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Godlearner

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Everything posted by Godlearner

  1. Well, technically they can teach any spells their rune masters know.
  2. Thank you for your answers. From what I am gathering so far, technically one gets an allied rune spell originally form the allied deity's shrine/temple which may actually be located in their temple. But, they could also get it by going to the allied cult's temple as well. All good on this. Being able to use POW from both pools to make one really big spell and in fact bigger than if you one was just an initiate of one ... does not seem right. In the previous example of an Orlanthi - Storm Bull would one even need to sacrifice for Shield as an Orlanthi, if it was one previously as a Storm B
  3. And this why I just took that rule out as it is too ambiguous for my tastes.
  4. Sure, that is GM style. It can apply to almost anything in the rules. Why even have rules? Why roll dice? Just freeform and tell stories.
  5. Yeah, but then you have a situation of "please voluntary donate POW or we kill your wife".
  6. I am sorry if this was asked before, I have not seen it. If a player wishes to gain and be able to cast a Rune spell from an allied cult (for example Flight from Orlanth as an Issaries initiate), would the procedure be the same as getting a special rune spell from his cult/temple, or would he need find and visit the allied cult temple/shrine to and sacrifice POW to gain the knowledge of the spell (I understand he would use the same Rune Pool to cast it). If one is an initiate of two allied cults Orlanth and Storm Bull for example and gained a spell which the one cult offers to the other
  7. Yeah, that does not work as stated previously. It has to be "totally" voluntary.
  8. Edit that into the rules. Most people do not see these explanations otherwise.
  9. As pointed out, it is too open to abuse. All you need to do is Dominate/Command/Control spell and you are sitting on a POW mine. And I am not even mention just plain old fashion coercion.
  10. Yeap, this piece I have inked out of my book as an editing mistake.
  11. All good, but we need the Cults to go with them
  12. Not really as this spell requires a touch, and I would require a POW vs POW roll for something like that as well.
  13. There is no way to "donate" POW. The person would have to have skills and spells to do so. The closest thing to it would be Tapping someone, or performing a ritual sacrifice on someone. Both seem to be chaotic.
  14. Although I agree with that, I still prefer a level of detail in the rules greater than the "do what you feel is right" type. And what you need to consider is that not all RQ games are set in Glorantha.
  15. And you have a full right to do this. YGWV and all that, but I prefer a more rule based answer as to it can or can not be done.
  16. Its not really 10%, more like 6% as I do not expect anyone with a POW of 10 to do this. Even an NPC gets POW gain roll several time a year and we are talking over a period of years anyway.
  17. As this has just came out in the Red Book of Magic, it has not occurred in game, but the possibility is there. For example on resent adventure the group had defeated a barrow wight and some skeletons and among the loot they came across a Bludgeon 1 matrix in an old bracelet. If one of the party had Spell Matrix Enchantment spell, is he now able to create Bludgeon 1 matricies?
  18. Ok, lets say a PC is being chased by a bare footed undead, whichever type, or guards wearing sandals, and decides to use the Glue spell in a corridor as a trap to slow or stop the pursuit. Would that work or would the creature need to stop, such as to open the door, for that to happen?
  19. Broken because there is no "downside" to make these things. IMO, they would be so common that there is really no reason for anyone to use extra POW into putting conditions on them.
  20. So, why is it a Spirit spell then? I mean, understand that if you say "it is what it is", but honestly I do not understand the logic of it.
  21. Thanks for that, it was not apparent from just reading the Red Book of Magic.
  22. As a new player, go with RQG. It is the system that you will find most support for and all the new material is publish with it in mind.
  23. ... what's the effect of a Jack-o-bear? Surely you do not want a fanaticism effect on that.
  24. All it takes is one Issaries/Etyries/Argan Argar to get hold of it and its all over the place.
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