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Posts posted by Godlearner
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I would say an object associated with a certain cult could give benefits to Runes associated with that cult. Now the question was that object given or stolen?
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2 hours ago, Joerg said:
Without the need to build up the animal Fixed INT to useful levels for sorcerous familiars and no longer using INT as the measure for how many spirit spells you can have, the incentive to have that stat as a rules item has gone.
So you say. I still find it very useful when PCs want to train an animal to do specific tasks and in situations where an animal comes across a trap or something else. We would also not be having this conversation about if elementals could dodge or not. Basically, it would not have cost anything to leave the stat in IMO.
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15 minutes ago, Joerg said:
Others are just a portion of the elemental body of the parent deity with its instincts.
No INT = no instincts. I understand that in this edition they complicated the matter a bit by getting rid off Fixed Int that all animals had in prior editions (a mistake in my opinion), but it still holds true.
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3 minutes ago, Joerg said:
If they come from a deity, they are cult spirits with that deity's agenda
Then they should come with INT and CHA.
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7 hours ago, Shiningbrow said:
Do elementals have a sense of self-preservation? And able to ascertain danger?
No, they are elements given some form.
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8 hours ago, Rodney Dangerduck said:
Animals can dodge, yet have no INT. It's an interesting question.
Left over from prior editions where they had fixed intellegence. Normal elementals never had even that.
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1 hour ago, Rodney Dangerduck said:
It's possibly non-standard, but I usually give Elementals a modest skill at Dodge.
Also, the summoners (e.g. trolls) are able to cast protective spells on them, such as Shield or Protection. Well worth it on a large elemental.
Unless it actually has intellegence, it should not be able to dodge.. Casting protective spells on them is a smart thing to do, but be aware that some spells require touching.
In our games, elementals were used primarially as torpedos. Fire and forget. With shades specifically, we would have people cast Darkwall and have shades move up behind them, or stay inside them and let the other side move through.
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4 hours ago, Agentorange said:
As say Durev is no longer published in any form ( and was originally published by Issaries ? ) is it ok to convert and publish with all the appropriate caveats, credits etc etc ?
EDIT: my own gut feeling on this no it won't be OK, due to copyright issues, ownership of material etc.What you present in a JC publication is not canonical. A diety by that name can certainly exist in your version of Glorantha and you can certainly present your vision as to what it is and what its cult, if it exists, looks like. (Note: I have done that.)
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Thanks. I need that. Have some content in this regard in the supplement I am working on. This gives me some ideas.
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I am looking to information of the interaction between Mostali and the First and Second Councils. If any sources come to mind please let me know.
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1 hour ago, French Desperate WindChild said:
if their children don't meet they "go back" to their original cast: Grandfather was a dronar, you are a dronar
We are talking in societies were there is no caste mobility if your grandfather was a dronar, there is no chance you will be anything else
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3 minutes ago, radmonger said:
Such an aptitude may even be taken as proof of zzaburi birth, despite the child's parents admitting nothing of such a thing.
So these can be considered as the "lost" zzaburi and are being returned to the caste.
5 minutes ago, radmonger said:non-sorcerors in the zzaburi caste (scribes, priests, holy fools)
Are you basically saying that there are two types of zzaburi, that is capable of wielding sorcery (high zzaburi) and those who can not (low zzaburi)?
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In Rokari culture, and among other Malkioni with no inter cast mobility, what happens to zzaburi children who do not meet the minimum requirements to learn sorcery which is going to be more than half?
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1 hour ago, Richard S. said:
Yeah, but since they can learn those through the normal channels (cults) there's no need for the Zzaburi to waste their time on a workaround.
If they can then yes. That was my original question.
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1 hour ago, jajagappa said:
they are going to spend the available MP's casting important blessings, defensive magics, etc. based on the direction of their talar.
I would think that Talars would want their troops and servants to have some decent spells.
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1 hour ago, Runeblogger said:
I would say that, if priests can ask cult spirits to teach spells to initiates, zzaburi can coerce/force spirits to teach spirit magic to their fellow citizens (although perhaps they hate doing that because sorcery is always the only worthy source of magic in their eyes).
Yes, but we are talking about the none sorcerer classes. To most these masses are not worthy of the pure magic.
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Jeff has recently posted that Malkioni, and I would say most Malkioni, use spirit magic. From whom do these people learn spirit spells? Can sorcerers teach spirit magic?
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I am greatful to RQG for all the new gaming material generated both from Chaosium and through JC.
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Quote
god's pelt
There you go, source of Rune magic.
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On 12/22/2022 at 8:31 AM, Darius West said:
Trust me, Demoralize is about fear and few things are more easily spooked than a horse. Their answer to life's problems is to run away from them.
Yeah, but that is real life and our rule set is not a simulation of all things which occur in real life. Can't tell you how many times I been told that.
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On 12/20/2022 at 5:52 AM, Darius West said:
Sorry, unintelligent beasts can't be befuddled last time I checked.
Yeah, since they lost their INT stat in RQG that is the case. Not really sure if they should be subject to being Demoralized either.
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34 minutes ago, PhilHibbs said:
Where in the rules does it say that you have to roll dice to generate NPCs?
Where in the rules does it say you have to use the rules?
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Rules, we don't need no stinking rules! 🤪
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13 minutes ago, David Scott said:
Who has time to generate hoards of NPCs, I use what is already provided or just use my cheat sheet, in conjunction with either an NPC and or a squad sheet from the GM screen pack. I've a few simple varieties of those sheets, like a broo one, and a scorpionman one. I really like the simple NPC boxes in the starter set, so I use those for lots of npcs, much like the CoC Keeper and Malleus Monstorum Decks.
Of course, I would say everyone does that, but the point of the thread is that the rules made certain creatures, whose stats were carried over from previous editions, problematic.
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Sorcery spells and items.
in RuneQuest
Posted
But, it does not have to be that way. RQG has made an attempt to inegrate to better to Glorantha. I would say it was a partial success. It is certainly less generic now.