Jump to content

Shiningbrow

Member
  • Posts

    3,113
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Shiningbrow

  1. True the first bit. No reason the lands couldn't have been gifted (unless, of course, it came from outside the clan... But even then a case could be made).
  2. The character shouldn't really need to do any "buying". It should all have been inherited (as a good backstory for a Noble occupation).
  3. But you could have a blade (Or armour, shield) the same weight as usual with more hit points. You're not changing AP? Only HP? Pricing - depends firstly on how easy it is to source the raw materials. Secondly how easy it is to work. And thirdly the improvement. The last... 10%? 25% 50%. Then adjust nicely! (I.e., not merely 1 for 1, but maybe 1.5 for 1) ETA: are you thinking bone-smithing needs to be a different skill to red-smithing?
  4. @Joerg what sort of stats are you giving to Godsbone Bronze??? And what sort of prices to go with it?
  5. The ABC news (U.S.) has 3 stories on the front page (but scroll), and 3 stories in the Top News for International news. TheGuardian.com has the story about Pink a ways down, but the first 4 stories in headlines in World News... Anyway... I think this is not going to be recoverable. Too much damage done at all levels in the worst hit places. Half a billion or more animals gone, with probably a few species now extinct (Or will be soon). Seeds from the trees gone. The animals that spread the seeds gone... I'm currently in China, but my friends' place is in dry bush in outer south-west Brisbane, not far enough away from the fires in that general area to feel safe...
  6. Are you allowing for retroactive use of the funds, such as they're allowed to spend some on Bless Pregnancy to.get highest stats? Can they spend on training for stats? Powered (or even dead) crystals? Spell matrices? Or even blessings or buffs? (E.g., sorcery) Less personal, paying for votive images in shrines (a 100L image gives one extra RP return per season). Or... Host a large party, including expensive sacrifices, ensuring a famous bard/story-teller is there to sing praises for years to come! Invite influential nobles etc. Give lots of shiny gifts... Rule of hospitality and all!
  7. That's what I was thinking when I wrote my post above. But I've found this on many occasions with the latest RQ books - the images don't match the descriptions (captioned or in text)
  8. But it can come out of the earth and pick up the heavy stones with its pretty high STR.
  9. Melbourne city rarely gets snow, but the outer suburbs sometimes do, especially in the hills. A little further north are the Snowy Mountains - not ironically named. I was going to say as an attempted joke - you have to fight the cold. But being Glorantha, that can be literally true.
  10. Iron-ic (🤣🤣🤣) that the repairers of the World Machine don't understand what tools and cogs and gears are....
  11. So, you're saying it's two (quite) different pieces of knowledge... What about Alchemists? Perhaps swords and armour aren't its only use??? Or they have another way to manipulate the metal? (Or clean it of impurities, if we're considering it to be similar to RW iron).
  12. I have no doubt about that!!! Possibly a number you could count on one finger.
  13. Let me clarify. Do they actually have basically the same knowledge about the same thing? Or are they different secrets? It was mentioned previously that LM would use Mineral Lore (or perhaps a more specific Metallurgy Lore) and/or Alchemy. Humakt and Gustbran just use their smithing skills. So, if an initiate of one joined the other, would they actually learn something new, and thus be pretty awesome? Or basically just have a better understanding of what they already know?
  14. Q: what's the difference between what the Humakti know of iron, and what Lhankor Mhy knows of it? I presume there are at least a couple of LM smiths out there...
  15. RAW, yes. But to.me it would make sense for Dominate/Control spells to be impacted as well.
  16. The last bit (not the "probably in writing" 😋) I have to question... Especially since the caster won't know what it is. Unless you mean, "also works on spirits without awareness". In which case, I concur. As I wrote above, to me it reads more like a Divination, so no resistance roll required. The range factor adds to this... You could cast it on a spirit 500m away, and still have the answer pop into your head.
  17. I know it probably *should* be that... But that's not what's written. Nor even implied, given how other spells have those details. The other questions still remain - does the spirit provide the answers, or do they just magically pop into the caster's mind? Is the spirit aware? (Unlike the police interrogation) You see - I can read this spell more like Geomancy, Pierce Veil, Identify Spell (we could argue it), Reveal Rune (also debatable), or Divination, Soul Sight etc. And thus, no requirement to overcome anything. It's like it's just reading the aura to get answers.
  18. IOE for short, is both Active and Temporal. In the description: The caster must ask a specific question about the spirit—such as the nature, identity, true name, genealogy, comparative power, or abilities of the spirit. If successful, the gamemaster gives an answer of up to seven words per point of spell strength. Given it's both Active and Temporal, does that mean you can ask several spirits questions? Or the same spirit many questions? Or is the Temporal shorter than usual? (Or should really be Instant?) Also, there's no mention of needing to overcome POW/Resistance... What's the significance of "If successful", other than the casting? It also seems to imply that the entity is not answering, and is completely unawares of the interrogation. The significance is that, perhaps, 3 MPs and about 15 seconds can get you a spirit's true name... With no consequences or significant limitations.
  19. Looks of reproach and disappointment can work also, as long as you shake your head while looking down/away correctly. Add in a good sigh. Reproach Chaos. 2points Ranged Temporal Non-Stackable If the Chaotic victim's POW is overcome on the resistance table, it is unable to attack, and willingly just stands there and takes more. It is completely unable to defend itself as it looks deep within, considering its life choices and how much of a disappointment it's been so far.
  20. Firstly, it's homebrew, so clarifying. Secondly, you can add the % from the first 3 to the second 3 if you wanted higher scores on your most precious spells. This has been discussed, and at least some feel that the 3 POW you get in RPs can be traded for Runes/Techniques. Nope, not at all. If you rely solely on that, then you're only looking at 10 (weapon base) + 10/15 (culture) + 10/15 (on average for skills)... And then maybe +10 (freebie). 40-50% is bad. Less "help out", more "make things worse". You're not playing a *pure* sorcerer. You're playing an *adventuring* sorcerer. Philosophers are the current "pure" sorcerer. Please note - I'm only considering this angle from starting character perspective. And having that character survive long enough to pick up the other Runes, Techniques and spells later in their career. One hit (that you can't parry) and it's new character time. No. Not unless you're paying them to do so. If *any* die, the party is losing an asset. It's the party's job to keep the party alive. As you've described your sorceror above, they seem much more suited to staying at home and just doing up buffs as needed, rather than being out adventuring. ETA: the adventuring sorcerer I have in mind is a Noble initiated into Lhankor Mhy (until we get more information on other cults). Has good combat skills, some ok generic (Lores and most other skills backed up by Logician), and the bonus skills spent on buffing sorcery spells (the LM sorcery bonuses used for the "need now" spells... Everything else can be cast relaxedly). Should give about half a dozen (at least) spells, with at least 1 around 60% (25 LM + 25 freebie + magic modifier) - probably Identify Entity. A couple of others around 40%... And the rest about 25% (before meditation). Also starts with good armour! This will allow the character to survive out on the road long enough to build up, and not just wait behind the other characters to "do their job". I'm just saying that sorcerers have two *huge* drawbacks (4 if you include the need to master Runes and Techniques, and each spell is a separate skill) - long casting times for useful/effective spells, and the magic point bottleneck. The second will eventually be lessened. But that casting time is never to going to be reduced - meaning your best in-combat spell is going to take at least 2 full rounds to get off (and be useful). The only two spells you might be casting from your list for this is Protective Circle and Ward Against Weapons*. The Ward can be cast as a buff days/weeks/months in advance. The Protective Circle is almost useless - it'll finally be up around 2+ rounds after combat has started, needs another spell on top of it to be useful (which, if it's your WAW, means another couple of rounds lost), and then it's a resistance table roll. Also, it means everyone needs to stay in the circle to be safe. You *could* do a lesser version (than your full strength), and rely on the other characters to charge it with something, eg, Shield or Spirit Block...Still, that's maybe halfway through a lot of combats. (*Spirit Warding is more likely to hurt than help, as unless you've got a couple of good MP batteries, you're using your own MPs - which is really bad for surviving Spirit Combat. Wall of Fire would be a much better spell choice!) You're still left with that MP bottleneck in your early career. At least having a good weapon skill (or 2... or 3) and using sorcery as a backup means you're almost always a useful member of the party! Of course, if you want a pure sorcerer - go for it!
  21. Why so high for BoKT? It's usually cast when you've got plenty of time to meditate/ritual practice... Identify Otherworld Entity, though, is something I'd normally consider a "need right now" spell... (although, I do wonder about it being Temporal rather than Instant... Does that mean you get to ask lots of questions? Or lots of spirits?)
  22. Q: will there be hints (or better) as to how great big things happen? Somewhat more detail than, e.g., Argrath got a bunch of magicians together and made a dragon rise up... This sort of relates to a few posts earlier about merely being a sidekick in all of this.
×
×
  • Create New...