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Tizun Thane

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Posts posted by Tizun Thane

  1. On 9/13/2021 at 2:45 PM, merlyn said:

    I've read that in the "Suite de Merlin", Malory's source, the shipwreck where all the babies except Mordred drown is a ship that's bringing the babies *to* Arthur's court.  We'll never know whether Malory deliberately changed his source material or just summed it up in a potentially confusing way.)

    I never played the May babies slaughter in my campaign, for the reasons you mentionned. Arthur looks like some tyrant. But I never had the chance to read the "Suite Merlin". If it is some some kind of shipwreck... very interesting indeed.


  2. I understood it was a joke, but I did not get it. Your explanation is very clear. Thank you.

    1 hour ago, Voord 99 said:

    t should absolutely 100% not be imposed on Geoffrey of Monmouth as a historical understanding of Geoffrey of Monmouth — he never calls Arthur that

    It is true, but Arthur was a king who had kings as vassals. So, I understand how the concept of "high king" was applied to Arthur.

  3. On 9/12/2021 at 4:14 PM, Voord 99 said:

    The Anarchy.  It’s one of the most iconic things about King Arthur Pendragon, the game.  It’s the time when the training wheels go off the knights, and they have real agency for the first time — and in a way that they’re not going to have again after this phase is over.  Everyone loves it.

    And it is almost entirely Mr. Stafford’s invention.

    The Anarchy is probably the best choice of the GPC. It's the best way to show Arthur as a savior when he finally comes. The land needs a king.

    Your alternatives are good, if you want to surprise your players who already know the GPC. For a rerun for example.

    On 9/13/2021 at 1:13 PM, Voord 99 said:

    I don’t think we should impose what appears to be the essentially modern concept of a “High King of Britain” on Geoffrey — speaking as someone from Ireland, I resent very strongly this act of cultural appropriation

    From my french eyes, Ireland is not a part of Britain. Where is exactly the cultural appropriation, from your irish perspective? Honest question. I just want to understand.

  4. On 8/21/2021 at 2:46 PM, Voord 99 said:

    Even using BoB2, I don’t find the MW information particularly useful.

    During big battles, it's only useful if your players are going to extended rounds.

    During skirmishes, for minor foes (robbers, footmen, wolves), a MW is enough to win. For tough opponents (saxons, knights, monsters), I use the complete rules. But of course, as a GM, I use my wits to decide as well. Even a brave knight won't risk his life for some trifle matter, etc.
    Of course, I don't care if some random NPC lost one attribute point. Except, for big names or personal rivals.

  5. On 9/27/2021 at 9:04 PM, piersb said:


    App can be rolled as Inspiration-ish for social skills. Success is +5/+10 for a crit, Failure is the reverse

    It's my houserule, so I can attest it's not game-breaking. I limited the fake inspiration under App to one by social event (feast, whatever), and it works.

    On 9/28/2021 at 1:40 PM, Voord 99 said:

    Also, I’m a big fan of the “spotlight rule” that was posted on the old Nocturnal forums. Roll APP (modified by Glory) to have a chance to use a courtly skill or otherwise get someone’s attention.  It can easily be bolted onto the courtly challenges from the Marriage of Count Roderick — in a courtly setting, all knights get to roll APP, and in return they have a courtly challenge of their choice.  (They will naturally pick their best courtly skill, of course.)  But I use this a lot in general in social settings, and highly recommend it.  The Glory modifier gives it a nice rhythm in which APP is really important for young knights whom nobody knows, giving them opportunities that they would never have had otherwise, and bringing them to the attention of the powerful.

    Love it. I am going to steal it for my game ^^

    On 9/28/2021 at 1:40 PM, Voord 99 said:

    Tizun Thane suggested making the card draw in BoF dependent on APP, not Glory, and I do that.

    I am honored. This houserule works.

    On 9/28/2021 at 10:15 PM, Baba said:

    b) place 50 points freely between all attributes, with no attribute lower than 5 or higher than 18. Points you put in APP counts double. Then:

    I use a slightly different rule. 10 in App, 50 points freely between all other attributes. Each point invested in App counts double.

    I was tired of Quasimodo Knights in my game ^^

  6. 18 hours ago, piersb said:

    The way 6e is approaching this is very similar to the way I'm approaching it in my home game.

    There were no women knights in the world at the start of the campaign; there is one now; as time moves on it will be seen to become unremarkable.

    I tjhink it's the best way to handle the matter. To link the rise of female knights with the rise of Arthur and his progressive ideals.

    • Like 1
  7. I like your houserules, except I think you should keep the bonus for the winner, for the competition between players. Maybe with a threshold as I suggested elsewhere?

    On 6/22/2021 at 4:18 AM, Voord 99 said:

    (The basic idea here was suggested by Tizun Thane.)

    Nice to be noticed ^^

    My own houserules can be found here :


    • Like 1
  8. On 6/15/2021 at 1:36 PM, Morien said:

    So my order would probably go... Blood&Lust, Savage Mountains, Spectre King (3e version, not the Tales of the Spectre Kings), Perilous Forest, Tales of Mystic Tournaments, Tales of Chivalry&Romance or Tales of Magic&Miracles, Beyond the Wall. Although I could see boosting Tournaments over PF, due to the Grey Knight and the replayability of the Golden Circle which has become an almost annual event for my PKs. Both C&R and M&M have a mix of adventures I like and some I am lukewarm about. 

    I don't find Land of Giants all that usable in KAP campaign to be honest. The most digging I did on Pagan Shores

    As Morien said, don't underestimate the old stuff.

    1. Blood & Lust. Good Adventures (for the Romance period mostly). Good advices from Greg Stafford. A Good description of Anglia. A must have. 9/10
    2. Spectre King (3e version, not the Tales of the Spectre Kings). The first edition is the best indeed. Good adventures. A good book. 8/10.
    3. Savages Mountains. Good Sourcebook for Cambria with many good adventures. 8/10
    4. Tales of Mystic Tournaments. Good old adventures, the Grey Knight especially. 8/10
    5. Saxons! A good sourcebook about Saxons. Just ignore the rules. 7/10
    6. Tales of Chivalry&Romance. Nice adventures for the Romance era. 7/10
    7. Tales of Magic& Miracles. The less good of all the adventure compendium. Still useful. 6/10
    8. Perilous Forest. I like it a lot, but the half of it is in the GPC now. 6/10
    9. Beyond the Wall. Good Sourcebook, except I don't like their take on Picts. Still useful. 6/10
    10. Pagan Shores. I really want to like it. I just don't. 4/10
    11. Tales of the Spectre Kings. 2/10 if you have the Spectre King (for the white horse adventure). 7/10 if you don't.
    12. Land of Giants. Useful if you want to play a viking campaign with KAP rules (8/10 in this case). Otherwise, useless 1/10.
  9. Ok. My take on Merlin:

    • He really is the son of a devil and of a virgin, a mixture of both good and evil.
    • He is not the archdruid. He is not a pagan either.
    • He is an agent of God, working for the Greater Good, but a very ambiguous one. He is the son of the sevil after all ^^
    • His Greater Good is the Grail Quest, a mystical event of the greatest importance, about the Redemption of all Mankind.
    • He is a dirty bastard, ready to everything for the greater good.
    • After 523 (?), he is imprisoned in a "tower of wind", the "Esplumoir" by the Lady of the Lake. But a bit like a jedi, it's his way to becoming more powerful for the greater good.

      BTW, he is not the hidden architect of the Brexit ^^
  10. 14 hours ago, creativehum said:

    All in all, I find myself looking back more to 3rd edition and Knights Adventurous. Everything is so much simpler. So, having a single Christianity with tweaks as needed for the Grail Christianity is the way I'll probably go.

    That's what I do, and it's working just fine ^^ The Grail Christianity is a weird syncretic religion, just as Morien said.


  11. My answer from discord:

    The sexuality of noble women in the Middle Ages is always tricky to handle. Basically, she should always say no to everyone, except her husband. So why a lady would throw herself to a knight, as the card said?

    1) She was seduced. Her family should press for a wedding, or may consider she was raped.
    2) She wants to marry the knight (because she is in love, beacause it's a good catch, she wants to escape her family, etc.)
    3) She is unhappy in her mariage. Maybe she is looking for bit of fun, maybe she is in love, maybe she is plotting against her husband, maybe she wants revenge against him, maybe it's just a game between them,  etc.
    Anyway, it's a big insult for the husband (revenge?)
    4) She is a courtesan in disguise, paid by someone else. Maybe it's a trap? Maybe not?

    The GM should always have a plan.
    For any lusty knight, the easiest road is always to bed with a woman (married or not) with no connection (Commoners, low-ranking nobles, etc)

  12. 21 hours ago, Morien said:

    EDIT: Duh, obviously the best place to introduce Sir Gregor is at the Adventure of the White Horse. Just replace the Old Knight of the Wilds with Sir Gregor and you are done! Then he can be a recurring character in the other adventures, having already developed a friendship/mentorship with the PKs.

    Good Idea. This NPK had a strong "Greg Stafford" vibe anyway ^^

    21 hours ago, Morien said:

    those heiresses could be still girls and the PKs get the wardship, and can arrange the marriage between their wards and their eldest sons once they grow up. Thus making for a nice dynastic plan there, too.

    Or, there is no heiress at all. Only the Red City to fight for.

    21 hours ago, Morien said:

    The Birthday Hunt (DoB #1)
    As written, this is set in 514 and at Tewkesbury, but I am sure that it is using a different timeline from GPC anyway, as it references Camelot (built in 520s) and a war against Maelgwn of Gwynedd (probably in 520s or 530s, definitely not in mid-510s)... In any case, again there is nothing to stop you from moving this adventure to 530s in Salisbury

    I played this adventure in the Wuerensis county, and it worked very well. Be careful with the possible end, but why not after all.

  13. 16 hours ago, Baba said:

    «Trane» is norwegian for «crane», so that is supposed to be the domain of King Garan from the quest of the Red Blade.

    Ok. Do you have the sauvage mountains book? Because, if I remember correctly, the kingdom of king Garan is not west of Powys, but east of Merionnyd. As i said, it's a nitpick.

  14. 12 minutes ago, SirAndar said:

    Question 1: I wanted to clarify something about the rules for battles (5.2e): when it says each battle round (with limited exceptions) is just a single combat round, does that mean a single fight (to the death or the unconscious or whatever) or literally just a single blow (and if so, do the two combatants re-engage in the next battle round, or is it a new opponent entirely)? 

    One roll (with modifiers). You fight a different foe each round (to simulate the tides of Battle ^^)

    13 minutes ago, SirAndar said:

    Question 2: Since the PK's are, at least in the beginning, relative unknowns from Salisbury, are they intended to participate in Royal Court/Christmas Court? If so, how (ie, does Sir Roderick go and they just follow him), and if not, should I figure out some other opportunity for them to get the information presented in the GPC (ie, Madoc happens to be passing through Salisbury and relates his news)?

    Yes. They are still vassals to the count. For the royal court, it's a different matter. They could be escorting the count if he is there, and you are inclined to.

    If they are low-rankings knights, they will not be in the spotlight, but they can still hear rumors, interract with some people, etc.

    As a GM, you don't have to play each court. If you feel there is not much to do, you can gloss over easily.

    • Thanks 1
  15. Your maps are gorgeous ^^ I love it! They are very close to the map in poster I had with the third (french) edition.

    A very few nitpicks:

    - Roestoc is Elmete, not Lambor. In fact, you should probably stick with the mythical kingdom of Roestoc, and forgot the historical Elmete (That's what I do actually)

    - What is this mysterious kingdom of Trane in Sugales/Powys? I am intrigued... ^^

  16. First, I read your 550 year, and it was fantastic ^^ I really love it. Your map is beautiful as well, even if it is a bit different from the official one in Blood & Lust?

    13 hours ago, Baba said:

    specifically, the grail quest is coming up, and I’m struggling a bit with how to make it personal and an integral part of the story of the player knights, rather than just going through the mystical motions.

    The Grail Quest is tough. My thoughts of the best way to handle it in your campaign:

    • Read the Grail Quest in Malory. Know that your players won't probably succeed. They are probably not worthy enough, and it's ok.
    • However, one of your PK, Aston, could make it with enough dedication.
    • So... Throw the Grail Quest at your players, then make them suffer. They won't succeed at much, they will lose (Horses, wounds, disease) in a senseless quest. Of course, it's a temptation to give up.
    • Then, let them learn that Anglia is in flames. There is a new uprising, worst than ever. Will they abandon their quest to save their homeland? To save their properties? At the end, who is the lord of the land is of no consequence from a spiritual view.
    • Like 2
  17. On 5/1/2021 at 1:34 PM, The Wanderer said:

    When Count Roderick dies and Countess Ellen takes his place, do the PKs have to roll a new Homage passion or do they keep the former one? And when Robert becomes count?

    Good questions. Logically, they should reroll (loyalty is a personal connection). In game, I would let them the choice, as Morien said (^^). The savvy regent should invite all of the vassals to swear allegeance as soon as possible to the young count and to herself (if the regent is the countess).

    But your loyalty is for Robert, not countess Ellen (she is just the regent). OF course, you could have unruly vassals who claim their loyalty to the count, but not to the Regent.

  18. On 5/1/2021 at 1:51 AM, The Wanderer said:

    I mean, my PKs are obsessed in selling all the weapons, armors and horses from fallen enemies 😭 and want me to tell them how do they earn from that...

    The old d&d trick ^^

    On 5/1/2021 at 12:29 PM, The Wanderer said:

    The skirmish was between 20 Knights and 30 spearmen of the PKs and 20 kinghts and 50 spearmen of the usurpers. And they won and also killed the enemy commander.

    Also, do the loot of the battle (as the pks are the commanders of the army) have to be distributed among the soldiers?

    As Morien said. Each figther gains loot according to his status (Player Knight could have a x2 part if they are officers). 1/3 of the total is for the lord. You said it was a crushing victory so, there was from 25% to 50 % of loss (dead, badly wound, prisonners) and the rest fled.

    The defeated spearmen are worthless. For each defeated knight, it's about 10 £ of loot (it's more if you count everything, but consider some horses were killed or ran away in the battle). 20 knights x 10 x25%(or 50% if you are generous) = 50 £ of loot. The part of the lord is 1/3, so 16 £ more or less. And you have to sell it.

    Remember that even if they are commanders, it's not their money, but the lord's money.

    • Like 1
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