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TimmyTheNerd

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Everything posted by TimmyTheNerd

  1. We're needing Modern to Near Future. Cops, SWAP, US ARMY and the FBI. Also need minis to represent the Street Gangs in the campaign.
  2. Right. I'm working on a modern gang warfare based BRP campaign. The group I'll be GMing for are use to playing HeroScape, a miniature wargame. I feel it would keep their attention more if I get some minis for them, the enemies and various cars. Any suggestions? The game will be taking place in the year 2013.
  3. I found it for free on the Chaosium site.
  4. Okay, another question. There a way, in this system, to manage effects from drugs? I am 100% sure that the people I'll be DM/GMing for will be getting into that stuff several times during the rp and I want to know if there is a system for managing any side-effects the drugs may cause.
  5. Gangs like in the Saints Row video games and Grand Theft Auto: San Andreas. Although the city I'm developing for the campaign is sort of mixed. The City is called Free Saints City. There are a total of five gangs in the campaign, stationed in the port of the city. The city itself is a large island of sorts. Anyway, the five gangs are: Plum Street Outlawz (purple) = US Street Gang, mix of Blacks and Whites, the gang the PCs are from. They are the newest gang in port of the city, sent by the Temple Boulevard Outlawz to claim the port for the larger gang. Bloodpack (red) = Biker Gang, deal in drugs that alter the body (kinda like steroids) and run illegal underground street fights. White Kings (white) = A gang that handles itself like a business, all members are European. They're mostly traffickers, everything from drugs and weapons to human trafficking. El Guerreros (green) = Latin-American Street Gang. Handles the city's illegal street races. Azure Enforcers (blue) = Newish gang, they're all vigilantes. In Free Saints City, the gangs pretty much took out most of the police force. The remnants of the FSCPD, as well as local civilians, banded together to form the Enforcers, they're out to bring law back to a gang controlled city. The background is that Free Saints City is controlled by the gangs, be it street gangs or mafias. The city started construction in 1984, finished in 2005. By 2009, the Gangs had taken over everything. In 2011, the Temple Boulevard Outlawzs took control of the west and east sides of the city, with the northshide, controlled by the Dragons (Yakuza type gang). Not wanting to tangle with the Dragons yet, the Outlawz set up an "HQ" in the southside, the port of the city. The HQ happened to be on Plum Street, therfore the port branch of the Outlawz became known as the Plum Street Outlawz. They're tasked with claiming all of the port for the Outlawz. The campaign starts in 2013, one year after the Outlawz arrived and took a bit of turf. The campaign itself is largely inspired by GTA:SA and Saints Row.
  6. Alright, on another forum I was asking for a system, for a gang-based modern RPG campaign I'm planning on doing, that has easy to understand for beginners to PnP RPGs and beginners to DM/GMing. BRP was the most suggested so I came here to ask a few questions: 1. Where do I get the BRP system from? 2. Anything I need specifically for a gang-based campaign? 3. On a rating of 1 - 10, 1 being difficult and 10 being so easy a caveman can do it, how difficult is BRP to understand and start up a game with? 4. Are there any character generator/character builder programs for BRP?
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