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Conrad

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Everything posted by Conrad

  1. It's fantasy (and lets face it that genre pretty much dominates roleplaying, even today) and it was fun. Nuff said.
  2. I agree. I love the Elric! rules.
  3. There are also the rules for encumbrance, and movement from Nick Middleton's sci fi scenario Outpost 19 that could be used.
  4. Thinking about it a GM screen would come in handy. Uninjured with nil underhandedness, just an inquisitive intelligence that is running RoH right now, and enjoying it.
  5. One of my friends asked the same question on the D101 games Facebook page. Here was the answer. I hope it helps, Marcus.
  6. The setting could easily be used with threedeesix's Star Frontiers conversion. It would be fairly easy to adapt it to the Operation Ulysses, Mission to Epsilon, and Spacejack! monograph scenarios. However it would be better to buy those monographs than waste your cash on Starfarer 2250, unless you already have the Starguard! miniatures rules and want a quick rpg add on to those rules. Being tied to the quickstart rules limits severely the amount of detail for such stuff as the multivisor, and there are no psionics rules, though they are part of some creatures talents, and some equipment. Also some of the robots are all a bit samey, and could have benefited from a more varied selection, like adding the Decapillar, instead of the bland Philot Military Training Robot. They also use weapons, but most of them have no skill rating for this use. The MOM bot can conduct battlefield repairs on robots but no skill is shown. Very poor indeed. The aliens seem a bit too samey in their stats, and could have done with a more imaginative interpretation than is done here. They also would have benefited from the full BGB rules being used to quantify them. Finally the art in places is atrocious, and could have been better. What a pity that Chaosium chose to licence this without doing some quality control.
  7. What an oddly quirky setting, but with some interesting bits! The extraordinary items are obviously inspired by D&D. The Sonic Meditation Box, which allows for an increased Psi point recovery rate , and the Psychic Medallion allows for one psychic power if you don't already have one, are interesting. But psychic powers, while mentioned, are not included in the book, you'll need the BGB to use them. The Vest of Useful Items and Regeneration Bracers look interesting too. I like the many types of grenades too, but that's because my players just love to blow themselves up given half the chance. Nuclear or nerve agent? Yes they have those. There are no space combat rules. And no planetary generation rules, though there is a planetary classification table. There is perhaps too much detail on what clothing a character has. There are many old school style alien races statted, and most of them are of the humanoid animal (see the link in the post above for an overview). There are also many types of robots statted too, from warbots to cargo bots. The book also contains some short notes on using the miniatures rules from Starguard! and Starwar 2250 with the BRP rules.
  8. It is based upon the Starguard! miniatures combat game first published in 1974, so it precedes Star Wars by 3 years. So it is a pre- Star Wars space opera setting. http://tin-soldier.com/sgdp.html
  9. Lou, is there a space combat system? Are psionics part of it? I'm interested in the thing, but the preview wasn't all that informative.
  10. Good for Astounding Adventures adversaries!
  11. It would be interesting to see if you could use some of the stuff from the Mythras Classic Fantasy version with OQ to run a game.
  12. Was Green Hell ever published? I can't find any reference to it other than the article already linked to.
  13. Conrad

    Thennla Planets

    In the Thennla Campaign sourcebook under the heading Types of Deity the Titans are mentioned. Lesser Titans like the Planets are mentioned. I was wondering what those planets are called, after all, I'm sure that Venus, Mars, and Jupiter aren't part of Thennla mythology? I know it is only a minor background thing, not a setting breaker, but it would be nice to know. Any ideas on what to name them?
  14. Thanks for your helpful replies, gentlemen.
  15. Is there an official source for gauging the height and weight of PCs from their SIZ? I'm converting some alien races from a sourcebook and would like some guidelines as too how their weight and height translate into Legend.
  16. I'm glad that the RoH Companion is upcoming. I think RoH is one of the best Si Fi games going, no harm and no foul.
  17. I'm not selling my beloved copy, but on ebay someone is selling a copy that is described as being in "good condition". http://www.ebay.com/itm/WORLDS-BEYOND-RPG-ROLEPLAYING-GAME-MANUAL-FRANK-S-SHEWMAKE-OTHER-WORLD-GAMES-/112460687848
  18. Even with a soletta you would need some form of protection from solar flare radiation, since Mars has a very thin atmosphere, and no magnetic field worthy of the name.
  19. "Quotidian" was a word I used because it is radiation that occurs every day, while x and gamma rays resulting from solar flares is not an everyday occurence. Generating a magnetic field for Mars would be something that would be good for protection.
  20. I'm not writing about quotidian UV, but stuff from solar flares, like X rays, and also stuff like cosmic rays that aren't caused by solar flares . A nice thick atmosphere will act to lessen exposure to such radiation.
  21. If you cart some of the carbon dioxide in the atmosphere of Venus over to Mars you would have the same effect. What most articles on terraforming Mars don't mention is the fact that you need a denser atmosphere than Earth's to block solar radiation that is harmful to living things.
  22. I was looking at the History of Superhero RPGs on the Age of Ravens blog and I came across an entry for a Spanish RPG called Superheroes INC that has apparently been influenced by BRP. "A Spanish RPG, this is actually the second edition of the game. The first edition published by Ediciones Cronópolis in '95 had a couple of supplements, but the company folded. A new publisher- La Caja de Pandora (Pandora's Box)- decided to revise and reissue the game in a striking way. They published separate basic manuals for each of the six character types: Inhumans, Vigilantes, Magic, Mutants, Gods, and Tech. That's a neat concept except that each had different bits necessary to play the game. A later revised edition put everything together into one version. The game itself apparently leans heavily on Basic Role-Playing (BRP). " http://malditorol.blogspot.co.uk/2010/04/analisis-superheroes-inc.html https://boardgamegeek.com/rpgitem/68155/superheroes-inc-arcanos
  23. Sounds like this movie. https://en.wikipedia.org/wiki/Hardware_(film) I just ordered R&R and can't wait to take a look at it.
  24. I'm all for simpler rulesets.
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