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Everything posted by Willow

  1. Hey all- I was dissatisfied with the level of detail in Book of the Entourage for generating wives, so I wrote this up, to give the wives more personality and uniqueness. I'm pretty happy with how it came out, though it might use some tweaking. Random Wife Table Here's two Wives I rolled up to give it a test: Lady A Heiress of Vassal Knight Dowry L13 plus 1 Manor. Glory 100 British Christian Age 17 Skills Chirurgery 12 Dancing 13 Intrigue 15 Traits Chaste, Modest, Temperate Boon Unusual Size! Bane Meddlesome Relatives AP
  2. I had ruled in my game previously that one does not travel overland in full armor, that a knight might wear riding leathers on a journey, but would typically have to spend time to arm themselves, with the aid of their squire- thus if ambushed by bandits, Saxons, or unusually ferocious farm animals, would not have the benefit of their whole armor. I thought this was explicit in the rules somewhere, but I am having trouble finding this ruling. The closest I have to it is in the introductory adventure in KAP 5.2, where in the hunt section on page 224, that they wear ''appropriate clothing' wort
  3. That's a really good point. In this specific situation, Mordred's faction certainly would, and I suppose it could affect a noble lord who was on the fence. Blood and Lust features The Adventure of the Questioned Heraldry. In it, the knights are asked to adjudicate a dispute between two knights, who have similar arms. A rich knight insists that a poor knight's arms are too similar to his, and must be changed- or fight to the death for the right to bear them! Is the difference in heraldry distinct enough that one of the knights must change their arms? This is a quest
  4. Pendragon 5.2 has this to say about the Just trait: "A Just character is capable of telling what is right and wrong (within the mores of his upbringing and his personal beliefs) and is desirous of passing due judgment based on that information. This is pretty vague. Who is to decide what is right and wrong, especially given that bit in parenthesis? How does this overlap with Honor, and keeping with society's ethical code? My interpretation of Just is that it is doing what society says is correct behavior, and Arbitrary is making decisions based on personal feeling. When Arthur
  5. My impression regarding Temporary damage is the same as Morien's- in this section, the recovery of temporary damage is before income, allowing it to be mitigated by Stewardship/Gentlewoman Bonus/Monks- so even if raided for 3 lots, with the right set up, one might not suffer any reduced income. But it does say specifically that it goes away on it's own. The lack of an explicit step in the winter summary does muddy the waters a bit, and the Estate sheet isn't much help either, the Lots just being checkboxes.
  6. Good point! Feudalism is a hodgepodge framework, and some of the estate holders in Salisbury are going to owe fealty to the King (even though there isn't one), not the Count(ess), and may either feel (rightly) that they don't owe the Countess anything, or (Prudently) that joining forces in some arrangement is a good idea, and some of those who do owe fealty will try to use this opportunity to test the boundaries. At the onset of 496, I figure she has about 60 knights at her disposal, mostly household knights, many of them hastily knighted after the disaster at St. Alban's. Rea
  7. Great stuff, especially the observations about the Forest Sauvage and the early years of the Boy King period. Thanks!
  8. I'm a few sessions into the Anarchy, and am starting to get into the gritty bits of the sandbox, particularly paying tribute to Saxon lords, getting raided, and maybe raiding back in return. A few questions, all more or less interconnected: 1) Just how much does it cost to pay tribute, anyway? The Harvest section (of GPC) says it costs effectively 3lb. with the simplified harvest system; the actual nature of the tribute is 100 cattle and 100 pounds of silver. About 120 manors are sworn to Count Roger, some of those knights will be bad actors, but that should come out to about o
  9. Morien & Atgtxg, thanks! My first few sessions were definitely spent feeling out the rules, and I made quite a few errors- Traits vs. Passions were a huge area of confusion for me. Income rules were really hard for me to find in KAP 5.2, and I think I got the 10lb figure off the old Pendragon forums, but kept the 6lb expenses. ( (Which is why Bersules was able to come up with 107 for the best feast ever.) I've updated my income rules in the Anarchy phase to be closer to BotE, but slightly more generous. Interesting regarding the Levcomagus stuff. I didn't realize that raids within
  10. I've uploaded my session reports on my blog. We got through the Uther period, took a break, and are now picking up with the Anarchy. The first session report is here for 485. Generally I talk about the meta stuff surrounding the game as much as the content of the game itself. 493 is probably my favorite session from the first phase, but Year 491 was the most memorable.
  11. I remember seeing a family record sheet that had spot for 20 relatives, instead of rolling a random relation and trying to figure out who it was, you just rolled a d20. It also had other handy winter phase stuff on it too. Anyone know where I can find a copy of this?
  12. What kind of advice are you looking for? The Legends of the Wulin rpg, formerly known as Weapons of the Gods, has a set of five Chivalrous virtues and five Selfish virtues. They aren't paired (in fact, you can have high ratings in two virtues that seem contrary): Benevolence (Kwan), Force (Ba), Honor (Xin,), Loyalty (Zhong), Righteousness (Yi), Ferocity (Bao), Individualism (Si), Obsession (Chan), Revenge (Chou), Ruthlessness (Hen). Note that Xin and Yi (and Benevolence, as Ren) are part of the Confucian Five Constants, and Zhong is one of the four virtues of the Sizi (along with Y
  13. One of the knights in my game converted from Paganism to Christianity to marry a Christian woman. We just changed his underlined traits, and gave him a check on Spiritual for the Baptism (which was a bit of a disadvantage for the character, since he was Famously Worldly!)
  14. Hey everyone- I've been running the Great Pendragon Campaign through the Uther Period, and have been on hiatus and am getting ready to run the Anarchy period. One thing I noticed is what seemed to become a dominant strategy in battle: invoke Passions early! We've had knights that failed their roll, and got wounded and sent to the sidelines early, and a few that botched and spent the aftermath in deep melancholy, but for the most part, the knights have been able to get +10 or +20 to their primary weapon skill. The first few battles I ran were pretty risky affairs, and the Battle of
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