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Joe Kenobi

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Everything posted by Joe Kenobi

  1. Bridgett was a great addition in the most recent episode of the Miskatonic University Podcast—great to hear she’s taking on even more in the community and expanding her voice!
  2. I will also point out--not to undermine your point, but as a counterpoint to soften it--there is a documented perception of increased crime counter to underlying crime statistics that is often driven by improved communication, technology, and media coverage. I have not done my homework on changes between the 1870s and 1920s, but I have seen studies showing this change in perception with the dawn of the television, then the dawn of the internet and social media. It wouldn't surprise me to learn some (not all) of the increased perception of violence in society was actually driven by improved new
  3. I love the idea of a player-facing, “in universe” guide to the Miskatonic Valley! It would be so much fun to provide something like that for my players.
  4. My coauthor and I submitted Prisoners' Dilemma. Honestly, would be thrilled to see ENnie recognition of any of the great titles in the Miskatonic Repository!
  5. Thanks, @AlonsoAguilurk! That's a helpful list. I've run Edge of Darkness and Dead Light, and played in Missed Dues; you're right, those definitely fit the bill. And I have copies of Crimson Letters and Whispers of Harlem by virtue of owning their respective books, but admit I've never read through those scenarios specifically. Will definitely give them a closer look! The others I'll have to look into--though while I've heard great things about Crack'd and Crooked Manse, I've also heard to expect it to result in a TPK (not sure the veracity of that intel?).
  6. I like the penalty die solution: it's not that your player can't--especially if the player insists they want to give it a try--it's just that the attacker is so close he can't wield the rifle as effectively as he would under other circumstances.
  7. This is all sensible advice, especially the bit about inserting real-world consequences when players become too murderous or prone to gunplay. But I'll second @MandilarasM's concern: Despite the notion that in Call of Cthulhu, violence isn't a good answer, a great many of the most popular scenarios condition and encourage players to see it as a solution (in many scenarios, it is the solution). So I can advertise the game to my players at the start as, "Using violence will only get you into trouble," but then playing through -- to name just a few common early scenario examples -- immedia
  8. Eh, I'm a little more skeptical that it's a reflection of a discerning analysis on the part of buyers. My guess is it has more to do with "Ooh, pirates!" That's a flashy, eye-catching theme (vs. the other Kickstarter project that didn't have nearly as clear a unifying theme). Regardless of publisher, the Call of Cthulhu Kickstarter projects defined by a clear time period & locale seem to be among the most successful. But I'm admittedly someone who backed the other project and will probably sit this one out--because I prefer my Call of Cthulhu in the 1920s, and because while I wish mor
  9. Bumping up this thread to share the news that Rolling Boxcars has published a review of our scenario! We've also picked up a couple of nice reviews over on DTRPG itself.
  10. Looks cool—putting it on my Wishlist!
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  12. I am the co-author of a new scenario released via the Miskatonic Repository today: Prisoners' Dilemma. Inspired by the true life Dyatlov Pass Incident, "Prisoners' Dilemma" winds back the clock a bit and takes place in 1920s Russia. The investigators, all prisoners of the Russian State, have been press-ganged into service in the barren, frozen wilderness of central Russia. With a survival horror tone and heavy doses of cosmicism, "Prisoners' Dilemma" is a slow burn scenario intended for an experienced Keeper and 3 to 6 players. This 55-page module offers a linear plot tinged with heavy de
  13. I assume "Uncategorized" are the games where Roll20 doesn't know what's being played, while "Other Games" are the ones where Roll20 has the data, but individually they add up to very small slices and so are best lumped together.
  14. @TheEnclave, I don't want to pick a fight here--you're making a valid point and overall, I even mostly agree with you. Characters can have a lot more longevity than the discourse sometimes suggests. But I also think, moving from almost any other RPG to Call of Cthulhu, players are going to find their characters to be a lot more fragile. It clearly depends on your reference point; you're responding to a certain strain of thought sometimes found amongst Cthulhu Keepers, while I wrote that sentence for people new to Call of Cthulhu but likely with a background in other RPGs. Maybe for some people
  15. Let's be clear: I don't say "Characters will usually die or go insane every single time you play." But if you have a long-running Call of Cthulhu campaign, do most PCs make it to a friendly retirement? How many starting PCs make it to the end of Masks of Nyarlathotep? Even after 6 months of regular play through scenarios, how likely are you to have all your starting PCs in place? That's a pretty notable differentiator from most RPGs.
  16. These are good suggestions. I agree with the approach suggested above--lean toward simpler at every turn, and map onto Extreme/Hard/Regular/Fumble to the degree possible.
  17. I haven't listened to the BBC Radio Lovecraft Investigations, so can't say if it's a perfect analog, but perhaps the H.P. Lovecraft Historical Society's Dark Adventure Radio Theatre would scratch the same itch? They do have a cost attached (not free like a podcast), but I've found them to be high quality and a lot of fun.
  18. Bumping this thread to add a new option I see in the Miskatonic Repository: Red Skies.
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  20. ***SCENARIO SPOILERS FOLLOW*** Last night, we ran Gatsby & the Great Race virtually for 17 players! We ended up with 5 Keepers (three running reality rooms, a primary EK, and an assistant EK). I'm pleased to report it went very well--I would say 90th percentile outcome within the range of what I expected/feared--and virtual presented very few hangups! Technology platform: Zoom Zoom turns out to be just about perfect for G&tGR, given its breakout room functionality. I'm by no means a Zoom expert, so if you have information that contradicts the following, go with it, but h
  21. It's a good point--my in-person sessions were usually 3 hours, but with remote play given our current reality, I've moved to 2 hours. Oddly enough, I didn't think through the shortened sessions at first, and kept asking myself, "Why are these scenarios taking so many more sessions to complete? Is virtual adding that much time?" Took me a couple of scenarios before I finally realized, "Oh yeah! We're keeping the session shorter now that we're online!" My question: Is the difficulty a rating for the player to "solve," or for the Keeper to run? I assume the players?
  22. Perfect. Thanks, Paul! This was clarifying for me. Good news: It took about a week longer than I'd hoped, but we have 14 players and four Keepers, and our game is a go for next weekend! I will certainly report back on the other side with how things went. In the meantime, @caddy1071, if you're still willing to share your scenario reference materials, please DM me! They sound very helpful!
  23. Thank you both! We're having a little more trouble drumming up interest than I'd hoped--at 8 interested players and 3 interested Keepers so far, and I'd really like to have 11-12 players and 4 Keepers. Fingers crossed we get there! Okay, so what I'm getting is I should make every effort to ensure no one has a view of Gatsby at Point Zero. If they follow him into the house, for instance, I should ensure Gatsby maneuvers away and they don't have a view of him at the time Point Zero strikes.
  24. Hi Cory, thanks for chiming in! I actually learned of the Gatsby & the Great Race scenario when your colleague Jen was on the Miskatonic University Podcast last year. Yes, I'd love whatever resources and insights you have to offer! We just kicked off the call for participants yesterday and I should know by the end of the week if we have enough interested parties to play (I want to make sure we can justify at least three "tables"), and to serve as Keepers for the scenario. Assuming it goes forward, it'll run either Fri 8/7 or Sat 8/8. Glad to hear Zoom has looked like a good option. An
  25. That's great, Paul--thank you! I'll give them a listen. I'm more accustomed to Zoom and Google Hangouts than to Skype--will have to explore whether there's Skype functionality that made things go smoother, or if the same functionality is available in other programs. If anyone participated in this game, I'd love to hear any lessons learned or insights that came about while translating it to virtual. Maybe they'll be obvious from the recording, but I'm certainly up for reflections on the experience!
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