransoming, and take a portion of it for himself.

  3. I'm writing a little adventure (my first!) to run at cons and in my campaign. It's set in 481: King Uther agrees, at the urging of Merlin and Count Roderick, to send an embassy to Summerland (before the invasion he's already planning in 482). The PKs have been doing a good job with diplomacy in The Marriage of Count Roderick, so they get sent. I'm planning on using it to inject more wonder into my campaign, since the rest of Uther/Anarchy is so dour and gritty. This adventure will get the PKs close to the happenings in the invasion, and, if the players are into it, Summerland will probably play a big role in my campaign.

    The thing I'm trying to wrap my squishy brain around is what the hell are Summerland and King Cadwy exactly?

    • The place is described as mysterious and cut off, but it has an active market town (Bath) and trade with Logres in 480 already (before the invasion)?
    • It all sounds very fey – Avalon and three faerie gateways are there, Cadwy's son Melwas rides a green horse, etc. – but Cadwy is described as being pious and helped establish the first British Christian abbey (Glastonbury) in Summerland? If he's faerie or at least a faerie friend, why's he so Christ-friendly? I know religious conflict is consciously downplayed in KAP as written, but isn't Christianity still more or less the antithesis of fey, isn't it?
    • Cadwy's not a knight, but a King, but also one of four Counts of Logres. If he's recognised as a Count, wouldn't that mean he has sworn to Aurelius/Uther already?
    • And if he did, wouldn't he have been knighted?
    • The sheriff of Summerland, Sir Morien, is a knight, but he works for Cadwy, who's not a knight. So who knighted Morien?
    • Just an observation, not a question: in a side reference, BoUther says (pg. 99), "the Forest of Gloom is called the Forest of Glamour when entered from the west". Whoa. That's a hook right there, if ever I saw one.
    • Less important, but I'm curious: why did Cadwy's coat of arms change from BoWarlord to BoUther? Don't get me wrong, I definitely think a servant carrying a cup (the Grail?) fits Cadwy better than a blood red sword on the waves. Just curious.

    Questions upon questions. Give me your take on Summerland, sirs! :)

  4. I've put in those childbirth rules, for all the very sensible reasons above. I left out the "blessed bonus" bits, which I love, partly due to space limitations on the one-sheet, but also because I quite like the idea of them being the GM's little secret: a player rolls a blessed birth, doesn't have to roll survival, and forgets about the kid until he becomes PK age, then the GM says "by the way, you were a blessed birth, remember? Gimme a d6 roll..." :)

    Now I've got 2 versions of the Winter Phase Summary sheet:

    Plain vanilla KAP 5.2 childbirth
    Improved Morien & Thijs childbirth

    Enjoy!

  5. 14 minutes ago, Morien said:
    Childbirth modifiers or the childbirth table is wrong. Where did you get this?

    Hmm, I know I started originally with a sheet someone else had done. Maybe those were his house rules. I'll flip through the relevant books and correct it. Thanks.

    14 minutes ago, Morien said:
    I don't see the PK squire stuff that was mentioned earlier, but that is good; those rules should be used for PK squires, not for follower squires.

    Yeah, there are all sorts of imaginable rules and modifiers, but I was going for a "so y'wanna play a knight?" kind of game, and ignoring any other variations. Wanted to keep it all on one page, after all.

  6. 32 minutes ago, 7dot62mm said:

    You could add some of these things if you feel they'd add value:

    * Page references to where to find the various solos in the Pendragon rulebook

    * Followers Experience (Book of Entourage): "Each Winter Phase, during Step 2: Experience rolls, after finishing the rolls for your knight, all Followers also try to improve. All Key Skills and Passions Skills for Followers have a chance to progress. First, raise their Age stat by one year. Second, attempt to raise all their skills and passions. The amount and method depends on the ability’s current value:
    15 or less: +1 point per year up to 15
    16-20: roll 1d6: 1-5 = nothing, 6 = +1 point, up to 20
    20+: roll 1d20: 01-19 = no gain, 20 = +1 point.

    Have another look. That's all in there. I re-worded the improvement stuff (under section 6, Household Member Improvement) you quoted to fit it in, but it's the same in meaning. Is the wording confusing?

    36 minutes ago, 7dot62mm said:

    * In section 2 is there a rule saying the equivalent of "A die roll of 20 always results in a one-point increase in the score, even if currently 20 or greater." ... or is it just our house rule?

    That's straight up BoEntourage, page 10, and exactly what you quoted above, isn't it? "20+: roll 1d20: 01-19 = no gain, 20 = +1 point."

    43 minutes ago, 7dot62mm said:

    * In section 7 maybe: " For NPC squires roll 1d6 and add the points to any of the squire's skills desired, to a maximum of 15."

    Hrm, where's this from? BoEntourage pg. 10 just describes advancement as it is on this sheet and discussed above. Wouldn't need both, would you?

    37 minutes ago, 7dot62mm said:

    * In section 7 I think you should add "Traits cannot be increased over 19. Passions cannot be increased over 20. No statistics can be raised higher than its maximum cultural value, which is usually 15, 18, or 21. SIZ may not be increased after age 21 and no statistics may be increased after he reaches age 35."

    * Section 3 add 1 to age of squire, if he becomes 21 years old escalate the matter to the GM

    * In section 8 add conspicuous consumption.

    * In section 5 is there a rule stating the equivalent of "All horses suffer a –1 modifier for each year of the horse’s age beyond 7 years" ... or is this another house rule of ours?

    Good ideas. 👍I've added them, so reload it and have a look (same link).

    As for family events and some more complicated things, I've either included "with the GM" or referenced a page, where the content would've been too complicated to get into on a one-pager. And anything from BoWarlord I've left out for now, since I haven't read it in detail yet. ;)

     

  7. 6 minutes ago, Atgxtg said:

    Good Luck. Does InDesign allow for mutiple layers? That might be a work around. 

    Oh yeah. This file currently has over 20 layers, but only because I separate the various sections – Passions, Traits, Skills, etc. – into different layers, so I can turn them on and off at will. What InDesign doesn't enable you to do (as far as I know) is to build interactive elements that export into a PDF with logic behind them, like "if British Christian is selected here, turn these layers on and hide those." If I ever decide this is finished-finished, then I could create layers for all the variations, and export a Cymric-British-Christian sheet, and a Cymric-Pagan sheet, etcetera ad nauseum, but that sounds like a bit of a headache. Especially when someone like you throws in one more really good idea. 😆

     

  8. Religious markings
    This is one of those areas where I'm wishing that InDesign offered a little more in the way of interactive PDFs. I'd love to be able to make one where, when you select religion from a dropdown, the appropriate traits get underlined, and when you select a culture, the skills and their starting values change. As far as I know that's well beyond InDesign's capabilities, but I'm looking into it.

    Gear
    Yeah, like I said, copied it thinking, "I'd never use it, but YPMV so maybe someone needs it?" For my purposes I'll happily delete it and use that space for something more important & useful. Thinking about it.

    Wives & family
    You mentioning separating out the Family Record reminded me: the idea with the wife on page 2 was that, if someone used only pages 1 & 2 (the core character sheet) and didn't want to keep track of all the family stuff in so much detail (our Ps may V), they'd still have a place for the wife. And I imagine even people using the Family Record would only refer to it occasionally, when there's something to add or change, whereas the wife might be referred to more often. Also on the thinking list.

  9. NOTE: there are now 2 versions of the Winter Phase Summary sheet:

    Plain vanilla KAP 5.2 childbirth
    Improved Morien & Thijs childbirth

     

     

    I'm GMing my new campaign's first Winter Phase tomorrow, and wanted a one-sheet with all the relevant stuff to do, collecting all the bits and bobs from BoEstate, Bo Entourage, etc. I'm hoping others might also find it useful.

    Having said that, I'm almost certain I missed something, for the same reason I wanted this: there are far too many rules expansions, options and exceptions in too many different books. ;)

    Here it is, have a look, enjoy, and throw your feedback in! 👍

    https://www.dropbox.com/s/aijzh8d54h9zcjw/WinterPhasev02.pdf?dl=0

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  10. 54 minutes ago, Atgxtg said:

    Looked at the new version. It looks nice, but you forgot to underline the religious traits.

    Intentionally. Considering religion is a choice, and different religions have different traits, I couldn't really underline them. I've assumed the GM will go through this with players at chargen, and once they've chosen a religion, he'll tell them which ones to underline. I'm pretty sure this is how all official sheets have been so far, isn't it?

    54 minutes ago, Atgxtg said:

    1. You might want to add lines next to the check marks for players to write in new skills and passions.

    Yeah, you may be right. I waver between "people aren't idiots and don't need lines to tell them where to write" and "well, guidelines are helpful", and you've made me aware that it's inconsistent in the current layout. Taken under advisement.

    54 minutes ago, Atgxtg said:

    2. The Gear section needs to be bigger. There is really not space to write down the personal gear, war gear, etc. 

    This is a case of me copying something from old sheets that I don't really ever use or think about myself. As a GM I don't get into punishing players for putting something on the wrong horse, and I can't think of anything more yawn-inducing than equipment micro-management. I generally just assume all that gear a knight should have, you have, and if, say, a horse sinks into a swamp, I might make a player roll thereafter to see if the gear he wants now is still on one of his remaining horses. But YPMV, yeah? I'll think about this one.

    54 minutes ago, Atgxtg said:

    3. You might want to expand the wife section a little to include some of her other important skills, that are likely to get rolled in play, such as First Aid, Chruigery, and Siege. In fact most of the family info on the second page is sort of redundant when you have page three entirely devoted to the family. 

    You are completely right. I did pages 1 and 2 by themselves, and only added page 3 later, without ever rethinking 1 & 2.

    Great feedback, thanks! :D

  11. Finally getting a chance to really read BoSires, so here’s a few things I’ve found...

    Page 24, first sentence: “Theodoric embrace Lancelot”. There’s a “d” or maybe an “s” missing?

    Page 90, Battle of the Lochs: says “roll on Trait: 440a”, but 440a is an Events table. Should be 440b, I think?

    Page 100, third sentence: “High High King Vortigern”. I know he got pretty powerful, but one “High” is probably enough. ;)

    Page 103, Battle of Morgaine Forest: on a 20 “killedf”

    Page 109, Year 479: “to the disgust of many * their Dumnonii kinsmen”, there’s an “of” missing there *.

    Page 113, Invasion of Summerland: not a typo, but the 7-19 result is written in first person plural - “we got through without incident” - whereas the other entries in the same table and throughout the book are second person - “you were told your patrol went missing”.

     

  12. 11 minutes ago, Hzark10 said:

    The standard PK history in KAP 5.2 has the chance to have both Hate (Irish) and Hate (Picts) which also may not come up that often.

    Yeah, I don't mind at all having rarely used Passions. It's those rare moments when it is relevant that add unexpected and interesting complications. 14 years of nothing, then in 494 the PKs remember the words of their dying father, and boom! :D

  13. So I checked and, yeah, I screwed up. Not in game, but in memory. One of the players misunderstood and wrote down Cumbrian instead of Cambrian, we straightened it out, and I remembered the conversation, not the context.

    So both players ended up with a Hate (Cambrian tribesmen) passion, so it’s answered. Thanks!

    My only remaining question is: does anyone know off the top of their head when in the GPC anything happens where that passion might actually be relevant?

  14. Thanks, but I actually like the work. 😉 But I’d be happy to see what you’ve got.

    And one of the main reasons I started on this was not the content, but rather the design. I felt the existing sheets needed a bit of tweaking as far as the order of things and what draws the eye. I’m guessing the program you mentioned wouldn’t solve those problems...

    I’ll finish this one as a Cymric default (most common for most games), and then I’ll have a look at a “works for anyone” version.

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