Jump to content

tnli

Member
  • Posts

    100
  • Joined

  • Last visited

Everything posted by tnli

  1. In my table, this is how I treat the augments for resistance rolls. Runic inspiration - Yes if applicable runes Passion - Yes, if the passion is applicable Skills - Probably no, unless it's been prepared beforehand somehow, like when entering the scene the character is constantly doing the activity like praying while walking in the valley of the darkness, or something. And yes, I also let the player roll all the resistance rolls where their character is involved in, unless exceptional circumstances. Addendum: Typically I wouldn't bother having my monsters or NPC's try augmenting resistances, but I wonder how it would work if they did try to do that, as there's only one roll at the resistance table. Any ideas?
  2. This is so true, The Guide is an awesome piece of art, but almost completely impossible to use unless you happen to have a proper reading desk.
  3. So we might get to see more than just the announced books later this year or in 2024? What would be the Gloranthan equivalent to keeping one's fingers crossed?
  4. Stormbulls Sense Chaos will only tell if there is chaos *present*, not pinpoint it to any individual or item (unless a lot of time is spent with individual tests, which may or may not be possible in a given situation). Also, I read the sentence as ogres joining cults when possible, and not it giving them the power to do so and to avoid detections.
  5. And here I thought we would be talking about torches and lanterns and stuff...
  6. Oh my, I might have to dust the dust from my Swedish skills when this comes out.
  7. Rune Augments are a thing. We use those for the "chanting spells for mundane things" - feelall the time.
  8. While I can wait until Starter Set is released, let me tell you that it's been quite a wait as I decided to try to save on postal charges by ordering RBoM and Starter Set at the same time... But, yeah, hope all goes well and it's released soon. 🙂
  9. You are aware of such things as nights? (Joking, read below for more) And seriously, as a GM I wouldn't make a darkness elemental run away from mere torches and such, instead, I would play them as embodying the fears of the darkness, there's a reason why you don't want to get out of the torchlight or campfire light, and then there might be other things that mean you have to get out of that (like missile fire from the opposition).
  10. Simply put, if you rolled with your bonus, you're known for something related to that bonus, so eg. if you have reputation of 25% and roll with +25% for the same clan, the other guy knows you for being from the same clan, having met you in some clan function, or something. I like this idea, though it will break down when your reputation goes above 100%
  11. In our Glorantha, we call Duck Point Duckburg, and therein lives the world's richest duck...
  12. For cult tithe purposes I price all looted magic items at 200 lunars per point of POW spent making it. Haven't had any items being bought or sold yet.
  13. As a GM I would rule it to be random, unless the Players are happy with the idea of getting their characters heads blasted off...
  14. In the old books they used the word mayor. 😉
  15. I asked this specificly and got this: If you cast a spell that has more than two runes and techniques, is the cost of each added level of intensity doubled for each rune or technique that the caster has merely “a certain amount of knowledge” for (via minor runes, opposite runes, or opposite techniques)? Yes, if you don’t have the complete knowledge, sorcery is costly. So, casting a spell with a total of three runes and techniques, with no mastered runes or techniques, but insight to all of them, what is the base cost of this spell (my guess is six), Three runes and techniques would normally cost 3 points, (1 per runes/technique). 2 for the first unmastered, 2 for the second unmastered, 2 for the third unmastered for a total of 6. See the second example in Spell Cost on page 386. how much does it cost to add three levels of added intensity into it (my guess is 8 per level, doubled thrice for three nonmastered runes and techniques, for a total of 24), Intensity 1 is free, plus three levels = intensity 4, unmastered = +6. , says Quote not per rune/technique. So the total is 6+6=12mps. On 10/26/2020 at 12:48 PM, tnli said: and how long does it take to cast this spell (my guess is either Full Round + DEX SR + (2 * 3) or Full Round + DEX SR + (2 * 24) SR)? So it was a 3 point spell, using 12 mps total – 3 = 9 extra mps x 2 = 18 SRs Full Round + DEX SR + 18 SR
  16. I believe that the cost of extra intensity is doubled if you have at least one rune or technique implied, and quadrupled if both implied technique and rune. So, base cost 1 per mastered rune or technique, 2 per implied rune or technique. And added intensity is 1/2/4 per level depending if it uses all mastered runes and techniques / all mastered runes but at least one implied technique or vice versa / at least one implied technique and rune used.
  17. I generally build my spirits as having at least about 3 points of POW per point of their highest-costing spirit magic spell. (Or, in other words, I don't usually give them higher point spells than their POW/3. Some exceptions do exist, when logic or story would so dictate.) You're the GM, do as you like.
  18. You should also have a way of indicating if the spell is currently in active memory or not.
  19. Somehow having managed to misremember and misread the (surprisingly simple) mastery to insight relationships between Sorcery Runes and techniques, I wrote the attached simple table to help myself with these, and decided to share it with you. It should reflect the rules as we know them currently, but if there are any mistakes, please let me know. There is also a tentative houserule in the table, explicitly marked as such and separate from the official rules. What do you think of letting Mastery of Magic infer knowledge of Spirit, Plant, Beast, and Man? (Previously I had Chaos on that list as well, but removed it after reading how Mastery of Chaos gives you chaos taint. Yikes!) Sorcery Mastery and Insight Relationship Table.xlsx
  20. A truce to collect the dead is described in the Iliad.
  21. So, the Dark Side is enticing and gives the practitioner a bad rep. Nothing new.
×
×
  • Create New...