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Godlearner

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Everything posted by Godlearner

  1. Full disclosure: I did have an Aldrymi character gain a Chaos Feature once from attuning a Chaos crystal. Got +3D6 Dex to boot. Had full intentions of playing Flash, but rolled badly and turned into a Broo at the same time. Had to DI to get that cleansed. Oh well.
  2. My point is that the Gloranthan always is 80% and Chaos = Evil at that rate. Just because something is difficult, it does not mean impossible. Sure, your average Orlanthi will ask to be cleansed of Chaos ASAP, but 20% won't and out of that 20% will not be Evil/twisted/perverted. Which is enough for a PC to get away with trying to play it.
  3. Ok, what about Zorak Zorani, little e or E ?
  4. Is it now? There is no concept of Evil in Glorantha unlike in some of the other games we know and love. Sure the Storm Bullers tell us its evil. They should know, they are Evil themselves.
  5. Just kill him now, and problem solved.
  6. We play that there is no time and no spell duration on HeroQuest. Players cast all of the spells before beginning the quest. BUT, casting spells once on the HeroQuest is discouraged as it attracts BAD to VERY BAD things which come to feed on the released magic points.
  7. I would go with Beetle stat distribution. Less armor and of course jumping ability.
  8. Never really had an issue with this. Players always seem to be able to find a shaman willing to teach if they just go handle this little problem.
  9. The most useful spell, but one you do not see very often is Detect Detection. Detect Chaos this one used to be problematic in my games. I never want to give a spell that is for one point is better than a rare skill. I think it would be better now days with something like: Detect <Rune> - Which would detect a presence of an association to a particular rune. The range of a spell would depend on the strength of association.
  10. Yeap, I remember them. Added some of mine to JC publications.
  11. Did not fit the Bronze Age theme of Glorantha.
  12. In a game we played in the late 80's and early 90's the Sun County got involved in a Civil War between the various pro and anti Lunar factions. The end result that their military was mostly destroyed, but the anti Lunar faction won and there were representatives during the liberation of Pavis.
  13. Yeah, I would not be working in my day job that's for sure.
  14. Not exactly true, lots of things get out of Dorastor.
  15. Ok, twist my arm, but at this pace you are never getting out of Dorastor.
  16. Do Chaos cults such as Primal Chaos, Puchango, Krarsht, Krjalk, Seseine and Urain have Holy Days? When? Asking for a friend.
  17. Not on the planning board ... yet.
  18. One if the things we are doing is including previous experience for Spiderkin in Spider Woods and Ogres in Seven Hills just in case you want to play something different or from a different angle.
  19. Its not any year specific, but in my mind I would say closer to 1625
  20. soltakss and I have also published Holiday Dorastor: Temple of Heads https://www.drivethrurpg.com/product/356993/Holiday-Dorastor-The-Temple-of-Heads?affiliate_id=66807 as further adventures in Dorastor. That does not have additional Riskland campaign stuff, but the one we are working on Holiday Dorastor: Spider Woods will and could be integrated with an existing Riskland campaign. After that we are working on Holiday Dorastor: Seven Hills. We are considering more, but got enough on our plates as is.
  21. LOL, and that is on top the two new supplements we are working on and two others that I know off that you are working on. Good thing your wife is away for a bit.
  22. As someone who is doing just that. I agree. The key to, as far as I am concerned, is to start on a micro level with Glorantha. Don't worry about what is going on on the macro level, and just try to kill that Broo which has been eyeing your herd.
  23. In that case you should stick to RQ1 or invest into RQ3 or BRP as it supports that style of play. You would still be interested with various published scenarios published for RQG.
  24. I found that most Spirit Magic is combat related, or can be if used correctly.
  25. Work at playing a game ..... yeah, I can see it.
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