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Godlearner

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Everything posted by Godlearner

  1. Any idea as to what a City God would get? Pavis?
  2. Page 269 of RQG says there are three types of cults major, medium and minor. These are determined mostly by the number of worshipers, but does not really go into the detail as to what the difference is for the worshipper. I am assuming that one of the differences is which Common rune spells are granted by the deity. Assuming that major Deity grants All Common spells, what spells are granted by medium and minor cults,?
  3. Yes, but normal rules do not have an option for vampires to assume such a form either.
  4. I once had both sides fumble and literally walk past each other without noticing.
  5. If they notice it. I use surprise more at short range.
  6. Farsee does not add to the skill, so it should not make a difference. The Luck factor is already built into the rolling the dice.
  7. If I am not certain about surprise, I will ask for an opposed Perception (average of Scan and Listen) checks to see if either side has an advantage.
  8. There is this blurb in Cults of Terror which implies that rune metal weapons are needed, but the rules do not seem to reflect that.
  9. There is a write up in White Dwarf #88 magazine of Yorocius which can be summoned in a temple of Yelm or Yelmalio and grants Truespear, Shield and Know Lie.
  10. The point was that it is not RQG RAW, as to if they do not change the feel, maybe, maybe not. Never saw the need to try it.
  11. Combat mechanics in RQG are very different from previous versions.
  12. LOL, how is this even close to RQG RAW?
  13. Mostly RQ3 for me and our group. Added specials form RQ2. House ruled sorcery to get rid of Free Int. Took out Fatigue and most of Encumbrance rules. Roll for Spirit Magic only in-combat. There are a number of things in RQG which I do not like, so it's a no go for us.
  14. Yes. Dropped Fatigue and changed Sorcery, added specials form RQ2. I am considering adding some RQG by adding Runes and Passions but would need to change campaigns to do that. Tried Rune Pools, but find it too powerful, Will not use it without significant restructuring and restrictions.
  15. Sure, then fighting trolls. The good thing about them is that you do not need to attune them. You can then locate the arrow heads with a Detect Iron spell
  16. We have always played that the weapon was attuned as opposed to being enchanted, so no there is re-enchantment. In regard to wooden shafts as with a spear, we have played that the weapon handle was reinforced with metal bindings or had a metal core. Thus, the entire weapon had weight gain (if it was lead) and other properties of the rune metal.
  17. Yes, we should always read what @Nick Brookewrites with that in mind 😈 But, in all seriousness, we are discussing this with RQ sight in mind, so it should not be subject to propaganda or perspective.
  18. Not always. Several cults have ways of making these undead from their worshippers through Rune spells or through Divine Intervention. In these cases there is a spirit in these husks similar to Revenants.
  19. IMO, it's a case-by-case kind of thing. There are certain undead which are subject to spirit combat such as Ghouls, Thanatari Heads, Zombies or Skeletons with bound spirits animating them, revenants, mummies created through divine intervention, etc. Basically, anything which has a spirt even if they "do not have POW" according to the RAW rules. Not sure (have not made up my mind) about vampires and demons. Anything without a 'personality' is just a magical construct (unless animated by a spirit) and are not subject to spirit combat.
  20. And that is what makes more powerful. Not spell vs. spell, but Theistic cults have more members which is expressed as greater amount of magic and greater variety of Runespells, which leads to flexibility.
  21. Do you mean this part? It seems to me that that it would require a specialized location, one where a temple to this deity had existed at one time and the initial contact would not be to the deity directly, but rather to an intermediary with full worship only occurring once enough "initiated" are gathered. I am not sure where I read this, but I believe that one of the reasons that the Lunars were able to win at Moonbrooth was the superiority of the Theology over the Praxian Shamanism. I just do not feel that this would be possible if shamans could access the same level of magic as organized cults.
  22. That's an interesting question. I can see that done for some cults, perhaps through Ancestor worship, but others .... I am not so sure. Do you mean perhaps through a spirit or a being associated with the deity? For example, a succubus to access Seseine magic? How do you see that working?
  23. Not so much. There is one in Denarius_the_Minter (which is not technically a Holiday Dorastor supplement) but that's about it at the moment.
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