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Posts posted by Godlearner

  1. Its a matter of how much do the PCs value their POW. Have an encounter where an NPC asks the PCs to sell their POW. That should give you a relative value of matrices.  Also remember that most matrices would have conditions on them, which may make them useless.

    My formula for a Spirit spell matrix is Price of the spell + 200 L + 200 L x POW (x50% of that if they are selling, x10 if using prices prior to RQG)

    • Like 1
  2. 30 minutes ago, Tyrian Telbenj said:

    Im wondering wich is the way to cure venom.

    Natural Healing work.

    The normal healing magic doesent work. deos heal body Work?

    According to the rules,  an antidote given to a poisoned but not-yet-dead adventurer within ten minutes cancels the damage done by the poison up to the level of the antidote.

    Heal Body should work.

  3. Quote

    He unintentionally violated his taboo. What happens? 

    That is an interesting question. I know that in RL, an unintentional violation is easily atoned for and in fact the sin is considered to fall on the deceiver  (if this was a result of deception). So I would say the shaman may need to conduct some sort of a ritual to cleanse himself, once he is made aware of the situation.

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  4. Quote

    I think the spirit does, or the spirit's allies and agents. Spirits are not the same as gods, they are not as strongly bound by time for example. I don't know if that is a factor here or not.

    These Taboos are taken to reset stat loss for Shamanic Abilities. Which spirit is enforcing that?

  5. 3 minutes ago, PhilHibbs said:

    I'm not so sure. I don't think illumination is a switch which once flipped renders the subject entirely immune to all forms of otherworldly consequences.

    This gets to the heart of why illumination is reputed to have an effect like this. And perhaps this is a better topic for the other place, so I'll leave in depth discussion of that for another thread. It's been done many times.

    Normally I may agree with that, but the topic here is Shaman Taboos, and it seems how they interact with Illumination is spot on for discussion. So, who/what enforces these Taboos? 

    • Like 1
  6. 3 hours ago, tnli said:

    As a GM I would rule it to be random, unless the Players are happy with the idea of getting their characters heads blasted off...

    I use a simple rule, if there is a to hit roll, then you can aim to a specific location. If there isn't one, then nope.

  7. The prohibition against shedding blood is illogical and seems like a carry over from the old days of D&D were clerics were limited to blunt weapons. Unless you give CA magic that can perform laparoscopy it makes no more than feel good nurses in a lot of cases.

    "Oh my, I can't release that turnicate to clean the wound before healing it." Is this what you expect a CA to say?




    The illuminated one will know as truth that Chaos is, in itself, neither evil nor inimical. [...] Likewise, it frees creatures of Chaos from their twisted convictions and offers them the chance to rid themselves of the hate which rules their lives.

    I'm not sure that will help.


    A chance that they may or may not take. It would require contemplation, meditation and reasoning. A wast majority of Chaos may not have the luxury of time to even consider.

  9. Quote

    Would they actually follow a taboo?  If they got more power or powers by doing so, sure.  Look at Thanatar - he gives gifts, but his followers must take geases to get them.  You can think of them as the "constraints" that tied the spirit or deity to Time - relics of their own path wherein they gave up certain powers and abilities to gain others, and once powers were lost they could not regain them.  The taking of gifts and assumption of taboos simply reflects the paths of these spirits and gods.

    Which is also another reason as to why illumination is desirable for a Chaotic.

  10. Quote

    Operations are a grey area, we said that Chalana Arroy couldn't perform them, as they involved shedding blood, but the Seven Mothers healers could.

    Under what circumstances would you see any healer having to perform an operation? And where is the prohibition on shedding blood from?

    We play that CA oaths do not cover Chaotic beings and CA are allowed to to hunt for food.

  11. Quote

    IMO, the celibacy taboos would be excellent for a Thed Shaman-Priest, given they are NPCs this would make for an excellent twist to the character, who knows how this would manifest. 

    At the same time the taboo of always attempt to breed would work as well and what about all of the weapon prohibitions when the shaman does not have hands. The table just seems too narrow focused. 

  12. The table on page 363 obviously does not work for all Shamans. I for one can not see a Broo Shaman of Thed having to adhere to any celibacies taboos. Has anyone came up with thier own tables for this?

  13. Dispel Magic is good, but in this specific instance, that is reducing damage and the to hit percentage, Dullblade is better.

    If facing an opponent with a Bladesharp 4 on his sword for example, a Dispel 2 will have no affect (and would be  a waste of magic points and of an action), while a Dullblade 2 will reduce the damage. 

    BTW, something I just spotted under Bladesharp description:

    " If Dullblade is also cast on the weapon, the improved chance to hit from Bladesharp is not affected, but the weapon’s additional damage is reduced by the second spell."

    Does that mean that if you cast a Bladesharp 1 and then someone casts a Dullblade 4 the total affect on the weapon is +5% to hit and -3 damage?

  14. 10 hours ago, Shiningbrow said:

    What's the condition? Every time you take damage?

    Personally, I'd leave that to a spirit, and voice command. And a larger Heal. (would anyone allow a condition that would include HPs? After all, it's not really a Gloranthan value - but a game construct)

    Yes, on taking damage. There is a chance of going unconscious, and it would be nice to have spell go off even in that case. 

    • Like 1
  15. 48 minutes ago, AndreJarosch said:

    Dullblade, like Bladesharp does not only alter the damage the weapon can do (that would be just a spell on the weapon, with no POW vs. POW nessessary), but it alterns also the chance to hit by 5% per point, which IMHO affects the skill of the character weilding the weapon, and therfore needs a POW vs. POW roll. 

    The difference being that it does not effect the wielder but the weapon. If the wielder drop that sword and grabs another, he is no longer subject to the -5% penalty (per point)

    EDIT: And is another person picks up that sword, they will be subject to the -5% penalty (per point) as well as the -1 to damage (per point).

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  16. 1 minute ago, AndreJarosch said:

    To me it means just that you have not to use the POW of the weilder, but of the spirit.
    I read it as: 

    If the weapon has a spirit in it, the SPIRIT´S magic points must be overcome for the spell to work. (... otherwise it´s the weilders points...)

    YGWV, but the RAW wording is clear.

  17. Quote

    Speaking of parrying, how about a Dullblade autocast on successful parry? (Although, the obvious question here is - who actually uses Dullblade?)

    There is always a delay in casting a spell. In this case Dullblade would go off after the damage has already been applied. If you want something like this you are better off with a Heal instead.

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