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Godlearner

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Everything posted by Godlearner

  1. I would disagree. What if the spell is cast by another person? What if that other person is dead and the spell is still around. Unless the spell is active, that link is gone as soon as the spell is cast.
  2. The target of a Dismiss is the magic, not the person.
  3. Do not need to. Some people are good roleplayers and some are not. Why punish people for skills that their characters have and they do not. If they have a good idea then they will have an easier time of getting things done.
  4. Exactly. The difference is the target. Is it the object as in the case of Dullblade or Crack, or the magic present on the object. The mechanics for this are written on RQG p260 under Dispel Magic.
  5. No. No, nothing in Dismiss or Dispel says there is a POW vs POW roll. The target is the spell not the person.
  6. Problem with that is do you go with Countermagic or Protection. Or, better yet, do I cast Countermagic, or hack with the sword anyway
  7. Yes, Bladesharp only affects the weapon its cast on, why would it be different for Shield.
  8. Unlikely, at least i have not seen it used very often. countermagic once in a blue moon, shield never. The choice is always the character or the sword, and character wins every time. For a Fireblade. The best tactic for Fireblade is the one I first seen in the Cradle scenario where the second rankers cast Fireblade on the spears of the Yelmalio templars int he first row.
  9. Exactly, Dismiss Magic is more common and is a good use for a lot of cults which may not have such effective combat magic as Humakti. “Quantity has a quality all its own."
  10. Dismiss magic is available to most cults. I see someone's sword glowing like there is no tomorrow, I blast it.
  11. Enchanted lead gains the hardness of bronze
  12. I am talking about player characters. 🤪
  13. As a rule of thumb, unless there is an Orlanthi around to take responsibility for the Trickster, I would kill them ASAP. Save a lot of pain later on.
  14. Yeah, except you can continue casting Disrupt every round and take out every weapon your opponent has, while you friends prevent them from getting to you. Try that against the Players and see how they like it.
  15. Add a point or two of Multispell and ...... blah
  16. It would make it OP, at least in my opinion. I can easialy see characters use it to target oponents weapons and armor.
  17. LOL, he actually wrote the whole thing using Gloranthan names and did a Find/Replace afterwards. Misses Zorak Zoran in one place 😂 and had to correct it after the release. I do not know if he has an account here, but I will pass it along.
  18. It says specifically that you need a resistance roll to overcome. If there is no POW (or magic points) there is no roll. You can not cast it at a table or a door, therefore in RQG, you cannot sact it on a skeleton.
  19. Have you looked at my name? Anything I say is from a Godlearner perspective. We are talking about sorcery which has been stated does not depend on Gods or Spirits. And, we are talking about learning sorcery from cults which were spread around by the Godlearners during the peak of their power. I do not think there is anything else to say. The arguments are in the thread and people can choose what they want to think from that.
  20. Except Disrupt does not single out Skeletons and Turn Undead does, which makes it an exception and not the rule. Having sadi that, I can easialy see that they carried over Turn Undead from the prior edition and did not realize that skeletons no longer have magic points.
  21. Except that Turn Undead says specifically that it can be used on Skeletons.
  22. The source is the same, the path to it is different. Personally, I view Runes as the source and Techniques as the means. A God, a spirit or a sorcery spell (the structure you create then casting a sorcery spell) is the catalist for the power you call forth. Sorcery cuts out the 'middle man', of course since the sorcery spells are not pre complied (sorry for IT terminology 🤪 ) they take more time to learn and cast.
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