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Godlearner

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Everything posted by Godlearner

  1. Very, very unlikely. You are talking about a situation where an Issaries make the trade and does not use the spells and these are still considered as part of RP even if not Issaries' RP
  2. and that is why it should be fixed before it is.
  3. Yeah, and realistically speaking, how many of these farmers actually have mounts? From a gaming point of view, it's a pointless skill.
  4. I would say its a good time to change it then. How about making it somewhat similar to what used to be Martial Arts and for example allow the user to modify the to hit location by 1/10 of the skill.
  5. Etyries with an ability to trade for Spirit Spells can have an interesting mix of unusual spells. If you do not consider Spirit Magic, then special skills (exp Bribe, Butchery, Sense Chaos) as well as Gifts/Geas from certain cults, Yelmalio/Humakt/Thanatar, can give you a real boost.
  6. Its working fine on my PC. I replaced a couple. Take look if you see it correctly.
  7. Even if this is the case, it seems to me the only way to learn this type of thing is to actually shoot while mounted.
  8. My problem with this skill is that in real life, it was developed and practiced by mounted nomads and not farmers. It is just backwards as described in RQ.
  9. Yes, you can ... The technic is known to the Yelmalio Sacred Bands.
  10. As a Choatic, it gives you choices.
  11. We always played that shamanic cults have acolytes/God Talkers. These leaders would have access to all the rune spells, but no be shamans.
  12. That is your choice, but no need to make it for others.
  13. .... yeah, and I think you are wrong. Thed, is what she is and is permanent part of the world.
  14. Yeap, and that is why Holiday Dorastor - Temple of Heads was put out on JC 🙂 Holiday Dorastor: The Temple of Heads - Chaosium | Jonstown Compendium | DriveThruRPG.com
  15. I do not truely see any Chaos cult (except Lunar ones) as player cults. Having said that, Thanatar is my favorate 🙂
  16. Not Yelmalio. They made sure that cult s#ck%d and in terms of combat. They only thing its good for is standing there and taking a beating.
  17. Waha worshiper was my first character ever, I played him for many years. He also joined Storm Bull later in the game. Skill wise he was in the 100 - 150% range in main skills and 80 - 100% in most of the secondary skills. I never viewed him as a "low tier god". We did a lot of fighting in and around Pavis and the Big Rubble against the Lunars and Chaos. The party was a mixture of Lightbringers, but no Orlanthi or Ylmalios (those was considered a wuss cult, LOL Ok RQG. Waha gets all common divine, so that solves the issue with healing. His association with shamans makes all spirit magic accessable rather than just "cult spells". Sure, he does not compare well with a Humakt in one on one, but he does well agaist Chaos and other things.
  18. The wording in Gods of Glorantha RQ3 does not specify either and since we are talking tweeks, none are needed. Its a very viable strategy. Of course you will not want to use it in every situation, but sometime it is the only way to go. In my case for example, the character carried it for a long time before a battling an ogre Talon. It as almost impossible to get through his armor, so I released a Spirit of Law and once his POW was reduced by spirit combat, the Fix Int turned him into an animal which was then much easier to handle. In most combat, this is not needed and Khan is free to use combat enhancing fire spells to get the job done. You are again thinking stricly RQG. In prior version POW gain rolls happend more often and a Khan did not need to keep his POW at 18.
  19. Nope, instant and touch, Cheap at the price. Sever Spirit is 3 point one use for all cults except Humakt. Very useful as the only thing which reverses it is DI or Release Int. I am seeing it as a cult with decent offensive and defensive magic, unlike Yelmalio, and great social benefits. The healing thing is managable.
  20. In RQ3 Waha initiates suffered as their choice to Rune spells were limited to Extension, Spellteaching, Worship Waha, Command Gnome, Command Spirit of Law, Shield, Impede Chaos and Speak to Heard Beast. Fix Intelligence and Release Intelligence were not available until they became Khans. These are really strong as they are Instant and can be used in combat with a touch. Although it does not look like much, it's pretty strong IMO, especially considering that it was rather easy to become a Khan (90% Ride, 90% tribal Weapon Attack. 90% in Butchery and know Peaceful Cut, plus 50% in Orate and Track. All chekable skills and easy to improve, plus there is not requirement for 10 points of Divine magic or minimum POW. The issue is healing, but that can be mitigated with magic spirit or a matrix. My first character was a Waha worshippe also joined Storm Bull during play. It is a potent combination.
  21. I fundamentally disagree as magic penetrates the very fabric of everyday life. Every time you cast a spirit spell, every ceremony you participate in which recreates a mythological even with observable, tangible, and measurable results. Chtulhu is just an incarnation of the Chaos Dragon. Even the none Chaotic ones are Gods and beyond. Seen one, seen them all.
  22. Not quite. There is no technology that summons ancestor spirits, creates undead (not counting politicians), or allows you direct communication with the Divine. all of which would lead to a SAN checks in modern world. Your move.
  23. Did they use magic? No? I rest my case.
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