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Godlearner

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Everything posted by Godlearner

  1. There is a write up for one, Betrothed of Nysalor in the Ho;iday Dorastor Seven Hills supplement. The biggest issue from what I see it are not magic points, since these can be aquired by various means, but rather how to Master Runes and Techniques. So far the only RAW method seems to be that it would have to have been done before death.
  2. No, its a piece of it, but JC is a lot more.
  3. Sure, I would agree with it. But, its also a the chiken vs. egg argument. Coming out with rules and not supporting it with gaming material is doomed. RQG currently has JC support, why not try something like that BRP?
  4. Seems that there are not too many BRP supplements coming out in the first place. My game tends to be quasi-Gloranthan with mostly BRP rules. So, I use what I feel like it should be for all adventures.
  5. Ok, but since the caster no longer has to parry with it, why does it need Mobility?
  6. You better count again if any of those runes or techniques are unmastered and with 4, some most likely will be. BTW, that will take about 3 rounds to cast. "Using an unmastered technique or Rune costs double the magic points, and if a sorcerer tries to cast a spell with a Rune and a technique they have not mastered, the magic point cost is multiplied by 4 (essentially, doubled twice)."
  7. I am counting at least 2 Techniques and 6 Runes. With most spells costing more than base to cast due to Insight. This is problem when you start adding Runes and Techniques to new spells. Assume you have a sorcerer with this spell and have him cast it as an example. Lets say he has an INT of 18 and has mastered all of these runes and tecniques. Now cast the spell. How much will it protect for? for how long? How many magic points will it cost? My point is that is too expensive for any benefit it may grant.
  8. In RQ Illusions were always real and had substance. I do not believe it needs anything else. Also let not lose sight of the 1pt per intensity. That is none starter for me, just peanuts.
  9. I see what you are saying, but there is no reason to do it this way. There is no reason why it needs more than (Illusion) either (Command) or (Summon) if you are not stacking it. It should be passive as the act of Parrying will take care of movement and prevent casting other spells. As a 5 pt its just not usable. You are talking about something which will cost something like 8 magic points, will take more than 2 rounds to cast and give the caster less than 30% chance to parry 1-pt of damage. BTW, no official spell is more than 4 pts as far as I am aware. What I am proposing is this: Sorcerer's Shield (Illusion)(Command) Personal, Temporal For the duration of the spell, an invisible shield of illusionary sensation is formed which orbits the caster. This caster may attempt to parry any incoming attacks which they are aware of using this shield. The base shield has HP equal to the damage on Sorcery Strength table, and the caster has a base chance to parry equal to their DEX x5 as a percentage. Damage which exceeds the HP the shield penetrates but does not reduces the strength of the shield. The shield can be dispelled. The shield follows all rules for parrying attacks, including for multiple parries in a round and skills over 100%. Other spells can not be cast on the shield to improve or alter its effects, this is a specific limitation of the Sorcerer’s Shield spell.
  10. For the base spell ok, but if you are stacking this on top, its pointless. Both Create Sensation and these spells are Active. How to cast one on top of the other unless you make it passive and active only when used. If you are stacking then I would make it (Illusion)(Combination)
  11. Too powerful. You have an area effect spell with practically no defense (Reflection and Castback require POW vs POW fail before they activate) and secondary effects which stuns. I would make none metalic armor effective against this damage and have the damage go against a specific location. If you want general HP damage, you will need to make it overcome POW and make it single target. Too weak and too expenesive to cast. Why Earth? How many magic points will a 10 point shield cost? any time you go to 4 runes/techniques you are almost sure to have to use Insight for some of them. Your base spell will likely cost 6 mps for 1 point of preotection and you still have to parry with it to boot. Why not use the same skill as regular shield to use it? Think its too expensive for the damage it does. Why Earth? I think the base chance to hit should be DEXx5 and not checkable or trainable
  12. I would disagree. I believe the power comes from the Rune and is channeled by the deity. I would also postulate that same Rune is the source of sorcery associated with that Rune, but the sorcerer himself creates the channel/construct through which the power is must travel to take form. Same goes for spirit spells, but on a smaller scale.
  13. I understand and was not aiming to say that you were. Just wished that overall these type of decisions were made on this level.
  14. Societal rules differ and we all have our own standards of what is acceptable.I am the judge what is acceptable in my games and generally resent outside body to set the standard.
  15. But, but, but .... I don't own pants ...
  16. I am all for Gratuitous nudity of all types.
  17. The issue is actually stacking. It has been stated before the Rune spells from different Rune Pools do not stack.
  18. We always played that all bound creatures are released at the time of the binders death. Enchantments are forever, but the nature of materials is such that they breatkdown with time or get destroyed, and of course the nature of conditions are such that many surviving items are not usable by those who find them. We have also created spells which can disenchant an item and grant the caster a portion of the POW used in creating the original item. All of these things together keep the nimber of magic items in game in check.
  19. I always assumed that sacrificied stats are not regainable, otherwise its not really a sacrifice.
  20. I am thinking of using it as an "Insight" Rune for sorcery for any one other Rune which would give sorcerers a chance to cast other spells for which they have not mastered all the Runes, although at a higher cost.
  21. Missle only. There were a number of published scenerios with NPC having Damage boosting on one or two arrows.
  22. The rules blur for this and I would say depend on how the locals view the spirit and how many worshipers there actually are.
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