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Godlearner

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Everything posted by Godlearner

  1. No, they have different spells and different Runes.
  2. Yes, yes, and they can be in Thanatar and Atyar and Than.
  3. Ok, in that case I do not want to hear any more complains about Thanatari running around with three Rune Pools .............. <queue evil laugh> 😈😈😈
  4. Take for example Seven Mothers instead. Lots and lots of allied cults.
  5. Here is a problem I see in this situation; the person keeps jumping from allied cult to allied cult and in each case can get their CHA worth of Rune Points.
  6. So let's say and initiate of Ernalda wants to "take up the ax" and join Babeester Gor. What happens to her Ernalda Rune Pool? Is this the same for an initiate of Seven Mother who may decide at various times to join a particular one of the seven mothers?
  7. We always give a character (PC and NPC) a chance of a DI at two points. One as they go unconscious and another at the point where they would die. One attempt per deity and you cannot ask for the same thing, if it was already denied that same day.
  8. Could have also been done through decimation.
  9. Those barbarians should be grateful for the honor given them. Their names will live forever!!! (or until a Humakti cast a Turn Undead)
  10. Most likely a Danfive Xaron penal regiment.
  11. I think it is because of the assumption that they are more attuned to nature, Afterall they would have to be to survive as there are fewer reserves in basic necessities. The chain of thought that one needs to be more like the element that being earth, air or more like the animal to survive like them. The focus is not on the deeds, but the state.
  12. Worship of a city Founder can certainly be done through shamatic rituals. In fact, "City God" worship can work better as a Spirit Cult.
  13. I am not sure about that since it relies heavily on what is meaningful. I would say they would have collected everything and attempted to catalogue and make sense of it later. To me issue became then those who did the interpretation were not careful enough or did not understand the risks while concentrating heavily on the rewards.
  14. Because it's easier to standardize shamans than very subjective HeroQuests. Gods only know we tried and let's just say it did not work out exactly right.
  15. Leon Kirshtein (@Godlearner) does the stats for our Holiday Dorastor series and does a really good job. Guilty as charged. Drop me a line of what you need.
  16. If you are temple guard these will happen often enough. Yes, to be useful it needs extension, but the spell can affect multiple people so each time a different person would cast it. Not obviously, I am just reading it as written. They did not specify threat of physical violence, it say harm. If you steal from me, that harms me, if you wish to malign me, that harms me as well, even if you want to tell the truth about my misdeeds, that will also bring me harm.
  17. Harm does not imply kill; theft would qualify as well. But you are right in that it would depend as to why they are trying to sneak in.
  18. Sure, but that does not hold for NPC. Anyone on guard duty is likely to have one of these up. Good luck to PCs trying to sneak up on that.
  19. No, not exactly. You do not need to see them or discern their intent. If they mean you harm, it detects them. Of course, if they do not know you are there they could not possibly mean to harm you, even if it the vilest of Broo. Detect Enemies 1 Point Ranged, Focused, Instant This spell gives the approximate direction and distance from the caster of any being intending to harm them, or it detects and locates a specific individual on whom the caster concentrates. The caster of the spell does not have to overcome the POW of potential targets to find them. The sensing effect is stopped by 1 or more meters of a dense substance such as stone, metal, or earth. Now Find Enemies is a much more interesting spell especially when it is extended. 😁
  20. Very nice. Who did the artwork and are they available for JC work?
  21. pages 29 -30. The stats are for RQ1.
  22. I just feel that it is something that every Gloranthan must get once they turn a certain age, and then check it at least once a year.
  23. The higher the skill, the harder it is for it to go up, especially if you do it less often.
  24. We have always allowed people to roughly identify the spell types by allowing targeting of "spells that protect against damage" or "spells that enhance strength", etc.
  25. I would say that Shield would not protect against an Ignite on your clothing but would if it was targeted on your hair or fur. Vomit Acid is different story. The Countermagic part of Shield would not protect, but the Protection part would reduce the damage, before the it is applied to armor (destroying it in the process) and then to the person.
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