In RQ3 Waha initiates suffered as their choice to Rune spells were limited to Extension, Spellteaching, Worship Waha, Command Gnome, Command Spirit of Law, Shield, Impede Chaos and Speak to Heard Beast. Fix Intelligence and Release Intelligence were not available until they became Khans. These are really strong as they are Instant and can be used in combat with a touch.
Although it does not look like much, it's pretty strong IMO, especially considering that it was rather easy to become a Khan (90% Ride, 90% tribal Weapon Attack. 90% in
Butchery and know Peaceful Cut, plus 50% in Orate and Track. All chekable skills and easy to improve, plus there is not requirement for 10 points of Divine magic or minimum POW.
The issue is healing, but that can be mitigated with magic spirit or a matrix.
My first character was a Waha worshippe also joined Storm Bull during play. It is a potent combination.