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Godlearner

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Posts posted by Godlearner

  1. 10 minutes ago, Akhôrahil said:

    likely dozens and dozens of points. 🙂

    Very, very unlikely. You are talking about a situation where an Issaries make the trade and does not use the spells and these are still considered as part of RP even if not Issaries' RP

  2. 1 minute ago, davecake said:

    guides farmers to have some of the abilities of their mounted (spiritual) ancestors. 

    Yeah, and realistically speaking, how many of these farmers actually have mounts?

    From a gaming point of view, it's a pointless skill.

  3. 15 hours ago, Oracle said:

    As far as I can say, there is no description of Kuschile horse archery available for RuneQuest: Roleplaying in Glorantha - at least not yet

    I would say its a good time to change it then. How about making it somewhat similar to what used to be Martial Arts and for example allow the user to modify the to hit location by 1/10 of the skill.  

  4. Etyries with an ability to trade for Spirit Spells can have an interesting mix of unusual spells. If you do not consider Spirit Magic, then special skills (exp Bribe, Butchery, Sense Chaos) as well as Gifts/Geas from certain cults, Yelmalio/Humakt/Thanatar, can give you a real boost.

    • Like 3
  5. 3 hours ago, PhilHibbs said:

    Do we know that Kuschile Archery is based on a real life thing? Surely mounted nomad archers will just have a high Ride skill, no need for a special mitigating skill.

    Even if this is the case, it seems to me the only way to learn this type of thing is to actually shoot while mounted. 

  6. 7 hours ago, Akhôrahil said:

    ’m not confident here, but don’t you typically require a shaman-supporting cult to become a shaman? Even if it’s just an ”implicit” cult, like Horned Man? In this case, Waha does support this, in ways most cult’s don’t, seeing how Waha includes a shaman path?

    We always played that shamanic cults have acolytes/God Talkers. These leaders would have access to all the rune spells, but no be shamans.

    • Like 1
  7. 1 hour ago, icebrand said:

    I sincerely hope she doesnt ever get reprinted, i don't think theres a tasteful way to do her, and gives the game a bad name IMHO

    .... yeah, and I think you are wrong. Thed, is what she is and is permanent part of the world. 

  8. 1 minute ago, Jeff said:

    cutting it out entirely - and that's Thanatar. All the rest - from Aldrya to Zorak Zoran, Gorgorma to Uleria - all can be fun and interesting in the right campaign.

    I do not truely see any Chaos cult (except Lunar ones) as player cults. Having said that, Thanatar is my favorate 🙂

    • Like 1
  9. 1 hour ago, icebrand said:

    In my campaign everyone has access to all spirit spells

    Not Yelmalio. They made sure that cult s#ck%d and in terms of combat. They only thing its good for is standing there and taking a beating.

  10. 9 hours ago, icebrand said:

    You played a Waha hero. Why? When? For how long? What chargen did you use, how high %s did you get?

    If you could buff Waha however you liked, what would you change, if anything?

    What kind of campaign was it, and if it applies, were you aware waha was a low tier god?

    Waha worshiper was my first character ever, I played him for many years. He also joined Storm Bull later in the game. Skill wise he was in the 100 - 150% range in main skills and 80 - 100% in most of the secondary skills. I never viewed him as a "low tier god". We did a lot of fighting in and around Pavis and the Big Rubble against the Lunars and Chaos. The party was a mixture of Lightbringers, but no Orlanthi or Ylmalios (those was considered a wuss cult, LOL

     

    9 hours ago, icebrand said:

    RQG because it's the version people can get now

    Ok RQG. Waha gets all common divine, so that solves the issue with healing. His association with shamans makes all spirit magic accessable rather than just "cult spells". Sure, he does not compare well with a Humakt in one on one, but he does well agaist Chaos and other things.

    • Like 2
  11. 57 minutes ago, icebrand said:

    Man im around 140% certain using fix intelligence in combat goes against the lore. I'll check my books later to see if i just rolled 96-00 😅

    I also remember something about that spell only being used in members of the covenant.

    The wording in Gods of Glorantha RQ3 does not specify either and since we are talking tweeks, none are needed.

     

    59 minutes ago, icebrand said:

    In any case, one shot spells are not viable combat tools. How many times are you going to use that strategy?

    Its a very viable strategy. Of course you will not want to use it in every situation, but sometime it is the only way to go. In my case for example, the character carried it for a long time before a battling an ogre Talon. It as almost impossible to get through his armor, so I released a Spirit of Law and once his POW was reduced by spirit combat, the Fix Int turned him into an animal which was then much easier to handle.

    In most combat, this is not needed and Khan is free to use combat enhancing fire spells to get the job done.

     

    1 hour ago, icebrand said:

    Because by the 4th time your khan, who already has low healing prowess, low combat prowess, and is a worse hunter than any hunter god now has -8 rune points compared to the rest of your party.

    And 8 rune points is 23 seasons average, IF you get a POW check every single season (at least you have slow, a reliable spell to get checks)

    You are again thinking stricly RQG. In prior version POW gain rolls happend more often and a Khan did not need to keep his POW at 18.

  12. 10 hours ago, icebrand said:

    Alter creature is one-use for wahans, so thats hardly a viable choice. Also isnt it a ritual? It used to be a ritual, it makes no sense to use it in combat.

    image.png.0c89ed89344fd5f6ab75cf16c8e02872.png

    Nope, instant and touch, Cheap at the price. Sever Spirit is 3 point one use for all cults except Humakt. Very useful as the only thing which reverses it is DI or Release Int.

    9 hours ago, French Desperate WindChild said:

    if your play is focus on personal fight (spells + weapon), and few social / hunt / gods feed back / tradition / leadership / strategy / ancestors etc.. yes Waha is not really useful

    I am seeing it as a cult with decent offensive and defensive magic, unlike Yelmalio, and great social benefits. The healing thing is managable.

    • Like 1
  13. In RQ3 Waha initiates suffered as their choice to Rune spells were limited to Extension, Spellteaching, Worship Waha, Command Gnome, Command Spirit of Law, Shield, Impede Chaos and Speak to Heard Beast. Fix Intelligence and Release Intelligence were not available until they became Khans. These are really strong as they are Instant and can be used in combat with a touch.

    Although it does not look like much, it's pretty strong IMO, especially considering that it was rather easy to become a Khan (90% Ride, 90% tribal Weapon Attack. 90% in
    Butchery and know Peaceful Cut, plus 50% in Orate and Track. All chekable skills and easy to improve, plus there is not requirement for 10 points of Divine magic or minimum POW.

    The issue is healing, but that can be mitigated with magic spirit or a matrix.

    My first character was a Waha worshippe also joined Storm Bull during play. It is a potent combination.

  14. 6 minutes ago, icebrand said:

    Back at you: magic is not only irrelevant, but detrimental for the gloranthan person.

    I fundamentally disagree as magic penetrates the very fabric of everyday life. Every time you cast a spirit spell, every ceremony you participate in which recreates a mythological even with observable, tangible, and measurable results.

    9 minutes ago, icebrand said:

    Dude, if chtulhu ever comes to glorantha it aint to destroy it, its to ask porchango for tips!! 

    Chtulhu is just an incarnation of the Chaos Dragon. Even the none Chaotic ones are Gods and beyond. Seen one, seen them all.

  15. 8 minutes ago, icebrand said:

    Modern soldiers do use "Magic" (and better magic to boot, a flying wind lord has nothing on an f35 😂)... Check mate, theist!!! 

    Not quite. There is no technology that summons ancestor spirits, creates undead (not counting politicians), or allows you direct communication with the Divine. all of which would lead to a SAN checks in modern world.

    Your move. 

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