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Everything posted by Godlearner

  1. Now having said that, I am not exactly sure just how many stat blocks I did for the Temple of Heads supplement, lets just say it was a bunch, but most are very unique.
  2. Stat blocks are great as samples of what can be made and the unusual. I love making stat blocks for rarely played cults to explore the range of abilities. For the mundane, I use the average listed in the Bestiary or wing it by just assigning a certain competency level for core skills like 50s, 70s and so one
  3. That's the thing, the only cult I know off which can create Holy water is Zola Fel. I would assume other river cults and most water cults could do it as well, but all of those would lead to the reawakening the Gloomshark Temple. (que Jaws soundtrack)
  4. Wait a couple of days, just in case there are a few other things that need changing and do it all at once. Otherwise you can get into numerous versions listed at the same time.
  5. Are you trying to awaken Cthulhu? Because, let me tell you, that is how you awaken Cthulhu!
  6. Not in Dorastor. Ogre centric supplement (Holiday Dorastor: The Seven Hills) coming after we finish Holiday Dorastor: Sider Woods
  7. Yes, but otherwise all your matrixes are subject to theft and there would be lots for sale.
  8. Its a matter of how much do the PCs value their POW. Have an encounter where an NPC asks the PCs to sell their POW. That should give you a relative value of matrices. Also remember that most matrices would have conditions on them, which may make them useless. My formula for a Spirit spell matrix is Price of the spell + 200 L + 200 L x POW (x50% of that if they are selling, x10 if using prices prior to RQG)
  9. Try using play by post game. Check out www.rpol.net. Everyone does not need to be on at the same time and it has a dice server built in.
  10. Except one would be denying the basic facts of the world that Gods exist. Even Godlearners did not deny that. Gloranthan atheists are agnostics who do not wish to tie themselves down to a particular set of beliefs. IMO, they would use Spirit magic mostly
  11. According to the rules, an antidote given to a poisoned but not-yet-dead adventurer within ten minutes cancels the damage done by the poison up to the level of the antidote. Heal Body should work.
  12. That is an interesting question. I know that in RL, an unintentional violation is easily atoned for and in fact the sin is considered to fall on the deceiver (if this was a result of deception). So I would say the shaman may need to conduct some sort of a ritual to cleanse himself, once he is made aware of the situation.
  13. These Taboos are taken to reset stat loss for Shamanic Abilities. Which spirit is enforcing that?
  14. Normally I may agree with that, but the topic here is Shaman Taboos, and it seems how they interact with Illumination is spot on for discussion. So, who/what enforces these Taboos?
  15. Yeah, nothing happens if the Broo is illuminated.
  16. I use a simple rule, if there is a to hit roll, then you can aim to a specific location. If there isn't one, then nope.
  17. The prohibition against shedding blood is illogical and seems like a carry over from the old days of D&D were clerics were limited to blunt weapons. Unless you give CA magic that can perform laparoscopy it makes no more than feel good nurses in a lot of cases. "Oh my, I can't release that turnicate to clean the wound before healing it." Is this what you expect a CA to say?
  18. I'm not sure that will help. A chance that they may or may not take. It would require contemplation, meditation and reasoning. A wast majority of Chaos may not have the luxury of time to even consider.
  19. Which is also another reason as to why illumination is desirable for a Chaotic.
  20. Under what circumstances would you see any healer having to perform an operation? And where is the prohibition on shedding blood from? We play that CA oaths do not cover Chaotic beings and CA are allowed to to hunt for food.
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