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Godlearner

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Posts posted by Godlearner

  1. 26 minutes ago, Eff said:

    By the time Arkat joined the Humakt cult, he was already no longer abiding by Brithini restrictions as a Hrestoli man-of-all/knight. So although there's an easy way to avoid the convolutions of trying to retrofit the Arkat backstory into a model of the Malkioni where there's no objection to non-zzaburi doing some theurgy- just say that the Brithini, who are already no longer a factor in modern Glorantha, all practiced appropriate forms of sorcery and rejected even the accommodation of the mortal Malkioni- this way does not explain why Arkat joining the Humakt cult offended his Seshnelan allies so.

    Lets not forget that Arkat was Illuminated before he left Brithos. It is possible that Malkioni saw him in a particular way, but then realized he was some thing else. A fallen hero is a powerful image.

  2. 2 hours ago, Eff said:

    Generally, in the real world, the internal perspective and folkloric memory of slavery focuses on the ability of the enslaved person to trick the slaver into setting them free, rather than through becoming swole enough to bust open a manacle. I would suggest that Gloranthan contexts probably could stand to draw from that as an inspiration. 

    You are quite correct. I see the path you mention working as somethign more akin to Eurmal type aspect with slaves being "secret" initiates for a long time before becoming free. The path I am looking at would require pretty much self initiation which would likely lead to a rebelion.

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  3. 11 hours ago, Darius West said:

    Admittedly they are almost certainly dealing with a watered down and inferior Malkioni version of Orlanth that lacks all the associated cults, subcults and thunder brothers.

    Right, the real version of Orlanth 😈

    At least the version which exists in my Glorantha at the location where the game is taking place (closer to Pamaltela than Genertela). Orlanth is just not the answer for what I seek. I pretty much have it figured out. Will likely do a short write up post it here, as soon as I get a chance.

  4. 39 minutes ago, Richard S. said:

    Zzaburi don't use rune magic though. They're not priests mechanically, they just have a similar role in Malkioni society; the IG doesn't give rune magic, divine intervention, spirit companions, or any of that jazz. It just gave mortals the ability to use sorcery.

    Yes, but as we can see from above, for Aeolians, and likely some of the others, initiation is possible which would give them rune magic, divine intervention, spirit companions, and that jazz. That first step, called "sampling" in other games appears to be possible at a relatively minimal cost in terms of time and effort.

  5. 8 hours ago, Darius West said:

    By comparison, the Lunars mainly have spells for addling your mind, and madness isn't liberty, but a grim and endless prison. 

    Slavery is as much a confinment of ones mind as it is confindment of ones body. In at least my world, Ompalam's Slave Bracelets cannot be overcomed with Strength alone. As to Orlanth, if memory serves since I am too lazy to look it up at the moment, I believe Ompalam had subdued him and he is now a member of of his pantheon.

  6. 2 minutes ago, Joerg said:

    How do you expect to be a full sorcerer and priest with those time constraints? Not possible IMG unless you had centuries to build up both.

    Those are my thoughts as well. Game rules wise it is possible, but World building wise no way. It seems that the prohibitions in the system on Malkioni are more or less statement of the Gloranthan realities stated in meta gaming terms.

  7. 8 minutes ago, jajagappa said:

    No different than other Malkioni.  What's different is that view that Orlanth (and other Lightbringers) are emanations of the Invisible God, and therefore also receive a level of active worship (not explicitly directed by the zzaburi, but they help identify the Right Actions of the talars and commoners).

    Got that, but I am looking for the how this reflected in practice. Aeolian zzaburi can and are initiated (followers of) particular saints. How far do they advance into the deeper mysteries of these entities? Do they become Saint Talkers (God Talkers) and Leader of Saint (Priest) or just nod to the basic function of the saint in its relationship to the Invisible God? 

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  8. 3 minutes ago, Jeff said:

    The Aeolians

    From my understanding, what among the Aeolians sorcerers would rarely advance beyond an initiate status and most of their priesthood would not have more than a basic knowledge of sorcery. Is that the case?

  9. 5 hours ago, JRE said:

    From what has been discussed in FB and echoed here, only the wizard caste is forbidden the use of "other" magics, and that seems right as they are the keepers of sorcery and the ones that use it for the benefice of society.

    I would argue about "forbidden". I do not think they are forbidden, but rather it is a distraction and they do not want to limit themselves with the study of inferior forms.

    If you think in terms of other RPG games, this is similar to multiclassing. Yes, you will get access to more abilities and more spells, but in the longer run the strength of those abilities and the power of those spells will be much less.

  10. 1 hour ago, Russ Massey said:

    Yes, it already knows Firehorn, Ignite, Light, Spirit Screen and Binding Enchantment (so likely not a Yelmalio sympathiser then) - generated randomly from the summon ancestior spell list.

    I would make sure to give it Dullblade since its on the Yelorna list and its defensive in nature. I am assuming Firehorn is a version of Fireblade? Ok, but that should not work on natural weapons. How is it going to use the Binding Enchantment?

  11. 25 minutes ago, Jeff said:

    But below that is folk religion, caste-specific cults, shamans, etc. They have their own leaders and officiants. The zzaburi-priests' attitude towards these cults range from approval to studied apathy to hostility, depending on the specific cult, traditions, etc.

    This is what I was looking for. So, basically for each particular area we would need to determine which are approved, ignored or hunted down.

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  12. 28 minutes ago, Russ Massey said:

    The rider is already looking at protection spells and casting shield on his mount as well as trying to persuade sceptical Sun Dome armourers of the feasilbility of barding under the unforgiving heat of Yelm.

    Don'r forget that even if it is not initiated, it can still caast spirit spells and there is a possibility that there are other cult options for it other than Yelorna.

  13. I am taking this from another thread which is moving off the main topic.

    Quote

    According to what Jeff has been posting on Facebook, that is not the case. Lower castes follow spirits and worship Gods. If they are initiated, then they will get divine intervention.

    So, my question is pretty basic, do these worshipper have priests other than the Malkioni sorcerers, and I do not mean the Aelions with their worship of St Orlanth and etc. Or, are only initiates allowed so aas not to create a separate power structure and the actual ceremonies handled by church sorcerers.

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  14. 7 hours ago, Zit said:

    You may consider that following a god is a kind of slavery as well, in which case Daka Fal may be a candidate ?

    Initiation is a bond between oneself and a higher power. An agreement sure, slavery not really. unless you consider every form of contract to be slavery.

  15. 6 minutes ago, dumuzid said:

    Fonrit's the heartland of Gark worship, the city Shun Mun is entirely owned by the cult and corpses are sent there from all over fonrit to serve in Gark's temple.

    Ok, but what is his relationship to Omplam? Should I open a new thread for it?

  16. 6 hours ago, Jeff said:

    They were pretty much a silly rules construction.

    Agree with that. One shot attack. Basically a trap in a middle of nowhere. May as well deal out random damage.

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  17. 2 minutes ago, dumuzid said:

    Then you should look into the Zaranistangi, aka the Yranian Leapers, who combine Blue Moon magic with the worship of Storm powers and Tolat, and claim descent from the Blue Moon and the god of the star Orlanthi associate with Mastagos.  Some of them appeared in Afadjann around the same time the Red Moon was reborn in Peloria, and seem to have wielded the same counter-slavery magic the Artmal and Blue Moon artifacts hold, but on a reliable and repeatable basis.

    Interesting, do you have a source for this?

  18. 13 minutes ago, Eff said:

    a god that seems to have a cult in Fonrit and maybe Umathela. 

    I believe it is prohibited even in Fonrit as it is a prevertion of the basic tenant of freedom through slavery. Even though he is associated with Chaos, Omplam does not suffer other chaotics. as far as I know.

  19. 14 hours ago, Rodney Dangerduck said:

    Has any group given the Ally Spirit a gift and geas, if they are from Humakt, Yelmalio, etc.?

    There are Giftd/Geases for Humakti Allied spirits in Tales of the Reaching Moon #5

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  20. 1 hour ago, dumuzid said:

    When the Veldang slaves in Fonrit unearth relics of Artmal and the Blue Moon the interaction often frees them of Fonritian enslaving magic, allowing for the eruption of fearsome slave rebellions.  There is probably a cult to Artmal Liberator in Jokotu, the City of the Free in Fonrit, attempting to explore this effect. 

    In my game, the PCs are actively trying to fight off an Afadjani invasion. So, this would work.

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