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Godlearner

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Everything posted by Godlearner

  1. I would have to disagree with that. The Closing lasted from 930 to 1580. That is a lot of time to do some major clean up in the temples. People would be lucky to remember the names at all.
  2. Not at all. Being aware of danger, does not mean you can avoid it or survive it. Here comes a monster wave. Its 100 meters away .... Start praying. As it was pointed out to me on Facebook: " maritime trading is only forty years old. If there were nautical trader subcults, they are centuries dead, having no purpose during the centuries of the Closing. " It would seem these would then be spirit cults and possibly accessed through Ancestor Worship. Good basis for Merchant Guilds.
  3. The path is a route. It's marked by currents and water depth as well as landmarks when close enough to land or floating debris same as any route.
  4. "100 meters radius" I would say it implies sphere.
  5. Now the spell says "It must be laid upon a known path or visible road to be traveled on by the caster." Would a Sea-route counts? Sure, the caster would have to stay awake and its only 100 meters radius, but would it work?
  6. I was thinking of gas and liquids actually.
  7. Yes, sounds right. The one aspect of the RQ3 version which I always felt so-so about was using this spell offensively as a lance. That was too much. The one thing you should also include in the spell is if the object formed retains its original shape or the last formed. That does not seem right. Let's say there is a bronze bowl in a shape of a whale. Is it a statue, a bowl, an ash tray? The shape should not mater, just the substance. You may want to change the difficulty instead on the purity of the material. For example, a solid silver fork should be easier to manipulate than a silver and gold bracelet, but both could be the target of an Animate Silver spell. Should all be governed by Intensity
  8. Currently Shamans do that. It is a personal decision for your game. Most games I played in, players would rather have their characters lose an arm than take a hit to racial max POW It has been stated that Gloranthan sorcerers do not make familiar. That is why I switching to a concept of sorcerer's allied spirit as a familiar As a means of defense and offense (should be expensive IMO in terms of intensity), sure I can see it, but not as a source of magic points. Yes, I proposed that only one rune in a spell can be replaced and it would be Implied cost in spell casting. I was envisioning it for any rune as the spell was being cast, but this method would work as well, although it seems you are allowing the sorcerer to replace the runes which they would most likely choose to master to start with. You would be better off to opening this up to the other runes and not the major ones for the school.
  9. Yes, these creatures are not meant to be faced in everyday play, but how do you describe an area without describing the powers that live and rule them. These characters lived alongside gods and demigods. You cannot expect a party of 5th level to take them on, but that same party can face their minions, erode their support, learn their secrets and find their weakness, and once they are 12th level they have a good shot at winning.
  10. INT no, but POW sure. POW is something you can get back. I think a sorcerer would much rather sacrifice POW than SIZ or God forbid CHA. In RQG CHA is very important as it is used to determine the number of things you can bind, your Spirit Combat damage, number of spells you can know, etc. Why? It should be strengthened through sorcery. Put some spells on it.
  11. Look, your average PCs will go up against her and die. The players need to have their own special abilities, magic items, allied spirits, etc. Taking on a hero is a job for a hero. You are also assuming that the enemy is always prepared and is able to use everything they have. That is not the case. They can be surprised, outwitted, distracted PCs can may search and find their weakness, or something that strips certain abilities. This is a Boss fight and needs to be approached as one.
  12. Having written some of the Dorastor stuff with Simon, and having played in similarly high-powered games, I must admit that there is a specific thing that led to a victory, and that was "Economy of Actions". The bad guy could kick out butts one on one, but it did not matter if his skill was 500% because he is still limited to so many actions per round. He may take down several PCs, but then the rest would overwhelm him.
  13. You are exaggerating. Duration is 1 year at Int 17, at 20 its 8 years and doubles for every +4 Int after that. The current Range is 100 kilometers at 20 Int. In game terms I have never seen players cast anything that lasts more than 1 year and Range of more than a couple of kilometers. My impression was that it was just as broken as it still relied on FREE INT. The runes were a nice addition, but the fact that there is no way to have a balanced spell selection because of the limitation on how many runes and techniques one could master, more than made up for it.
  14. Yeah, and I always carry about 15 points of Dismiss Magic, and 10 points of Shield. So, good luck keeping any spells up on your weapons.
  15. Interesting question considering that Humakt was the only cult to have a Parry spell.
  16. Not in any game I was in. Reusable Sever Spirit will beat anything else. Even without that 10 to 1 Rune Magic means the Humakti will Dismiss anything the ZZ could possibly cast.
  17. The reason is simple, as the sorcerer becomes more attuned to Runes, his capacity to manipulate and channel power expands. Why not? Rune Lords get this ability. Sure, the abilities I listed are samples and I would give different one based on schools
  18. Surely, there is a subcult for self-flagellation somewhere as well 😉
  19. Done this in the write up of Neptisus in Denarius the Minter (JC supplement on Drivethru) There are several issues I ran into with making sorcerers and I feel that various levels would have a way to overcoming these limitations. Some additional examples (not limited to and should differ for various schools) Allow species maxing INT for the number of spells you can keep in memory. Allow species maxing INT as basis for FREE INT Allow sorcerer to use his Magic Rune instead of any one Elemental Rune or Power Rune as Implied Always resists magic with their species maximum POW and not their current POW Worship (Invisible God) skill check to use a portion of the magic points donated by all followers in the weekly ceremony (25% on normal, 50% on special, 75% on critical) Worship (Invisible God) skill check to use additional Free INT to cast spells (+1D6 on normal, +2D6 on special, x2 INT on critical) Magi are equivalent to priests he is eligible for an Allied Spirit. Such Allied Spirits are somewhat different from standard cult allied spirits as following: • When a magus first obtains their office, they can attempt to gain a familiar as part of the investment ceremony. • The spirit is not provided but must rather be captured by the sorcerer and bound into an animal or an item. • No person can have more than one familiar at a time. • If it is killed or destroyed, a new one may be obtained, but this is a matter for heroic deeds on the part of the magus. • A familiar is in continual mind-to-mind communication with the sorcerer. • They can use each other’s magical abilities, including INT (to store spells), and magic points. • The priest can see through the familiar’s senses (and vice versa). • A sorcerer can cast spells through the familiar at any distance.
  20. He kills it anyway and lets Storm Bull sort it out. Being a Storm Bull means you never doubt.
  21. Yes, I have thought about this before as well. I think one of the ways that this is offset is to base it on the amount of magic points sacrificed during the previous holiday vs. the number of worshippers. The system I use is based sacrificing personal magic points only and at a rate of 1mp from a Lay Member, 10mp from an Initiate and max POW from any Rune Level. This way a shrine would require about 10 initiates, and a minor temple about 20 initiates, etc.
  22. I would think it's pretty common among all Civil servant workers in every government. But seriously, I can see a government supported temple structure based on a prison system in any "civilized" culture.
  23. I would not be so sure about that. I can easily see that it would not stop most Storm Bull worshippers.
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