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Posts posted by Godlearner

  1. Quote

    So, lots of rationales for allowing him to live, all of which will lead to hellish complications and difficulties for the party, sorry, I meant interesting plot developments

    Yes, it is based on how you an your players view the whole concept of Chaos and the way you view the attitude of the culture to it. Let me show how it would be in the games I been involved.

    • Eurmal - The one think tricksters do not get involved with and always oppose.
    • Orlanth - Kill it now
    • Ernalda - Can he be cleansed before it infects others? 
    • Humakt - Why are we even discussing this? Get it cleansed (DI) and/or die
    • Lhankor Mhy -Can I study it before you DI to remove it?
    • Chalana Arroy - Please do not make him suffer as you kill him
    • Babeester Gor - <hack> 
    • Storm Bull - He dies, now! Its the only way to be sure. Maybe we should kill everyone he came in contact with in the last week for good measure?
    • Lunars - Welcome to the club!
    • Like 1
    • Haha 1
  2. 20 minutes ago, French Desperate WindChild said:

    Note that humakti followers are not only humakti but people too. They have their own value, from parent, .. they are in a community, etc...

    if the community has no issue with chaos, they have no issue. If the community or leader has issue with chaos, the humakti may have issue too.


    And don't hate or fear chaos doesn't mean love chaos: humakti cann kill people even without any passion

    Except for that whole separation thing. I never bought into humakti as being part of a community. They are loners IMO.

  3. Quote

    Chaos itself is not really a problem for Humakti,

    That depends on how you view Humakt. In games I have played Death, and by extension Humakt, is viewed as the force which in the end is able to stop Chaos. Granted I am not speaking for the "Glorantha", but from what I seen published this view is supported. Even the Broo Legion in Dorastor consists of illuminated Broo.

  4. Quote

    Dorastor is already a stopping point in the next group vacations, it could be a good suggestion to demonstrate the advantages and benefits of this option xD

    Well, make sure to pick up a one of our guides and see all the sights. 

    • Like 2
  5. The situation for us has always been a bit different as I find that most of the characters in our games are not Orlanthi, although there have been a number of Storm Bulls and Humakti.

    • Like 1
  6. White Dwarf #38 and 39 look to have a number of enchanted swords

    • Volcanic Sword
    • Severblade
    • Blurblade
    • Stormblade
    • Nightblade
    • Spellblade
    • Fortress Sword
    • Vigor Sword
    • Vorpal Blade
    • Chillblade
    • Chaos Knife
    • Vortex Sword

    White Dwarf #51 and #52 has enchanted rings

    • Ring of Agonizing Doom
    • Ring of Alarums
    • Ring of Fire
    • Ring of Teleportation
    • Ring of Terror
    • Ring of Flying
    • Ring of Communing
    • Ring of the Nether Planes
    • Ring of Soul Storing
    • Ring of Red Ruin
    • Ring of Shapechanging
    • Ring of Invisibility
    • Ring of Invulnerability
    • Ring of Fortunate Action
    • Ring of Sensing Enchantment

    Others seem to be sprinkled around various issues as well Runequest/White Dwarf Index - The Oldhammer Wiki

  7. Full disclosure: I did have an Aldrymi character gain a Chaos Feature once from attuning a Chaos crystal. Got +3D6 Dex to boot. Had full intentions of playing Flash, but rolled badly and turned into a Broo at the same time. Had to DI to get that cleansed. Oh well. 

    • Like 2
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  8. Quote

    great majority of beings touched by Chaos are definitely evil and often twisted and perverse. It's clearly very difficult to have the Chaos rune and remain a reasonable sentient being 

    My point is that the Gloranthan always is 80% and Chaos = Evil at that rate. Just because something is difficult, it does not mean impossible. Sure, your average Orlanthi will ask to be cleansed of Chaos ASAP, but 20% won't and out of that 20% will not be Evil/twisted/perverted. Which is enough for a PC to get away with trying to play it.

  9. 7 hours ago, Martin Dick said:


    Yes, no Evil as such, but the great majority of beings touched by Chaos are definitely evil and often twisted and perverse. It's clearly very difficult to have the Chaos rune and remain a reasonable sentient being and yes, I agree a lot of Storm Bulls are evil but not Evil, their two redeeming features are 1) they are not as bad as the things they go and fight and 2) they are sort of on our side

    Ok, what about Zorak Zorani, little e or E ?

  10. Quote

    On the other hand, the Chaos Rune is evil, twisted and perverse, so how could the PC not change?

    Is it now? There is no concept of Evil in Glorantha unlike in some of the other games we know and love. Sure the Storm Bullers tell us its evil. They should know, they are Evil themselves. 

  11. 48 minutes ago, Scorus said:

    A question from one of my players as we prepare for their first heroquest: How does time work in the Before Time plane that they will be adventuring in? He is specifically interested in spell durations and how Extension would work, or if the spell is even possible.

    We play that there is no time and no spell duration on HeroQuest. Players cast all of the spells before beginning the quest. BUT, casting spells once on the HeroQuest is discouraged as it attracts BAD to VERY BAD things which come to feed on the released magic points. 

    • Like 1
  12. Quote

    I agree. As with all spirit spells though if your cults don't teach it, and you don't know a shaman who knows where to get it, then it effectively is not available.

    Never really had an issue with this. Players always seem to be able to find a shaman willing to teach if they just go handle this little problem.

    • Like 1
  13. The most useful spell, but one you do not see very often is Detect Detection.

     Detect Chaos this one used to be problematic in my games. I never want to give a spell that is for one point is better than a rare skill. I think it would be better now days with something like:

    Detect <Rune> - Which would detect a presence of an association to a particular rune. The range of a spell would depend on the strength of association. 

  14. In a game we played in the late 80's and early 90's the Sun County got involved in a Civil War between the various pro and anti Lunar factions. The end result that their military was mostly destroyed, but the anti Lunar faction won and there were representatives during the liberation of Pavis.

    • Like 1
  15. 2 hours ago, Akhôrahil said:

    Why doesn't this interface have a ❤️-button?!

    Also, what year are you going with? The 1617 of Dorastor or the 1625 of "modern" time?

    Its not any year specific, but in my mind I would say closer to 1625

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